Sunseeker by Surovyi

In his journey to the festival, the King is ambushed by the filthy orcs. Spontaneity worked and almost all of the vanguard of the King perished. Luckily, along with the royal diligence, there was a Magician who created a barrier, fencing off the King from the horde of orcs. But the barrier will not last long. You are the one of the five elite warriors of the King - the paladin, who protects the King shoulder to shoulder with his brothers in arms. Use your unique sword 'Sunseeker' to save the King and replenish the power of the Magician, for if the barrier falls, death is inevitable. Can you protect the King from death, because Magician is running out of his magical power.
How to play:
- LMB: on ground - Move
- LMB: on enemy - Attack
- RMB - Shield swing (fully restore Player's health and gain temporary attack damage boost)
- Collect energy clots and bring them to the King to speed up his teleport or to the Magician to restore shield's strength and close opened rifts
Please use the Ludum Dare version of the game. We also have Post event version of the game if someone is interested in, but please, for the competition purposes do not use it.
Change Log in the POST EVENT version:
- We noticed that many are concerned about the difficulty of the game, so we slightly reduce it
- Player rotation speed adjusted to be more comfortable
- Now you can not end the game when the king is dead!
- Fixed large amount of bugs and issues
Thank you all for support and feedback!
| Windows | https://surovyi.itch.io/sunseeker |
| macOS | https://surovyi.itch.io/sunseeker |
| Original URL | https://ldjam.com/events/ludum-dare/39/sunseeker |
Ratings
| Overall | 261th | 3.603⭐ | 60🧑⚖️ |
| Fun | 472th | 3.071⭐ | 58🧑⚖️ |
| Innovation | 287th | 3.304⭐ | 58🧑⚖️ |
| Theme | 340th | 3.614⭐ | 59🧑⚖️ |
| Graphics | 94th | 4.333⭐ | 59🧑⚖️ |
| Audio | 79th | 3.893⭐ | 58🧑⚖️ |
| Mood | 279th | 3.481⭐ | 56🧑⚖️ |
| Given | 84🗳️ | 81🗨️ |
- One suggestion i would like to give is actually i am able to control only one player if i could control all my player then it would be great
- also the game is really difficult to play as enemies are really more compared to our player
https://ldjam.com/events/ludum-dare/39/yet-another-exhausted-day
In practice things quickly go south. Choose one you can't have both: distant overview camera or click to attack. Currently clicking on enemies in the heat of the battle is really tough, annoyingly so. I would outright use auto attack on the hero as it is positioning that matters here, not pinpoint accuracy or actions per minute.
Another problem is the AI allies. With AI you need to make sure it acts reasonably in the every possible situation it can be in. Here the allies protecting the king just stand there doing nothing until an enemy gets close at which point one or, at most, two of them go fight while the other two continue doing nothing at all. In the end they die one by one rather than fighting as a coherent unit.
The king could also position himself away from the openings, trying to stay behind his protectors. He is also alarmingly keen on simply doing nothing productive. The magician at least has an excuse for standing still.
So ah, it needs quite a bit of work this one. The graphics and audio are fine though.
https://ldjam.com/events/ludum-dare/39/cyber-hell-cleaner-1
I think you should put less enemies at first, in like a minute I got like 20 orcs inside the barrier. XD
BTW nice job! :)
Bad: I had trouble clicking on enemies. It would be great if there were some kind of identification when I mouseover them. Companion AI - They just stand there, while I'm being slaughtered.
In my opinion, game would work better if you could command all units independently RTS style.
Anyway it is very good game, and I'm amazed by the amount of content done. Great job, guys!!
I think it would reduce the frequency of orcish paladin-kebab a bit, if there was some kind of feedback that the player actually clicked an orc instead of the ground next to him.
Overall, amazing work! Well done! :smile: