Solitary Freedom by CMLSC

You are a slime who lives in the only remains of the world who is on a mission to leave and find freedom.
Instructions
Get to the exit, but don't starve! Hit barrels for food.
You get 4 moves before you starve, use them wisely.
Controls - Arrow Keys
Press R to restart a level.
Press Q in the game to change the art style.
Press S to skip the game intro.
Download
8.4MB - Solitary Freedom(Windows)
2.3MB - Solitary Freedom(Python Source)
Stuck?
Other
The whole opening thing exists because I didn't want to have to draw other living things(it was fun to make though).
The barrels are not buggy. They make you fall unless you hit them from the bottom.
At the end of the game, it shows your total time(of successful attempts). Please post your time in the comments. :smile:
Bugfixes
Fixed font color, because it turns out it's hard to see on most monitors. (I see it fine on mine because of my color settings)
Changed the controls in the game description to say Q instead of P(if that even counts as a bug).
Made Using
-MS Paint
-Python
-Pygame
-Beepbox.co
-SFXR
Ratings
| Overall | 259th | 3.339⭐ | 58🧑⚖️ |
| Fun | 261th | 3.179⭐ | 58🧑⚖️ |
| Innovation | 287th | 3.089⭐ | 58🧑⚖️ |
| Theme | 423th | 2.893⭐ | 58🧑⚖️ |
| Graphics | 182th | 3.649⭐ | 59🧑⚖️ |
| Audio | 198th | 3.132⭐ | 55🧑⚖️ |
| Humor | 357th | 2.19⭐ | 44🧑⚖️ |
| Mood | 177th | 3.358⭐ | 55🧑⚖️ |
| Given | 20🗳️ | 30🗨️ |
Second thought....AAAAAAAAAAHHH THAT SECOND LEVEL!!!!!! I've lost count of how many times I've tried to do it!!!!
The mixture of a puzzle and realtime movement is a bit weird to me. Having to time your movements with such precision after already figuring out the puzzle itself doesn't really tickle my fancy.
Then again I cannot even figure out the second level so.... Have a :snail:
I've showed other people the game and they didn't have a hard time though.
This is a really cool puzzle game, very satisfying to finally 'get it.'
Gameplay wise, I like that the puzzle mechanic is very easy to understand, but difficult to master, and the screen shake really accentuates each move you do, whether or not it was a good move.
A short and satisfying game, but with a painfully difficult learning curve.
I only wish it had more (some easier) levels and veriety to it, but I imagine it was quite difficult to design them in the first place.
Music is good.
Puzzles were really interesting
It was a bit hard to figure out what all the board elements meant and movement rules were but I got it eventually.
I liked the little subtle touches like the screen shake sync'ced with the sound and the smoothness of the motion of my character.

nice work!
Although, I could've made it so that there were also spikes that didn't ever go down. xD
Maybe some easier levels at the start who teach better the point of the game, and also the "energy" bar i thinks its too small, i took a while to see that it was something important for level 3.
Good work!
Most people seem to like it though(possibly for nostalgia related reasons).
Here's my wishlist:
* Fullscreen-ability (any sort of zoom, really)
* More levels
* More forgiving timing on the spikes
* A clearer indication that it's actually possible to pass through the spikes when they are in the down position.
* I initially mistook the game for turn- and grid-based, and thought the spike animation was just a visual effect. I only discovered I could pass through them by accident.
My best time is 0:12.916
Addendum: I can confirm, it's a lot easier to tell what's going one when I use my OS's accessibility features to zoom my screen in on the game's window. And the graphics still look really nice :smile:
Took me a while to figure out the 2nd level, the 3rd was easier, I think.
Oh also it is pretty hard to figure out the puzzles.
Good job!
UI-wise, the health meter I think could have been made much bigger because it was a bit hard to see. In general it was readable, but as mentioned the color of the text could be adjusted so it stands out more.
Good job!
Solid in the puzzle department, more content would mean just designing new levels, since the mechanic - partially knwn, partially innovative - is pretty much spot on.
'p' button doesn't work for me, neither in compiled version or with the source, unfortunately.
Good job overall, leaving my rating. Cheers!
@takusan whoops, I meant Q. Idk why I wrote P. Fixed it though! :P
I used my own version of this palette: http://i204.photobucket.com/albums/bb320/jwkv/MYPALETTE2.png
I feel like more than other games like this that Ive played very recently, that you should expand upon the game and the story. There's something that's always super compelling about a lost civilization that is falling to ruin. Couple that with the only survivor of this place is a radioactive looking slim monster and you've got a great setting. This could lead to all sorts of great tie in mechanics. Like environments that explore what happened to the world, and other creatures that might want to eat you as you try to escape. I think you should run with it.
Otherwise very nice work. Loved the graphics. Enjoyed the simple yet challenging mechanics, and the concept of a small world decaying in the sky was interesting.
https://www.youtube.com/watch?v=IE-Jd01zDgs
Great job with the submission, I always struggle with puzzle game like this, and that glitch in the first level threw me. I think I would make the spikes a bit more forgiving, it's not immediately clear to folks when they are damaging and when they aren't.
Overall, one of my favorite entries, is it all right if I port this to my Raspberry Pi and set it up for Wii Remotes?