Space Slugs from Planet X by disco
Space Slugs from Planet X
You play star-ship janitor Bruce Strogonoff, as you battle for your life against space slugs from Planet X aboard the SS Goulash.
Find the key card and activate the elevator to clear a level. Space slugs cannot be overcome, only delayed.
Controls: - WASD = Move - Left Click = Mop Attack - Right Click = Pistol - Mouse = Aim - O/P = Scale Resolution



Art: https://twitter.com/ocddisco
Sound: https://twitter.com/actuallyCNB
Code: https://twitter.com/_johnfirmin
Ratings
| Overall | 398th | 3.567⭐ | 47🧑⚖️ |
| Fun | 590th | 3.233⭐ | 47🧑⚖️ |
| Innovation | 655th | 3.111⭐ | 47🧑⚖️ |
| Theme | 556th | 3.544⭐ | 47🧑⚖️ |
| Graphics | 186th | 4.089⭐ | 47🧑⚖️ |
| Audio | 103th | 3.841⭐ | 46🧑⚖️ |
| Humor | 330th | 3.093⭐ | 45🧑⚖️ |
| Mood | 600th | 3.119⭐ | 44🧑⚖️ |
| Given | 61🗳️ | 28🗨️ |
The game is fun too, but really hard. I don't really like how you can only aim directly up, down, or to the sides. I also feel the view distance is a little too small, but I understand these might have been purposeful choices to add to the difficulty.
5 star game, awesome job!
Well done!
Nice graphics, Nice mood, Nice overall game!
There was a tiny high pitch clicky noise in your audio samples that (for me) made them gard to enjoy... But they were great :) !
The gameplay was cool and smooth!
Keep it :up:
- The art style and sound design is consistent and pleasant to look at. I think a spray bottle would have made more sense for a space janitor than a gun, but maybe janitors carry guns in the future so who am I to argue that! I'm most impressed with how consistent all of the sprites looked and the pleasant color palette.
- The shooting and mop attacks both felt responsive. I think the most difficult task of having two attacks is making them feel balanced and have strongly defined strengths and weaknesses. I noticed myself switching between the two frequently which is great.
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Cons:
- Some sort objective rather than reaching the door would have felt better to me. -- Maybe you are trying to turn on the sprinkler systems for the room and then you can move on?
- Longer levels would have been great, maybe something like all the levels connecting and after you clear an area the new one opens up. (time constraints makes this kinda thing difficult though, our game is pretty short too)
- I found myself frustrated at the green/grey drain on the second level (2nd floor) that I felt like I couldn't get by without getting hurt. I get that the concept is that you can't possible clear all the slimes and its a race against time, but it felt unavoidable getting damaged going through there.
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Wonderful game, please don't read into my criticisms too hardly -- I really enjoyed it :)
Fuckin slugs. It's a bit frustrating in a good way!
As it's really hard (which is not bad!), I think it would be better if you could start on the same level, not restarting on the first.
And I think free shooting direction (to clear out slugs from far) would be better.
Other than that, cool and funny game! Ooh that crunch sound :laughing:
Oh and the mop would be even more hilarious if the gun was just for show! Well the gun also has its uses in some situations, I guess. But man, mopping alien slugs with an empty gun in the other hand would be awesome.
Last note, why keep resetting the resolution on each restart?