Cult Under Construction by Neon

[raw]
made by Neon for LD 43 (COMPO)

The name was inspired by the fact that I did not have any good ideas for games. So I just made an fps that's mechanically sound, and thoughtstreamed the content, straight from my brain. This led into some plans which did not get finished, hence "under construction." It's a first-person adventure game with no real aim, so don't worry about "finishing" the game. You can close it out by pressing escape.

Controls

  • Left-click to grab an item, throw it away, and open doors
  • Right-click to put an item in your inventory
  • I to invert the mouse on the Y-axis. (Pardon the lack of a proper menu, I just forgot until it was too late.)
  • Esc to close the game.

Screenshot

screenshot-1.png

Note

If you want to open the Unity resolution & quality dialogue, hold Shift during the launch, or Option/Alt on Mac. If you're having performance problems, I recommend trying to lower the graphics quality and/or resolution in this dialogue.

The game is distributed under the MIT license, and you can find the source code here.

Ratings

Overall 251th 3.412⭐ 19🧑‍⚖️
Fun 308th 3.088⭐ 19🧑‍⚖️
Innovation 384th 2.794⭐ 19🧑‍⚖️
Theme 379th 3.056⭐ 20🧑‍⚖️
Graphics 75th 3.921⭐ 21🧑‍⚖️
Audio 272th 2.906⭐ 18🧑‍⚖️
Humor 47th 3.694⭐ 20🧑‍⚖️
Mood 237th 3.147⭐ 19🧑‍⚖️
Given 20🗳️ 13🗨️

Feedback

wsKilljoy
03. Dec 2018 · 12:56 UTC
This is awesome! You should totally work on it some more, see where it takes you.
aurel
22. Dec 2018 · 22:50 UTC
Hey ! That was really cool! It's nice to see other First-Person games where you can interact with things. We're a pretty rare bunch in these LDs! I was particularly impressed by the carrying mechanic for the note. It's nice to see objects not going through walls due to parenting.

I did run into a bug where the flower shot me high up into the air by looking at the ground while holding it, but alas, it was fine.

Honestly... I laughed pretty hard at some of the humor. Once I started putting things into the bowl that didn't belong, like the fire book, or throwing boring books into it... or the Not As Boring A Book.

You made a game with a solid interaction engine, a fully fledged inventory system, carrying, reading notes, complex interactions, portals, door animations, sound effects for things, and honestly, it's pretty impressive for a Compo submission for a single person!

This is honestly impressive.
Linear
23. Dec 2018 · 02:52 UTC
You know, it's incomplete, but it definitely has promise. Like, if you continued on and make a Post-LD version, I wouldn't mind playing it!
🎤 Neon
24. Dec 2018 · 01:58 UTC
@aurel The items are indeed very physical, which is also why they can work as rocket boosters when picked up from below. I added an invisible ceiling to avoid players flying up indefinitely ;) Thanks for the very nice comment, appreciated!
hunttis
27. Dec 2018 · 19:28 UTC
I liked that the game recognized the situation where I put the wrong things into the bowl.

Quite little to do, maybe next time you're more familiar (or have got a proper flow into the work going) so you can get a little more things in :) It already looks pretty good with what you have, it just needs more things to do.

If you have issues with prioritization, you could try splitting features into "must have" and "nice to have" and then try to avoid doing the (fun but) time consuming things that do not make the game more complete (just make it nicer looking and so on) :D

Keep doing the stuff you do!
jk5000
27. Dec 2018 · 20:27 UTC
What is here is pretty funny, but I would love to see this game getting more developed.
cdunham
30. Dec 2018 · 07:45 UTC
I really liked this actually! Sure the gameplay couldn't be added in, but everything it does have seems pretty polished. I liked the dialogue and setups for everything. I was checking everywhere I could to see if there were some easter eggs or other hidden goodies around. I hope you participate next Ludum Dare and finish something, it would be great :thumbsup:
LastLeaf
30. Dec 2018 · 13:28 UTC
I enjoyed the game! It is like a simple walking simulator game. Graphics and sound effects are carefully made! It would be interesting if it has a story or something else. Keep doing!
sevkron
30. Dec 2018 · 20:35 UTC
This game is better than the sum of it's parts, the presentation is spot on but the problem is obviously that it wasn't developped enough.
The FOV is way too high, but that should be resolved pretty easily I believe.
🎤 Neon
30. Dec 2018 · 21:05 UTC
@sevkron Yep, the last thing I was going to add was a small options menu for mouse sensitivity / FoV / usability tweaks like these, but alas, other bugs took that time. Next time!
TheoG
30. Dec 2018 · 21:11 UTC
Great game, I love the wriggling flower :D
DrEvilBrain
30. Dec 2018 · 22:08 UTC
Lots of mechanics for a jam. Really impressive with how much stuff you made in so little time.
commanderstitch
30. Dec 2018 · 22:27 UTC
I liked the humor of this game. Witty and nice. The things to solve, while not alot, I enjoyed it. :D
fashionbatman
31. Dec 2018 · 07:24 UTC
This is cool! With more time this could turn into something crazy. Great job!