Broken Allies by shemoKam
Survive the tanks` attack ! press E to create allies but you need 10 scraps for that.
Collect scrap by collecting it off ground, scrap gets re-generated over time as well BUT be careful, when you hold too much your weight gets heavier and you slow down! each 5 second another Tank appear, kill them fast before too many of them surround you avoid attacks as long as possible before running out of HP. collect shiny coins to restore HP.

move around by clicking left mouse button around the screen Your Allies need repair after shooting 10 times, click on them to repair using 5 scraps

[all music and sound effects where made by me... not that its a professional work anyway XD ] [I was supposed to make the player build walls to protect him but I ran out of time, sorry my game is annoying ]
| Windows | https://shemokam.itch.io/brokenallies |
| Windows | https://shemokam.itch.io/brokenallies |
| Original URL | https://ldjam.com/events/ludum-dare/40/broken-allies |
Ratings
| Overall | 639th | 2.611⭐ | 20🧑⚖️ |
| Fun | 607th | 2.611⭐ | 20🧑⚖️ |
| Innovation | 467th | 2.889⭐ | 20🧑⚖️ |
| Theme | 608th | 2.694⭐ | 20🧑⚖️ |
| Graphics | 508th | 2.833⭐ | 20🧑⚖️ |
| Humor | 416th | 2.4⭐ | 17🧑⚖️ |
| Mood | 523th | 2.647⭐ | 19🧑⚖️ |
| Given | 19🗳️ | 16🗨️ |
Firstly the player will be stuck for everything you can do.
Then there is no feedback for how long(or how much time left I need) the player need to finish an action.
The spawning system and enemy firing system is also too unpredictable so that a very common problem is when the player is stuck somewhere waiting for something to complete then an enemy suddenly appears and shoot the player to death.
Also there is no feeling of burden by having more and more allies.
Maybe there should be more thinking on game mechanism before really working on it.
BUT I still have alot of ideas and UI improvements to add, I`ll add all your notes to my to-do list :)
the burden feel happen when you carry too much scrap because that`ll make you slow down... but I have to think more about this to make it more obvious
I see. I tried for 10+ times and it is very unlikely that the player would have a lot of scraps under current mechanism.
The player has to place allies all the time to reduce the possibility to be shot, or the gameplay will end very quick generally.
Anyway, looking forward to your new ideas :)
simple mechanics, nice simple art style. But I need more upgrades! advanced turrets would be fun and spice up the game play. Please play and rate my game at https://ldjam.com/events/ludum-dare/39/crazy-power-rush
I wrote the code and it works but due to balancing issue I added only one type, but I plan to add all three types plus other mechanics
I`ll play your game tomorrow morning, thanks for your visit :3
[PS. you posted the wrong link "^_^]
But it is an achievement to have made a game for the compo, congrats for that :) (and I have tested the compo version, I don't know if the problems were corrected in the post-compo version)
edit: Jam version downloaded fine. The game is very hard, basically I can't waste a moment of my time and need to do everything perfectly to succeed.