Meteorealm by Swanito
Meteorealm is a small god game in which you have to build a world on a meteorite drifting through space. But beware of not going too far with your godly powers...
- Game: https://swannmr.itch.io/meteorealm
- Source: https://www.dropbox.com/s/rujq0ene2mtfr8l/Meteorealm_Assets.rar?dl=0
- Twitter: https://twitter.com/@swann_mr



| Original URL | https://ldjam.com/events/ludum-dare/38/meteorealm |
Ratings
| Overall | 260th | 3.333⭐ | 23🧑⚖️ |
| Fun | 496th | 2.381⭐ | 23🧑⚖️ |
| Innovation | 369th | 2.857⭐ | 23🧑⚖️ |
| Theme | 188th | 3.619⭐ | 23🧑⚖️ |
| Graphics | 212th | 3.476⭐ | 23🧑⚖️ |
| Audio | 252th | 2.95⭐ | 22🧑⚖️ |
| Humor | 352th | 2.2⭐ | 22🧑⚖️ |
| Mood | 260th | 3.143⭐ | 23🧑⚖️ |
| Given | 11🗳️ | 6🗨️ |
and if there had been other meteorites
I liked the low poly art style of this.
I played it again and built the ecosystem. I put 1 human. That one human built a house and somehow gave birth to the apocalypse.
Truly a great game. I think some way to avoid the human Armageddon would of been a nice.
Good job!
it fits well with the theme, the art style honestly, did not matter much in the case of your game, but it was neat nonetheless.
i actually did realize what was gona happen, the moment i added like 5 humans, but then, it was simply too late.
tried creating and spamming as many trees and animals as possible but well.... we all know how it ends :D
even though i disagree with the message, but i really did love your game.
it simply presented the issue in a golden form.
very well done with this idea that you got. sure it does not max out all categories, but it definitely did max out the innovation, and i guess another parameter that does not exist, in this rating system which is "clarity/presentation".
very nice man. looking forward for more of your games
I love the simulation aspect of it and the ideas behind it are fantastic!
The music fits perfectly and sounds great, feeling peaceful with just a bit of anxiety behind it.
The one issue I had was the behavior of the bunnies and the lack of checks on the population of the different animals. More links between populations would have been great. Here is an example of the insane numbers of rabbits that can exist on an island: (throughout the gif I am spamming the bunny button)

(Sorry for the gif quality a lot of pixels change so its pretty big)
As you can see, every bunny goes for the same flower and seems unable to starve, allowing for infinite populations on a small stream of flowers. Fish and bird populations also have no check.
Of course, this is superfluous to the real message of the game, but it would have been nice to add some more replayability and create a more convincing world.
Great work!
Nice simulation, you could use that as a base for a bit more involved RTS too! Good job!
Neat concept, and the art and music complement it nicely. It's always interesting when developers not only give a game a message, but elegantly integrate it with gameplay. I'd put a delay on the click through for the Isaac Asimov quote, though, I was spamming the mouse when it came up the first time and I skipped right past it without reading it.