Setting Soul by Omniorcus
An Abstract Puzzle Platformer. WARNING: Colour scheme may trigger epilepsy. Follow the red lines and purple arrows. The avoid blue lights lest the locals get angry.
Made in Unity 3d. Also made with: Photoshop, Audition, lmms.
Ratings
| Overall | 602th | 2.925⭐ | 22🧑⚖️ |
| Fun | 682th | 2.368⭐ | 21🧑⚖️ |
| Innovation | 400th | 3.125⭐ | 22🧑⚖️ |
| Theme | 675th | 2.575⭐ | 22🧑⚖️ |
| Graphics | 567th | 2.737⭐ | 21🧑⚖️ |
| Audio | 148th | 3.425⭐ | 22🧑⚖️ |
| Mood | 28th | 3.95⭐ | 22🧑⚖️ |
| Given | 20🗳️ | 21🗨️ |
The darkness, fog, and bloom-ish effects made it extremely difficult to tell where I was going, or where I was supposed to be trying to get to.
The text effects and the audio design were great, and they really got me in the mood for something creepy, but the gameplay just felt frustrating.
One part however is more frustrating then fun, as the pillars can feel too slippery to navigate, especially in the room that is set to a angle
PS: The jump mechanics & Movements mechanics needed later on need some love
PS 2: There is a little something missing to not frustrate your player when we wander around searching for our path... The plain gradients we encounter is something disorienting ...
Keep it up !
It surely needs some polishing and tweaking to controls, but it's a nice entry.
Well done! Thanks for your work
A good game !
But if you fix that, it could become really good