Supreme Racing by Inusun
A racing game where the car is controlled via a text box.
| HTML5 (web) | http://www.cheepdev.com/WebGL/0.3.0 |
| Original URL | https://ldjam.com/events/ludum-dare/41/supreme-racing |
Ratings
| Overall | 1111th | 2.775⭐ | 22🧑⚖️ |
| Fun | 1055th | 2.684⭐ | 21🧑⚖️ |
| Innovation | 489th | 3.474⭐ | 21🧑⚖️ |
| Theme | 296th | 3.947⭐ | 21🧑⚖️ |
| Graphics | 987th | 2.632⭐ | 21🧑⚖️ |
| Audio | 730th | 2.4⭐ | 17🧑⚖️ |
| Humor | 623th | 2.806⭐ | 20🧑⚖️ |
| Mood | 1038th | 2.611⭐ | 20🧑⚖️ |
| Given | 25🗳️ | 8🗨️ |
https://ldjam.com/events/ludum-dare/41/hype-time
My comments:thinking:
* Too fast, there is not enough time to slow motion
* Replies from the console, what is not correctly entered
* There may be one word for easier typing
* Clearly identify the main player
I would be very glad if [you review my game](https://ldjam.com/events/ludum-dare/41/last-stand-1) :mag:
However, there are some weird things here. First of all, everything is way too fast. Slow everything down like 3 times. (Maybe it's because of the framerate? I have a powerful computer and if your game depends on the framerate, as in the movement speed doesn't depend on Time.deltaTime, the cars drive faster on my computer than on slow ones). Some other things annoy me a little, such as my car starting stopped but the other cars driving instantly, and no restart button. Also, the words you type can be shorter (such as "Left" instead of "Turn left"). Fixing these issues shouldn't take very long.
Another problem is the driving. I'm not sure how you did this, but it seems like you're using the physics system and it's not really working that well. I think the best way to do this game would be to have 4 different lanes, and have the cars follow those lanes precisely (don't use the physics system, just set transform.position each frame). If the car ahead is slower and you hit him, just set transform.position right behind the other car. I think that would work a lot smoother. My opinion of Unity's physics is that they work fine in most cases, but at high speeds and with small units, it's very unreliable.
Anyway, there's definitely potential here. Good luck, and good luck next game jam! :)
If you like you can check out my game, I implemented almost the same idea :open_mouth: https://ldjam.com/events/ludum-dare/41/ascii-racer