Trials of the Vapor Lattice by oxysoft

SYNOPSIS
The Vapor Lattice, an abstract materialization of the horizon within one's mind.
A stagnating lagoon inhabited by the Spirit of the Lake is a shell of what it used to be. The spirit will not live for much longer without a stronger energy reserve. Thus, you shall guide it in its journey, but beware, one must tread carefully when navigating the fields of the Vapor Lattice...
COMMENTS
Combat is a bit sloppy, not entirely what I had in mind but it's still sort of neat, it's a bit more about dodging and positioning than it is about aiming.
P.S. you can skip the cutscene at the start by holding X if you want to replay it faster, which you might want to do in case you miss the easter egg...
UPDATES
I spent about 20 minutes today (day after the jam ended) just to do the following which I felt was necessary for future players.
- Added a sound effect on death to make it more clear.
- Fixed lasers killing you through solid walls. (Had
&instead of|, a one character fix...)
Nothing else was added to the game
CREDITS
- Oxysoft - Programming, Graphics, Sound Effects
- Neonlare - Music


Ratings
| Overall | 66th | 4⭐ | 23🧑⚖️ |
| Fun | 333th | 3.286⭐ | 23🧑⚖️ |
| Innovation | 368th | 3.143⭐ | 23🧑⚖️ |
| Theme | 777th | 2.667⭐ | 23🧑⚖️ |
| Graphics | 20th | 4.667⭐ | 23🧑⚖️ |
| Audio | 10th | 4.381⭐ | 23🧑⚖️ |
| Mood | 5th | 4.476⭐ | 23🧑⚖️ |
| Given | 15🗳️ | 12🗨️ |
Either way, you will probably get this a trillion times but the game is really A E S T H E T I C. Amazing what you managed to put out in only 72 hours!
The combat was okay, I mostly just mashed the shoot button as quickly as possible while moving around. You could try adding enemies that force you to switch the target, like an enemy that shields other ones from damage, something that requires you to use some strategy.
A problem I ran into was with the first head enemy. I tried hiding behind the tree at first because it seemed to block the beams(at least visually) but kept dying. Seems you can pass trough the beams without getting hurt, you just have to avoid their place of impact? That felt a bit weird.
That easter egg..."Whoa!" indeed.
Here are some of my thoughts that I got while playing
Pros:
* The graphic is amazing: the textures, the modeling, the animations and all of the shaders give it a distinct and a really cool look
* The music is really perfect and work well with the theme of the game and with the sounds
* The story is nice, and have a really nice camera movement to watch wile reading
* The final dialogue is really funny
* The level of polishness of the game is really nice
* (Loved the Easter egg)
Cons:
* The spirit often get stuck in small obstacles (that I was expecting to hover on)
* Combat is just pressing x constantly and walking back (or walking around the lasers for the big heads)
* At the starting puddle you can walk over the edges and skip half of the game or fall off the map
* ~~The starting text is not skippable, while replaying for the Easter egg it could be not so much fun~~ edit: I noticed now that is indeed skippable with X, doh!
* Controller support would have been cool
I must stress that I liked a lot the game, great work, please keep creating awesome experiences like this!
PS: how have you made the effect on the floor where the lines animate?
Well done. You created a unique and genuinely enjoyable game and should be proud of yourself.
Also, thank you for the Easter egg tip =)
Also, woah
Nice game. I love the colors and level geometries. The music is stylish too.
The game looks so complete. Congrats.
The drawback of your game is that there is little connection with the theme
Really love this graphic and audio) Thanks for it)
If I had to sum up my experience in one word, it would be woah!