Tiny Colony by Mikixen
Tiny Colony has a Twitter page!
How to play:
- Drag and drop settlers onto resources to collect them. Resources don’t spawn where settlers are!
- Collect food and build housing to keep happiness high - 1 settler needs 1 house! If they have enough housing and more food than the number of settlers, you'll see the happiness increasing
- If there's a crack on the ground and you want more space, mend it by clicking the mend tool and click again on the cracked tile
- Meet the objective of 5 settlers with >70% happiness and you beat the game!
Controls
- Left & right keys to navigate tutorial page
- Left mouse button for the game
Drag tiny settlers and help them build their colony, keeping them happy with food and housing!

Resources randomly spawn every few seconds, so be quick!

This is my first game jam! Tiny Colony was made with GameMaker Studio 2, Piskel, Bosca Ceoil, sfxr and Audacity! I did the art, music, and code while cyberfirex helped me a lot when I got stuck coding it! :)
Post-jam updates:
- More in-depth tutorial pages
- Game balancing - longer resource spawn times, more rewarding happiness with housing
- Reduced cost of mending from 3 wood + 3 stone to 2 wood + 2 stone
- Visuals for what settlers need when unhappy

- You don't have to rate if you play this! Comments are still appreciated! :)
- Play updated post-jam game here (Windows): https://www.dropbox.com/s/ph7yl73d4xg4i8j/Tiny%20Colony.zip?dl=0
Original jam game is in the links below!
Ratings
| Overall | 305th | 3.663⭐ | 45🧑⚖️ |
| Fun | 343th | 3.488⭐ | 43🧑⚖️ |
| Innovation | 287th | 3.512⭐ | 44🧑⚖️ |
| Theme | 268th | 3.881⭐ | 44🧑⚖️ |
| Graphics | 499th | 3.57⭐ | 45🧑⚖️ |
| Audio | 352th | 3.321⭐ | 41🧑⚖️ |
| Mood | 596th | 3.125⭐ | 42🧑⚖️ |
| Given | 41🗳️ | 40🗨️ |
I achive having 5 guys, but with 0% satisfaction :sweat_smile:
I didn't understand if we can destroy cracks in the floor :thinking:
Thanks for the entry :)
Thank you for playing, I’m happy you like the art! :)
Thanks for playing! Yes you can destroy the cracks in the floor, by clicking the mending tool and then clicking where the crack is!
Thank you for your kind words, I am glad you love the overall art and gameplay! In the post-jam version, I've tried to balance the game better after receiving feedback from you and others who tried, and hopefully it is more beatable while still posing a challenge! :)
Thank you for your feedback, I'm glad you found it cute! ^_^ I hope to balance games better in the future! :)
You're the first in the comments to have completed the game, thank you for pulling through! :D And thank you for your kind words, I'll continue working on this game and more! ^_^
It was a nice and chill game.
Didn't complete it fully though. Maybe one day C: And very cute artstyle.
This made me chill :) Very nice entry and good job! <3
If there was one thing to "complain", I accidentally clicked away that tutorial, even though I didn't press that "Press to continue" button, u know what I mean. But it was an awesome entry.
That is true! I didn't manage to put any visuals in, but you can move between the tutorial pages with left and right key! I'll definitely keep UI/UX in mind for the future! :D
Very unique and intresting! :slight_smile:
@nnnikk Thank you so much for playing and for your feedback! I'll consider balancing it and adding more features for sure, thank you for your kind words <3
Ahh thank you so much for your comment, I am so happy you found it relaxing yet engaging. That was what I was going for! :D As the creator I'm also very touched that you got a little attached to your colony <3 Glad that you might come back to it, and hope that if I expand the game in the future you'd get to try it as well! ^_^
Ah so sorry about that, I just managed to port it to mac and I hope it works! Here's the link if you're still interested :) https://www.dropbox.com/s/cnl4prrjeckk4au/Tiny%20Colony.app.zip?dl=0
Thank you for your kind words! <3
Personally I would lengthen the time it takes to harvest resources and for them to respawn. It felt like I was franctically moving them about from the get-go, and it didn't feel like I benefited that much from having multiple colonists, because by the time I moved one or two, the other one would finish the job. Plus downtime is nice in these kinds of games to sit back and think for a second.
Highly personal opinion, but an interesting feature I think is if a colonist performed one task enough times, they'd aquire (and change) a specialization. You'd need a means of quickly showing their specialization at a glance. With this specialization they might gain benefits like faster harvest (if they're lengthened to begin with), or bonus harvest.
Thank you so much for your feedback, I really appreciate it! It was very useful in making me think about how I have gotten so used to play testing that it became easy for me, while new players need some time to get used to how the game works.
Your suggestions were very valid and helpful! I hope that the post-jam updated game would have a better balance for new players! :)
The additional feature sounds like a fun idea :D Would love to try implementing it when I build on the game in the future.
All in all, thank you so much for your feedback, it was really helpful and encouraging! <3
Good Luck🍀
Thank you so much for playing! I understand the game is a little too hard with not enough directions - I learnt that letting new players playtest the game is very important. Hopefully the post-jam version is better, and thank you so much for your feedback! :)
Thank you so much for trying! And thank you for your feedback and suggestions on the game, I really appreciate it - will definitely consider your points when improving the game! :)
Neat! This was pretty simple but kept my interest for longer than I thought it would. The post-jam improvements you wrote about make a lot of sense. I kept forgetting at first that things don't spawn on the same square as the people, haha...but I got the hang of it once I remembered.
Thank you so much for playing! I'm glad it kept you engaged :) Sometimes I forget that they don't spawn on the same square as well, maybe there's a better way to execute that mechanic! Thank you for your feedback :)
Thank you so much for your support! I'm definitely thinking of extending the game and making it more of a survival citybuilder-esque game, hopefully making it fun for players :) Just made a [twitter account](https://twitter.com/TinyColony) for it, if you're interested in updates! :D
Thank you for playing!
The suggestion for a bigger hitbox is really valid, will definitely take it into account when improving! Thank you! :)
The second was above all expectations. The game becomes very interesting and addictive when you figure out how all inner mechanics work.
It has a good hardness curve and a nice level of dynamic to keep the player in tension during the whole game.
I had had 4 guys and near 90% of happiness, but then something went wrong and all happiness started rapidly fleeing from their faces(lacking the food played its role)
Nevertheless, I liked the game.
Great entry!
Thank you for playing! Ahh you made it so close :D I'm glad you enjoyed it and thank you for the feedback! :)
Thank you so much for playing and streaming my game! I really appreciate your video and comments. It was enjoyable watching it & reading chat — definitely gotta work on balancing next time! :smile: