The Mansion by EVEN GAMES

[raw]
made by EVEN GAMES for LD 42 (JAM)

You have to escape the haunted mansion, but you soon realize it's going to be harder than expected. A very difficult platformer that counts 30 levels behind the Mansion's door for the boldest of you. Who is going to be able to finish the game ?

Have fun ! (if you dare)

GAME MAKERS RECORD - Level 22

CONTROLS :

Arrows/ Joystick: Movement Spacebar/ A (xbox) / square (dualshock) :Jump / Double Jump

ADDITIONAL MOVEMENT CONTROLS :

The longer you hold the jump button, the higher and further the players goes. Wall jump can be performed by jumping in the opposite direction when in contact with any vertical obstacle.

the mansion ssh.png

laserrr.PNG portall.PNG

EDIT:

-fixed level 15 spawnpoint that made it impossible to proceed in the higher levels -fixed double jump and bad trampolines.

ABOUT US:

Even Games is a team of five but we worked as three (game design, programing, and sound) for this game jam. This is our very first video game and game jam.

(special thanks to Shinghost for designing the level 15)

Ratings

Overall 558th 3.414⭐ 31🧑‍⚖️
Fun 805th 3⭐ 31🧑‍⚖️
Innovation 1088th 2.589⭐ 30🧑‍⚖️
Theme 965th 2.981⭐ 28🧑‍⚖️
Graphics 425th 3.679⭐ 30🧑‍⚖️
Audio 391th 3.259⭐ 31🧑‍⚖️
Humor 671th 2.442⭐ 28🧑‍⚖️
Mood 741th 2.964⭐ 30🧑‍⚖️
Given 27🗳️ 26🗨️

Feedback

Amsegty
14. Aug 2018 · 13:31 UTC
i concur you'll soon realize it's going to be harder than expected !!
tinyflexor
14. Aug 2018 · 18:41 UTC
rly good game, enjoyed the difficulty of timing everything, keep up the good work on improving and best of luck
tinyflexor
14. Aug 2018 · 18:41 UTC
edit: sorry it seems that empty comments got added because i pressed publish quickly and more than one comment was sent, sorry about that
tinyflexor
14. Aug 2018 · 18:41 UTC
rly good game, enjoyed the difficulty of timing everything, keep up the good work on improving and best of luck
FireHawk
15. Aug 2018 · 11:34 UTC
30 levels is good for the game that was created for the LD competition. The graphics is good. Controls is intuitive and simple, which is great for platformers. So, in conclusion, I want to say, that you did a pretty good job. Keep going!!
JerryLetehen
15. Aug 2018 · 11:37 UTC
Great idea!
exofrenon
15. Aug 2018 · 11:51 UTC
Nice graphics and music create an eerie atmosphere. I also liked the challenge. But the jumping mechanics need some work, it feels like double jumping only works half of the times and it leads to a lot of frustrations. Pretty good job overall.
Johannimations
15. Aug 2018 · 11:56 UTC
i found the artwork really nice and funny as a matter of fact, so i gave yougood ratings, especiallyin graphicsand mood and humor
🎤 EVEN GAMES
15. Aug 2018 · 12:04 UTC
@exofrenon Thank you ! Yes, we encountered difficulties for the double jump mechanic and we didn't manage to save enough time to give it proper debugging. It is definitely something we will look into in the future. Thanks!
Void Productions
16. Aug 2018 · 13:37 UTC
The art is amazing, did you record that door opening sound yourself? it was so funny
🎤 EVEN GAMES
16. Aug 2018 · 13:48 UTC
@void-productions Thank you ! Yes, we recorded it ourselves ahaha, really enjoyed making the sound effects. Everything in the game, from the music to the code, is completely original. Thanks again for your comment !
Vincent Knauss
17. Aug 2018 · 01:59 UTC
Very hard and fun. Had so much trouble until I realized there was a double jump. Even so, can't say I made it all the way through. I really liked the look and feel of the graphics, though I got a weird glitch that persisted after my first "game over" where an area in the upper portion of the screen was flashing, on linux build
Megalink
17. Aug 2018 · 02:26 UTC
Awesome game! Graphics are awesome, and controls are very tight. Wall jumping was a little glitchy and I didn't understand how springs functioned at first. Music was great in promoting the halloween / vampire-esque atmosphere that the game conveyed. Good work!
Ganonwarrior
17. Aug 2018 · 03:50 UTC
The graphics are so beautiful ! The controls are very good too , good work guys !
Abhis1Kadian
18. Aug 2018 · 11:13 UTC
@even-games First of all good luck for ur first game jam, we also are first timer. The game is nice, graphics too.nice implementation of the theme. It is a little hard but good to play.
Zicboy
19. Aug 2018 · 06:56 UTC
Awesome game. I was pleasantly suprised with the overall mood of the game. Hope you develop a post jam version for this!
Nyri0
19. Aug 2018 · 11:17 UTC
Hey! I like the game, the art and the levels are cool, however I would really have appreciated two game modes, the normal mode and an easy mode where you don't have to restart everything when you die. I can't handle the frustration of redoing the same levels but would have liked to keep playing and see all the levels.
CristiHKJ
26. Aug 2018 · 11:36 UTC
Great game! Very cool and interesting! :D
HuvaaKoodia
26. Aug 2018 · 13:29 UTC
The linux version didn't like my two monitor setup and completely hijacked all input forcing me to shut down the whole computer! Not your fault, the Unity 32-bit executable is the source of the issue. I'd recommending building the universal Linux option which has both 32-bit and 64-bit versions. Adding a key (F12, for instance) to close the application would also be a quick quality of life feature.

With that out the way, booting up Windows just for you, let's jump in. After a few tries I managed to get to level 18, the first one with the portals. Wasted two lives there trying out how they worked and didn't have it in me to start from the very beginning again for two reasons:

- Wall jumping, which is not used that much thankfully, is buggy. The walls disappear nearly immediately after contact which is unlike the floors as they disappear only after leaving the platform, not before. Maybe you didn't have time to implementing a *stick to walls* feature, but it would have been a much needed improvement.
- The trampolines are still buggy, or at least too inconsistent. Hitting the side sometimes causes the jump height to halve, leading to death in most cases. The trampoline should always launch the character the same height no matter where you hit it.

Basically, with limited lives the controls and mechanics need to be polished to perfection. If you did the usual thing, infinite restarts from the beginning of the current level, then these issues would be merely annoying, not utterly critical.

The visuals are fine, everything is quite small though. The levels could be zoomed in a bit. Maybe the last 10 or so levels use the space more effectively.

A difficult platformer is not an innovative prospect these days, even if bringing back the old, *finite lives system* from the arcade days sure is bold. Fits thematically, yet I've seen these falling floors a few times already.

Solid work for a first jam project. The technical issues are most unfortunate.

Overall: *Above average (3.5)*
Fun: *Above average (3.5)*
Innovation: *Below average (2.5)*
Theme: *Average (3.0)*
Graphics: *Good (4.0)*
Audio: *Above average (3.5)*
Humor: *Nah! (n/a)*
Mood: *Above average (3.5)*
reizoukin
26. Aug 2018 · 14:46 UTC
Hi, I'm on a mac and colliding with walls was really glitchy and I couldn't get the wall jump to work at all. :( I also struggled to do the double jump consistently, if I tried to jump after hitting the top of the first jump it just failed.
GreenAndSubmarine
26. Aug 2018 · 18:53 UTC
Really pretty game! It turned out to be much harder than I anticipated, but controls still felt right (I'm also rubbish at platforming, so it may be just my problem). Sounded appropriately spooky, well done!
Rahim_Pxr
27. Aug 2018 · 00:37 UTC
Nice game, I hope to see more updates and improvments sooner.
If you don't bother take a look at our game when we focused on Graphics and visuals and see the results that we got:
https://ldjam.com/events/ludum-dare/42/spacelab-42
Logicon211
27. Aug 2018 · 01:51 UTC
the door opening sound killed me 😂😂😂 great game