Cult Under Construction by Neon
The name was inspired by the fact that I did not have any good ideas for games. So I just made an fps that's mechanically sound, and thoughtstreamed the content, straight from my brain. This led into some plans which did not get finished, hence "under construction." It's a first-person adventure game with no real aim, so don't worry about "finishing" the game. You can close it out by pressing escape.
Controls
- Left-click to grab an item, throw it away, and open doors
- Right-click to put an item in your inventory
- I to invert the mouse on the Y-axis. (Pardon the lack of a proper menu, I just forgot until it was too late.)
- Esc to close the game.
Screenshot

Note
If you want to open the Unity resolution & quality dialogue, hold Shift during the launch, or Option/Alt on Mac. If you're having performance problems, I recommend trying to lower the graphics quality and/or resolution in this dialogue.
The game is distributed under the MIT license, and you can find the source code here.
Ratings
| Overall | 251th | 3.412⭐ | 19🧑⚖️ |
| Fun | 308th | 3.088⭐ | 19🧑⚖️ |
| Innovation | 384th | 2.794⭐ | 19🧑⚖️ |
| Theme | 379th | 3.056⭐ | 20🧑⚖️ |
| Graphics | 75th | 3.921⭐ | 21🧑⚖️ |
| Audio | 272th | 2.906⭐ | 18🧑⚖️ |
| Humor | 47th | 3.694⭐ | 20🧑⚖️ |
| Mood | 237th | 3.147⭐ | 19🧑⚖️ |
| Given | 20🗳️ | 13🗨️ |
I did run into a bug where the flower shot me high up into the air by looking at the ground while holding it, but alas, it was fine.
Honestly... I laughed pretty hard at some of the humor. Once I started putting things into the bowl that didn't belong, like the fire book, or throwing boring books into it... or the Not As Boring A Book.
You made a game with a solid interaction engine, a fully fledged inventory system, carrying, reading notes, complex interactions, portals, door animations, sound effects for things, and honestly, it's pretty impressive for a Compo submission for a single person!
This is honestly impressive.
Quite little to do, maybe next time you're more familiar (or have got a proper flow into the work going) so you can get a little more things in :) It already looks pretty good with what you have, it just needs more things to do.
If you have issues with prioritization, you could try splitting features into "must have" and "nice to have" and then try to avoid doing the (fun but) time consuming things that do not make the game more complete (just make it nicer looking and so on) :D
Keep doing the stuff you do!
The FOV is way too high, but that should be resolved pretty easily I believe.