Blight Tower by jeplmr

[raw]
made by jeplmr for LD 43 (COMPO)

Welcome to Blight Tower! Your goal is to destroy the monstrous BLIGHT TOWER! Stand under OUTPOSTS to capture them and spawn an army of DEADLY CAPSULES! Be warned, the BLIGHT TOWER has a powerful BLAST ATTACK that does heavy damage and turns your DEADLY CAPSULES against you! Don’t die!

So where's the incorporation of the 'Sacrifice' theme, you ask? Simple: If you find yourself running low on HEALTH, shoot rockets at a nearby DEADLY CAPSULE. There's a chance it will drop HEALTH for you upon death. Be advised, running out of DEADLY CAPSULES will lose you the game!

If you’ve played a shooter in the 20 [twenty] years, you’ll pick this up no problem. Otherwise, it’s W, A, S, and D to move, mouse to aim, and left click to shoot your shot.

Full disclosure: While the game is technically feature complete, I ran out of time to work on my wishlist of audio and visual deliverables (note: the DEADLY CAPSULES). Many assets are still placeholders. There are also several bugs, as of writing. I ran out of time before I could get them fixed. I have opted out of the Audio category, as the only sound in the game is for the rocket launcher. I have also opted out of the Humor category as it doesn’t fit the theme of the game. I did opt into graphics as the models are custom made and the level design is (mostly) done.

All this to say, I pushed myself more than any other Ludum Dare yet. My project scope was more than I could handle in the end, but I’m still incredibly proud of the results. Thank you for checking out Blight Tower and being an integral part of the Ludum Dare experience :)

Tools Used:

  • Unity
  • ProCore
  • Blender
  • GIMP
  • VS Code
  • SFXR

Gameplay: https://youtu.be/OzWjPV2dquQ

Making-of Timelapse: https://youtu.be/ExUrm2E2cN0

ss1.png

ss2.png

ss3.png

Ratings

Overall 404th 2.971⭐ 37🧑‍⚖️
Fun 384th 2.857⭐ 37🧑‍⚖️
Innovation 412th 2.7⭐ 37🧑‍⚖️
Theme 458th 2.629⭐ 37🧑‍⚖️
Graphics 343th 2.986⭐ 37🧑‍⚖️
Mood 377th 2.757⭐ 37🧑‍⚖️
Given 12🗳️ 20🗨️

Feedback

Wizard.Exe
04. Dec 2018 · 03:11 UTC
I liked the design of the level and the shapes, the tower is imposing and I felt a threat. Easy controls, rocket launcher is fun. I also liked the idea that the things you need to win also turn against you.

I felt the game is too simple, though understandable given the time limitations.
It's impressive to have made a 3d shooter in the short time of the event.
incobalt
04. Dec 2018 · 03:35 UTC
I'm not sure why, but it seemed like the capsules randomly would start attacking me. It sounded like that happened only after a wave from the tower, but perhaps that wasn't actually when it happened? The game was easy to understand otherwise. Although you mentioned things were still very placeholder, I thought everything looked like it fit, even the capsules.
arkinrev
04. Dec 2018 · 03:47 UTC
I liked the capture mechanic, but wish the progress texture were a little bit larger. I also found, it was easy to win without getting any bots, and I lost most of the tries when I had them. They are a better shot than I was.
🎤 jeplmr
04. Dec 2018 · 04:04 UTC
@incobalt yeah, the bots attacking the player is by design. It happens after the tower fires its wave attack. I had issues changing the color of the tower-owned bots and wasn't able to fix it in time.

Player owned bots are supposed to be blue, tower owned bots are supposed to be red.

Thanks for checking out my game :D
JCPD
04. Dec 2018 · 22:44 UTC
Cool game ! You did a great job for the compo
DUUUUDE
05. Dec 2018 · 00:27 UTC
I had to read the comments to understand why I was dying XD. If you fix that problem the game would be very fun to play. GJ!
BlackShadow1Games
05. Dec 2018 · 00:33 UTC
This is pretty fun. Reminds me of a moba but in first person which is pretty interesting. One bug(at least I think it is) is that bots are the enemy side still give you health. Besides that, it was pretty fun.
radow
05. Dec 2018 · 02:12 UTC
Neat Game. I especially liked the designe (even thought the texture was a bit blurry). Anyways impressive design especially for a Compo entry.
I went in blind - as I usually do - and had to find that not spawning any capsuls (I didnt know about them^^) trivializes the game. Playing again with them makes things a bit more interesting although they do not really seem to help much in the fight against the tower. So I guess there is a bit of balance needed - maybe waves of enemies that spawn to begin with to keep you from just ranging the tower? Ander the capusls should be a bit stronger to make them worth the risk.
Still impressive result. With a bit of tuning and a soudntrack I could see myself grinding a few rounds of this and enjoying myself quite thoroughly =)
jhell
05. Dec 2018 · 20:14 UTC
Quite interesting! Indeed it feels ambitious, but as a result the gameplay wasn't dynamic enough for me. I can see what you were going for though and I'm impressed.
Game-mon
05. Dec 2018 · 22:35 UTC
The graphics look nice, the game also has some cool sfx. But, is the game only about finding and then shooting 100 times the tower? I'm not seeing any bots around here. (am I stupid? x)) I don't get the sacrifice part of the game. Anyway, it looks cool, congrats!
Jevgeni Orehhov
05. Dec 2018 · 22:46 UTC
Haven't seen a lot of shooter this jam. Your is much better that the others I've seen.
Especially that you did it alone. You're the man!
banjoduarte
05. Dec 2018 · 22:53 UTC
Good job on this entry! Was kind of slow and not intuitive how to get to the tower. Tower looked good.
jfraser314
05. Dec 2018 · 22:58 UTC
Played the web version, destroyed the tower, never saw anything but me and the tower. Cool ascetic, kind of a tron with the lights off vibe.
🎤 jeplmr
05. Dec 2018 · 23:18 UTC
Thank you everyone for the feedback!!

@radow and @jfraser314 I definitely need to more clearly communicate to the player 'Hey, you need to stand under this arbitrary pyramid thing to spawn bots'. I meant to spend some more time on that entire design, but ran out of time. Oh well, that's how game jams go.

@jhell and @game-mon, you're both completely right about the gameplay. I actually had to cut a few things due to time constraints, so what you played is what I ended up with. I wasn't able to properly balance anything, either. By the time I made sure the basic gameloop functioned, it was time to package everything up and submit.

Thanks again everyone, I've got my requisite number of reviews now! You all rock!!
huot14
05. Dec 2018 · 23:27 UTC
Rockets seem a bit slow, shooting them while moving forward often results in hitting yourself. Cool visual style and effects.
kantieno
06. Dec 2018 · 03:36 UTC
This was an interesting entry, the overall concept was nice and I could see it being turned into something really fun once the kinks, such as capsules not changing colors, are worked out.

I did run into an issue, I don't know for sure that it's an issue with html5 but the movement was very sluggish compared to the video you have posted. Either way nice entry, I hope you work on it further!
Captainnic0
06. Dec 2018 · 08:38 UTC
It was really interesting ! But hard when you didn't have an QWERTY keyboard...

But it was fuuny to play and i try several time to succed to kill the Blight Tower !!!
Aj Jones
06. Dec 2018 · 18:02 UTC
Liked this entry alot, always cool to see FPS entries (especially in the compo!).
One suggestion for balance, would be some kind of stacking buff you get each time you capture an outpost.
This could make it so its not viable to just stand and spam rockets at the tower, but you have to go fight the bots and collect the outposts to do enough dmg to the Blight Tower.
rumor
06. Dec 2018 · 23:08 UTC
Nice entry, an FPS is a welcome change of pace! The minion idea is really cool. I like having bots fighting on my side, although I also got confused about them turning on me. If you're amenable, you can always release a patch version that patches the bot color issue? And just a heads-up, your PC build seems to be missing some files and won't run for me. But even as-is this is a really promising showing for a compo game.
🎤 jeplmr
06. Dec 2018 · 23:38 UTC
Huh, thanks for the heads up about the PC build @rumor. I'll check that out. Thanks for your feedback, too!
🎤 jeplmr
09. Dec 2018 · 18:02 UTC
I've just released an update based on a lot of the feedback I've received so far. You can see the change log [here](https://ldjam.com/events/ludum-dare/43/blight-tower/$136940).

@aj-jones @rumor @kantieno @huot14
RAFFE
10. Dec 2018 · 08:02 UTC
Good to see an fps game once in a while in Ludum dare as a lot of people said. Graphic design looks pretty cool, and the mechanics seem to work just fine. Managed to complete the game, and it was enjoyable to beat. Good entry!
Rodrigo Denúbila
11. Dec 2018 · 04:26 UTC
Interesting concept. The level design are really good and graphics are good enough. I think you could increase the mouse sensibility a little bit, it's too slow for my liking. I think the rocket is too slow also, I missed a lot of kills because of that. Well, it's a really solid entry, good job!
Omiya Games
16. Dec 2018 · 21:46 UTC
I think the game is far too difficult. Having all the bots turn to you, along with the outposts generating more evil bots was frankly overkill, especially on a game where the big bad is a bullet sponge. I would have appreciated either all the spawned bots turning evil, and the outpost becoming disabled, or the spawned bots remained untouched, but the outpost starts spawning evil bots. While I understand the inclusion of this rule, I don't think it was a good idea to have an extra rule stating that losing all bots would make the player lose the game. I feel like the bots generation could have just been infinite, with limits on how many can be spawned at any one time, and make the objective more satisfying that way.

The controls were mostly fine. I miss the jump, but then again, I suspect that would have broke the path-finding. The fire rate is too long to make the experience satisfying, and the boss has way too much health to feel like I'm making any progress at all. There are also no obvious tells when an explosion has a splash effect on you.
🎤 jeplmr
16. Dec 2018 · 22:36 UTC
Thanks for thorough feedback @omiya-games!
Firesplash Entertainment
19. Dec 2018 · 19:42 UTC
Thanks for submitting this game to out P&R-Stream! I really enjoyed playing it! TZh concept is fun, but I think the opponents are too much in a short time to manage I needed several rounds to be able to survive the first wave.

Also the bazooka does not target the "crosshair"-circal but a bit right of it.
🎤 jeplmr
19. Dec 2018 · 23:01 UTC
Thank you for your feedback and gameplay video @firesplash-entertainment!
Jupiter_Hadley
27. Dec 2018 · 17:25 UTC
Neat game! I included it in my compilation video series of games from the Ludum Dare, if you’d like to take a look :) https://youtu.be/o0MHxxyY-UU
🎤 jeplmr
27. Dec 2018 · 20:32 UTC
thanks @jupiter-hadley :D