Blight Tower by jeplmr
Welcome to Blight Tower! Your goal is to destroy the monstrous BLIGHT TOWER! Stand under OUTPOSTS to capture them and spawn an army of DEADLY CAPSULES! Be warned, the BLIGHT TOWER has a powerful BLAST ATTACK that does heavy damage and turns your DEADLY CAPSULES against you! Don’t die!
So where's the incorporation of the 'Sacrifice' theme, you ask? Simple: If you find yourself running low on HEALTH, shoot rockets at a nearby DEADLY CAPSULE. There's a chance it will drop HEALTH for you upon death. Be advised, running out of DEADLY CAPSULES will lose you the game!
If you’ve played a shooter in the 20 [twenty] years, you’ll pick this up no problem. Otherwise, it’s W, A, S, and D to move, mouse to aim, and left click to shoot your shot.
Full disclosure: While the game is technically feature complete, I ran out of time to work on my wishlist of audio and visual deliverables (note: the DEADLY CAPSULES). Many assets are still placeholders. There are also several bugs, as of writing. I ran out of time before I could get them fixed. I have opted out of the Audio category, as the only sound in the game is for the rocket launcher. I have also opted out of the Humor category as it doesn’t fit the theme of the game. I did opt into graphics as the models are custom made and the level design is (mostly) done.
All this to say, I pushed myself more than any other Ludum Dare yet. My project scope was more than I could handle in the end, but I’m still incredibly proud of the results. Thank you for checking out Blight Tower and being an integral part of the Ludum Dare experience :)
Tools Used:
- Unity
- ProCore
- Blender
- GIMP
- VS Code
- SFXR
Gameplay: https://youtu.be/OzWjPV2dquQ
Making-of Timelapse: https://youtu.be/ExUrm2E2cN0



| HTML5 (web) | https://jeplmr.itch.io/blight-tower |
| Original URL | https://ldjam.com/events/ludum-dare/43/blight-tower |
Ratings
| Overall | 404th | 2.971⭐ | 37🧑⚖️ |
| Fun | 384th | 2.857⭐ | 37🧑⚖️ |
| Innovation | 412th | 2.7⭐ | 37🧑⚖️ |
| Theme | 458th | 2.629⭐ | 37🧑⚖️ |
| Graphics | 343th | 2.986⭐ | 37🧑⚖️ |
| Mood | 377th | 2.757⭐ | 37🧑⚖️ |
| Given | 12🗳️ | 20🗨️ |
I felt the game is too simple, though understandable given the time limitations.
It's impressive to have made a 3d shooter in the short time of the event.
Player owned bots are supposed to be blue, tower owned bots are supposed to be red.
Thanks for checking out my game :D
I went in blind - as I usually do - and had to find that not spawning any capsuls (I didnt know about them^^) trivializes the game. Playing again with them makes things a bit more interesting although they do not really seem to help much in the fight against the tower. So I guess there is a bit of balance needed - maybe waves of enemies that spawn to begin with to keep you from just ranging the tower? Ander the capusls should be a bit stronger to make them worth the risk.
Still impressive result. With a bit of tuning and a soudntrack I could see myself grinding a few rounds of this and enjoying myself quite thoroughly =)
Especially that you did it alone. You're the man!
@radow and @jfraser314 I definitely need to more clearly communicate to the player 'Hey, you need to stand under this arbitrary pyramid thing to spawn bots'. I meant to spend some more time on that entire design, but ran out of time. Oh well, that's how game jams go.
@jhell and @game-mon, you're both completely right about the gameplay. I actually had to cut a few things due to time constraints, so what you played is what I ended up with. I wasn't able to properly balance anything, either. By the time I made sure the basic gameloop functioned, it was time to package everything up and submit.
Thanks again everyone, I've got my requisite number of reviews now! You all rock!!
I did run into an issue, I don't know for sure that it's an issue with html5 but the movement was very sluggish compared to the video you have posted. Either way nice entry, I hope you work on it further!
But it was fuuny to play and i try several time to succed to kill the Blight Tower !!!
One suggestion for balance, would be some kind of stacking buff you get each time you capture an outpost.
This could make it so its not viable to just stand and spam rockets at the tower, but you have to go fight the bots and collect the outposts to do enough dmg to the Blight Tower.
@aj-jones @rumor @kantieno @huot14
The controls were mostly fine. I miss the jump, but then again, I suspect that would have broke the path-finding. The fire rate is too long to make the experience satisfying, and the boss has way too much health to feel like I'm making any progress at all. There are also no obvious tells when an explosion has a splash effect on you.
Also the bazooka does not target the "crosshair"-circal but a bit right of it.