Setting Soul by Omniorcus

[raw]
made by Omniorcus for LD 42 (COMPO)

An Abstract Puzzle Platformer. WARNING: Colour scheme may trigger epilepsy. Follow the red lines and purple arrows. The avoid blue lights lest the locals get angry.

Made in Unity 3d. Also made with: Photoshop, Audition, lmms.

Ratings

Overall 602th 2.925⭐ 22🧑‍⚖️
Fun 682th 2.368⭐ 21🧑‍⚖️
Innovation 400th 3.125⭐ 22🧑‍⚖️
Theme 675th 2.575⭐ 22🧑‍⚖️
Graphics 567th 2.737⭐ 21🧑‍⚖️
Audio 148th 3.425⭐ 22🧑‍⚖️
Mood 28th 3.95⭐ 22🧑‍⚖️
Given 20🗳️ 21🗨️

Feedback

Erasmus Crowley
13. Aug 2018 · 00:26 UTC
I think I see what you were going for with a dramatic, kind of scary, maze navigation game.

The darkness, fog, and bloom-ish effects made it extremely difficult to tell where I was going, or where I was supposed to be trying to get to.

The text effects and the audio design were great, and they really got me in the mood for something creepy, but the gameplay just felt frustrating.
wubwub69_
13. Aug 2018 · 01:50 UTC
Overall good and challenging, this game is hard to navigate though that it kind of the point and i can dig it

One part however is more frustrating then fun, as the pillars can feel too slippery to navigate, especially in the room that is set to a angle
ProgrammingDimension
13. Aug 2018 · 02:27 UTC
I liked the way you created a creepy atmosphere on the game. A polish on the navigation would improve the overall fun playing this game, sometimes it was difficult to know where to go next.
jasperarmstrong
13. Aug 2018 · 02:28 UTC
Interesting game, I really liked the atmosphere you were going for. The music, audio, and visuals all worked together very well. It was really hard to navigate, but that seems to be the point. The only complaint I have is my mouse cursor didn't go away when I opened the game.
Teo Miklethun
13. Aug 2018 · 02:32 UTC
It's hard to make a creepy atmosphere in such a short amount of time, but you did a good job!
Swess
13. Aug 2018 · 03:04 UTC
Had an hard time understand what to do at first, where to go and all. But loved to mood so grinded throw it and finally understood how to use your suicide to see your path... Interesting concept :p loved it !


PS: The jump mechanics & Movements mechanics needed later on need some love
PS 2: There is a little something missing to not frustrate your player when we wander around searching for our path... The plain gradients we encounter is something disorienting ...

Keep it up !
teo989
13. Aug 2018 · 07:48 UTC
I really like the mood and the sounds are really creepy which was obviously the goal. So well done on that part. The idea is interesting, however I would like the lights to be more revealing I feel like when I step into it I do not see anything. But nice idea with the mechanic :)
DangoGameDev
13. Aug 2018 · 12:42 UTC
Very moody and atmospheric WHY ARE CAPSULES SO TERRIFYING but the fog makes it very difficult to see, even as part of the atmosphere.
Memel06
13. Aug 2018 · 16:24 UTC
Everything is a bit messy, I felt confused and disoriented, but in a frustrating way.

It surely needs some polishing and tweaking to controls, but it's a nice entry.

Well done! Thanks for your work
Andrew Friedman
13. Aug 2018 · 16:39 UTC
Gameplay was frustrating and confusing for me. Audio was fucking great. Atmosphere was superb.
Andy D
13. Aug 2018 · 19:01 UTC
The atmosphere is very creepy, especially with the music and the evil laughter. I couldn't figure out where to go after the second arrow, though.
Jan
14. Aug 2018 · 01:25 UTC
I had a hard time understanding the initial game mechanics and it was a bit frustrating. Music/audio was great. I really like the concept
Quorusa
14. Aug 2018 · 01:29 UTC
Very creepy. But all the atmosphere fit together : laugh, music...

A good game !
LoneHearts
14. Aug 2018 · 19:06 UTC
Good concept but the realization is not good, to much problems with the physics ( jumping moving ) and it ruins the game.
But if you fix that, it could become really good
incobalt
17. Aug 2018 · 22:13 UTC
I really wasn't actually sure what to do in the game, and didn't have a clear path forward at times. I think, perhaps, it would be good to have a kind of introduction to all of the mechanics. If you have jumping and moving, then introduce those first before turning off the lights. I don't really know what the right mouse button did much of the time, other than put me back at the arrow (often facing the wrong way). Was it supposed to add light? In Unity, if you want to add a lot of lights, then you have to use deferred rendering, so maybe that would help if you're not already using it. Oh, also, please make sure there's a way to exit the game from inside the game. I Had to Alt+F4 to get out of the game.