Space Ninja by BlueBlu
You're an astronaut assassin sent to blow the evil robots to smithereens! Careful though, the ceiling is fragile and if it falls down you may run out of space to escape! WASD to move Z Places bomb X Detonated bombs C Camouflages ninja Spacebar Interacts
3 Levels, sorry if the last one is too hard
Tools Unity MuseScore GIMP Blender Audacity My voice
I really wanted to make my own font but it's so boring to do and it takes so long so I'd rather not. https://youtu.be/rNWN-nu9JHo
| Source Code | https://drive.google.com/open?id=1fzuRaJ7J9bidmr5agz_r_bSeGMzPxWAY |
| HTML5 (web) | https://blueblu222.itch.io/space-ninja |
| Original URL | https://ldjam.com/events/ludum-dare/42/space-ninja |
Ratings
| Overall | 723th | 2.133⭐ | 47🧑⚖️ |
| Fun | 724th | 1.833⭐ | 47🧑⚖️ |
| Innovation | 705th | 2.186⭐ | 45🧑⚖️ |
| Theme | 718th | 2.047⭐ | 45🧑⚖️ |
| Graphics | 666th | 2.211⭐ | 47🧑⚖️ |
| Audio | 465th | 2.578⭐ | 47🧑⚖️ |
| Humor | 461th | 1.908⭐ | 40🧑⚖️ |
| Mood | 482th | 2.679⭐ | 44🧑⚖️ |
| Given | 49🗳️ | 30🗨️ |
It was a bit too dark to see anything. Because of the static placement of the camera relative to the player, you could hardly see any enemies before it was too late, unless they were north of the player.
**SPOILER** The light switch is on the laser control panel
Music was pretty nice to set the stage.
You keep saying in the comments there's a light switch, but it is impossible to see the light switch because **everything is pitch black** - you can only turn on the light if you know how the level is designed, which defeats the point.
Anyway, after a ton of trial and error I made it past the first level. Got to the green exit trigger and got thrown into another pitch black room. This one had really tiny X's on the floor, but I couldn't place any bombs or use camouflage to see anything. I also seemed to lose my player model. I don't know if the game glitched out or if this is by design, and that's not saying great things about your game.
Eventually I got tired of running around with no bombs, no camo, and no way to restart the level, so I stopped playing.
Games are primarily a visual medium. There are exceptions, but this isn't one. If you make the whole screen black, there is no way to navigate the levels. You keep touting the light switches, but they aren't even slightly indicated. You keep touting the camouflage, but that only shows you part of the level and isn't available in the second level. Maybe you could work off memory after you get ambushed, but of the however many times I got caught by an enemy the light turned on only once. I get that you wanted to play with darkness. That's fine. But you need to offer an alternate method of navigating, and the ones you provided aren't available most of the time and don't work that well when they are.
Sorry man; you've hidden anything good about the game behind a bad design decision. No easy way to put this.
Stick to the walls and watch out for enemy patrols. If you hear an enemy, freeze until you can monitor them and slip by them. Or if you prefer, stick a bomb up their a$$.
Also Escape reloads the game ^^ dying should reload the level
I feel like it would be great with a bit more lighting.
Like the others mention, it was really dark. I think one solution would be to have a very soft point light attached to the player so you'r never really in black.
Jokes aside, I saw the dev log already and I get your point, but the fix was necessary IMO. Also you could switch your controls from ZXC to Q/E/R like FPS games usually do, it's more comfortable and players need to move their hands less. And nice audio work.