Cowboy Hell by dk5000p
Traverse through Hell to rescue your friend. You keep getting weaker as you go. Can you overcome your fatigue and save your best friend?


Found game breaking bug where you could not roll a nat 20 so could get in an infinite loop, going to be uploading new version shortly
| Source Code | https://github.com/Dk5000p/Cowboy-Hell |
| HTML5 (web) | https://dk5000p.itch.io/cowboy-hell |
| Windows | https://dk5000p.itch.io/cowboy-hell |
| Original URL | https://ldjam.com/events/ludum-dare/43/cowboy-hell |
Ratings
| Overall | 413th | 2.934⭐ | 63🧑⚖️ |
| Fun | 409th | 2.787⭐ | 63🧑⚖️ |
| Innovation | 362th | 2.885⭐ | 63🧑⚖️ |
| Theme | 242th | 3.508⭐ | 63🧑⚖️ |
| Graphics | 382th | 2.783⭐ | 62🧑⚖️ |
| Audio | 92th | 3.542⭐ | 62🧑⚖️ |
| Humor | 41th | 3.738⭐ | 63🧑⚖️ |
| Mood | 294th | 3.034⭐ | 61🧑⚖️ |
| Given | 61🗳️ | 72🗨️ |
The first game I felt like I missed a lot, and list to the viper-frog demon. So the second and third runs through, I figured, well 5 points is 5% of my health, but it's like 50% of my damage!
So I went all-in on damage and attack. My third run through I had 40 hp to start, but 40 attack and 40 damage. I one-shotted all three of the first demons, but I know the devil is not kidding when he says he's the big leagues.
I liked the song, but it's a bit long to hear over and over without skipping, so I didn't try all that many times.
I wanted to sell my soul the last time just to try it, but for some reason on that run the buttons for my choices just never appeared? Or maybe they did, but I was looking at another tab waiting for the song, and when I returned they were gone? Either way I could not proceed.
IF I could change one thing, I would have a little line of text saying what the damage (or a miss) of each attack was.
Very unique game, nice work!
The "missed by 5" is definitely nice, but I would have taken any form of "combat log". Priority is to explicitly state a hit/miss. Next would be to know how much damage was dealt. Lastly the impact of the defense/attack roll, which is I think where the "missed by 5" idea falls.
An example game that has CRAZY complicated D&D-but-craizer combat math, but also has full transparency is Sil. That game, you have to read the manual to know what the numbers mean. But it stands as an example of just how full transparency can make a really complicated system more understandable. After playing it and reviewing the rolls, I really got a good sense of what impact a +1 in this stat or that really had.
Your game here doesn't face that supercomplexity problem, but since my decisions are all about trading off stat points it wouldn't hurt to allow some transparency into how the stats impact combat.
On the other hand, maybe that would all interfere with the enjoyment of the art and style of the game. Maybe the stat choices aren't the real point here!
Nice work! Keep it up.
Gameplay-wise I enjoyed the idea of having to level down instead of leveling up. I kept losing at the third opponent until I realized that you can increase your skills if you lower others. I found that a good way to get through the game is to increase attack and defense at the expense of health. That way I way able to get to the boss without losing any life points.
I made the decision to fight and was unfortunately locked in an endless loop, since I always missed but the boss didn't hurt me. I'm not sure whether this was a deliberate thing to force the player to choose sacrifice but with my level choices I was stuck.
I would have tried again but the boss's monologue was pretty long and unskippable, so I decided to leave it at a draw.
Personally, I'm not exactly a huge fan of heavily stat-allocation game. While I think it's really fascinating that one can adjust their stats before every battle, I think the process is tedious, and hampers the fun. Still, I admit some bias against the game, so probably not the best to rate this game.
I also echo that the unskippable final boss music really reduced the replay value of the game.

I liked the voice acting! However, when my character was hitting the enemies they were both talking on top of each other so it was kind of hard to understand what they were saying.
I didn't feel like I understood the battle system -- after a failure or two I understood that I could ignore some skills and increase others like damage or defense, and that got me to the final boss, but of course I died fighting there. I wasn't sure what I should improve to survive that fight.
Here is the video I recorded, if you would like to see: https://www.youtube.com/watch?v=mnTCOdtDt_o
There should be time-stamps in the description.
...
Broooooomance :') !
More seriously, that was fun, in an absurd way xD. But when you understand you can trade your HP for anything else, everything is easier :'). (I tried something like 40 attack, damages and defense, works really well xD)
Sound was fun. Added a lot of character to the game.
The gameplay was a little inpenetrable. It started to click with time, but certainly on my first run I didn't feel like my choices mattered all that much. Then I rached the 3rd enemy snake thing and it was barely taking any damage from me.
I saw some other comment mentioning this, but it felt pretty weird that I had the choice between losing 50% of my attack or 5% of my health.
But yeah, the presentation is a lot of fun, even if it looks like it may be offputting at first. You settle into the whackiness of it all!
Well done!
Graphics are lacking, but voice acting lifts this game up nicely. Game is innovating and fits the theme on an unique way. It's really clever approach to have RPG mechanics but you have to decrease traits.
If you'd like to rewatch the playthrough, you can find it here: https://www.twitch.tv/videos/346054830?t=01h41m08s
Good luck on your ratings, see you next LD! :D
💜 Elysia Griffin AKA Button Feedback Lady
https://www.twitch.tv/elysiagriffin