We Fight "Together"! by StratosKakalis
Update! :
I have updated the game and in that update I have fixxed a few major bugs. Now apparently the rules state that you can fix bugs after the deadline so since I only fixxed bugs I'm leaving the updated version as the jam one.
Impressions:
Lol that's not a good way to start a description... well.. let's see. The theme was definetely tough this time! As soon as I heard something as morbid as "sacrifice" I thought I should make something funny to counter that and to make a nice contrast... and so I did! (hopefully).
Description:
We Fight "Together"! is a game about a battle between two castles. Each castle has a cannon that shoots missiles (because that's how it works). Unfortunately your base has run out of missiles! You need to replace them with some other ammunition... can you guess what it is?
Controls:
WASD -> to walk...
LShift -> to run...
E -> to do whatever is explained in game...





Tools Used :
-Unity
-Blender
-Autodesk Sketchbook
-Audacity
-Ableton Live 10 Suite
-Substance Painter
| Windows | https://stratos-kakalis.itch.io/we-fight-together |
| Original URL | https://ldjam.com/events/ludum-dare/43/we-fight-together |
Ratings
| Overall | 699th | 3.211⭐ | 47🧑⚖️ |
| Fun | 791th | 2.886⭐ | 46🧑⚖️ |
| Innovation | 591th | 3.057⭐ | 46🧑⚖️ |
| Theme | 326th | 3.761⭐ | 46🧑⚖️ |
| Graphics | 613th | 3.344⭐ | 47🧑⚖️ |
| Audio | 355th | 3.317⭐ | 43🧑⚖️ |
| Humor | 87th | 3.889⭐ | 47🧑⚖️ |
| Mood | 713th | 3.071⭐ | 44🧑⚖️ |
| Given | 48🗳️ | 28🗨️ |
I think the concept has potential, so here are some of my ideas:
Make the destruction physic based (so instead of having a health counter, the walls are made of bricks that can be destroyed or blasted around)
Make it possible to shoot more objects (i.e. the bricks of the wall)
(i know this is only a jam game, so this is a bit stupid)
Me: \*click\*
The game: \*close\*
Me:

This game is really fun and the idea is pretty solid, if you polish it even more you could totally distribute it after the jam is over. By the way, the mouse sensitivity was too high for me. Good job and keep the great work!
Some easy tips that can help the game (It's obviously not sure):
If you set the walkspeed to a higher level and give the ability of the player to get a pile of projectiles, it can be funniest to play.
Also having waves of ennemies to kill can be something not that hard to implement and can complexify the gameplay.
I also had some troubles to find the canon, maybe having more lighting inside the tower can fix this problem? Or just javing multiple canons outside (monster hunter like) and a massive canon on the tower (not inside) which has something greater than lambda canons?
At least, it was funny to run around and finally understand what are the projectiles.
Thanks for the experience!
i love the stile and the type of sacrifice. could use some idle animations for the characters :)
great game
It would fair for the player to have a bit more soldier around because you shouldn't miss a shot to be able to win (except if I missed something).
(I played the LD version, not the updated one)
It's not easy to load that canon without any acces to it other thant... jump a stair :p
Main thing is, let me invert the mouse y-axis. :stuck_out_tongue_closed_eyes:
Here's my play: https://www.twitch.tv/videos/344727890?t=01h30m33s
Animations could use some work, but the art style is very beautiful!
When i saw the screenshots i messaged myself the link so i could remember to play it, i hate missing potentially good games because im not at my rig and then not being able to find them later... There is a lot of potential here...
I think this game could benefit greatly from a projectile cam... shooting these guys out of the cannon is supposed to be the highlight but I can barely see where they go, which takes a lot away from the experience... This bundled up with the slow movement and my ammunition being so spread out made it a bit of a chore to try and win...imagine watching close up as these guys collide with the enemy soldiers atop the enemy tower...eeeeeek...
The first step in the tower is a dooooooozy, more often than not i need to jump to initiate climbing stairs...
Anyhow I had some fun messing around and shooting guys. Great concept!
good entry !
You asked for ideas to the game, and here are mine:
- Make it easier to get to the cannon.
- Perhaps make it possible to control the cannons shooting power.
- Why not let camera follow the flying soldier. Perhaps make it possible to control the soldier while they are in the air. And you could perhaps give the soldiers bombs they can drop over enemy.
- You could also make it possible to shoot with animals (Cows, chickens, sheeps...)
- What not make it possible to use soldiers to repair your castle.
- I would to like hear a crazy General shouting weird commands.
Personnaly, the problems I has was that firstly, the soldiers still had their colliders active while being dragged into the castle, which means they often got stuck in the stairs and the roof when I was about to reach the next floor. I would also like to see the run button mapped to the second shift button, it would be practical for the poor unfortunate left-handed people like me, who still live under the tyranny of the despotic right-handed.
Also, an alternative button for the E key, for the same reason as above. The last problem is that, since you start in your castle's garden and you have to carry the soldiers inside, you always start with a disadvantage compared to the opponent, whose cannon is always locked on you and already inflicts damage to you before you've even fired your first hit.
With all that said, let's talk about the pros: I really enjoy the premice of this game, having to litteraly use your own people as cannon fodders to destroy the enemy ; even when you carry them, they stay in that T-pose completely ignoring you, adding even more wierdness to that ludcrous scene. For a game made in 72 hours, this is really not bad at all,considering you had to create every 3D model yourself, thing that I didn't do because I was too afraid on wasting crucial time on it and not enough in gameplay.
Now, if you've sat through my wall of text, I have only two words left : Good job ;)
As for the collider issue, it must have been a bug since the colliders are actually getting disabled when you pick up a soldier, I'll look into it.
As for the physics based part...eh I suppose it's possible but it seems hard to implement and I can't really imagine how it would work in this scenario... Maybe if I just get to work...? Lol.
As for the controls I am sorry I have mistakenly put forward my privileged right handed people and completely ignored the poor minority... Haha jk but yeah I totally should add the right shift and the alternative E button (what should that be?). I should also add inverted mouse controls as someone already mentioned...
So I'll get to it, thanks for the kind words and yeah... Doing all the art myself was dumb and ended up overworking myself for a game with lacking gameplay but eh :D!
Random idea (it's funny in my head, but I don't know if it's viable in a game): it would be fun if the player was the sergent and could give orders to the soldiers like "you, pick up this guy and bring him to the canon, he's next.", keeping their "everything's perfectly normal" attitude.
Obviously, multiplayer is possible and would be great too!
Hope you create something great, the potential is there :)
Edit : I forgot to report: the first step of the stairs blocks the player (at least when carrying another guy), so it's required to jump.
Upgrading cannons could be interesting like... level 1 - your average cannon but level 2 - cannon can stack up to two soldiers. Something like that would make the gameplay more fun, Great idea!
As for your "random" idea... yeah it's a little hard to implement and it doesn't really fit the style of the game. I want the game to be very rude and punishing so giving the player the "sergeant" role kinda gives him his own power...
You can watch the gameplay here: https://www.youtube.com/watch?v=hXivIA8AWXc
I quite liked the few sounds that the soldiers made, but I think that more funny sounds could have been beneficial. Maybe some grunts and moans when you pick them up, or maybe some humorous comment for when you stand in a way that their body clips through the wall. Little details like this could have seriously boosted the humour of the game, particularly since the best humour is achieved through the audio.
The low-poly graphics were quite nice, but I would have liked more to do. The game feels like a chore at the moment and needs more variety to be interesting. One thing that could have been done is to speed up the player's walk speed, as at the moment it takes too long to get out to the castle courtyard and back. Could have maybe had the battle be on two fronts, with enemy tower shooting AND the enemies attacking on foot? Maybe these foot soldiers are defeated by using your soldiers as a sword? As it stood, the game got progressively more boring, as each time you had to travel further and further to get to a soldier.
Otherwise, the game was moderately enjoyable, but the menial nature of the tasks got to me. The final win/lose messages were funny, but they didn't really make up for the lack of gameplay. Hopefully this feedback is useful for future projects, but in the meantime, keep developing! :thumbsup:
EDIT: Oh... Lshift to run... That would have been nice to know whilst playing the game... You probably could have made that more obvious on the UI of the game, as without that control, the game was downright tedious.
Now for the next one YES haha great ideas, I will totally add some funny sounds like that!
Third paragraph, yeah graphics were cool I guess but it's obvious not much effort was put in (because LD obviously) [been working so long for visuals for a new update coming soon... xP], as for the walk speed and Lshift scenario... Iiii don't know. Being a FPS-player perhaps I am used to such controlls but maybe I'll just remove the sprinting ability and have the player constantly go really fast, I guess it depends on what it ends up turning like. The other ideas... eh we will see :3. It kinda drifts away from reality a bit but it can be done >.< !
Thanks for the review!