Ramboom by Holy
2D action game.
A lot of bombs are trying to kill you, kill them to survive! But be careful, each bomb will destroy the ground when it explodes.
Have fun and try to win before you run out of space. ;)
-Move: WASD
-Attack: ⬅⬆➡⬇

Programmer: Francisco Vázquez (https://www.linkedin.com/in/francisco-vázquez-palacios-92671b109)
Designer: Manuel Vázquez
| HTML5 (web) | https://fravzpa.itch.io/ramboom |
| Windows | https://drive.google.com/open?id=1sSnFJ7pad23OY8qR0WJG3MKcQJclNc8p |
| Original URL | https://ldjam.com/events/ludum-dare/42/ramboom |
Ratings
| Overall | 944th | 3.065⭐ | 48🧑⚖️ |
| Fun | 911th | 2.902⭐ | 48🧑⚖️ |
| Innovation | 977th | 2.793⭐ | 48🧑⚖️ |
| Theme | 625th | 3.467⭐ | 47🧑⚖️ |
| Graphics | 421th | 3.689⭐ | 47🧑⚖️ |
| Audio | 480th | 3.102⭐ | 46🧑⚖️ |
| Humor | 631th | 2.524⭐ | 43🧑⚖️ |
| Mood | 934th | 2.663⭐ | 42🧑⚖️ |
| Given | 45🗳️ | 35🗨️ |
But leaving the hardness away. Thegame is paintet so good and the sprites are such amazing. Controls are perfect and he reacts good. Brilliant game. So much potential. But ajust the difficulty!
It was impossible (I only was able to kill 1 bomb with the knive xd) until I saw the bow at minimap.
Then I managed to win (with a bit of luck :P) leaving the bombs on an "island" with no land around xD
Try our game too, maybe you'll like it)
Overall great game!
I would have liked to have been given some better feedback when taking damage, and I think maybe the hit boxes were too big as it felt like I was taking damage when it didn't seem like I was touching anything. With the pacing and difficulty of the game, the "Running out of space" mechanic never came into play, but I liked the visuals / idea behind that mechanic.
Fun little game, it took me couple of trys until I manage to win.
The sword felt a bit useless, maybe more range and damage could fix it.
It could be neet to have waves system on this game with a nice diffuclty curve,
also it could make the "running out space" felling more interesting, with each wave will keep the destroyed map, making the last level with more holes to deal with.
Great job!
This is one of he best uses of the theme I have seen so far, the shrinking game area and the holes left by the dead enemies combined with the need to kite the enemies around while you shoot at them really making this feel like a race to win before you run out of space.