Jammer Tank by Jonnymentero

[raw]
made by Jonnymentero for LD 41 (JAM)

A mixture of a metroidvania, tanks and platform game. The objective of the game is to complete the whole level using new skills that you unlock around the game. Use AD to move, QE to change the weapon and click to shoot.

BlankOptimized.gif

Blank shots are your basic ammo, that allow you to jump over obstacles.

ChargeOptimized.gif

Unlock charge shots to hit far away targets

RopeOptimized2.gif

Rope shots because Physics!

Contact:
Dising: Alberto Navarro, Chema Esteo and Jesus Martinez.
Code: Jesus Martinez @VirtualBandits on Twitter.
Art: Chema Esteo @Sleepingpoison on Twitter.
Music: Alberto Navarro @jonnymentero on Twitter.

Ratings

Overall 346th 3.667⭐ 32🧑‍⚖️
Fun 200th 3.783⭐ 32🧑‍⚖️
Innovation 507th 3.45⭐ 32🧑‍⚖️
Theme 740th 3.383⭐ 32🧑‍⚖️
Graphics 559th 3.517⭐ 31🧑‍⚖️
Audio 478th 3.161⭐ 30🧑‍⚖️
Humor 400th 3.18⭐ 27🧑‍⚖️
Mood 633th 3.231⭐ 28🧑‍⚖️
Given 25🗳️ 31🗨️

Feedback

Lacre
24. Apr 2018 · 09:31 UTC
Amazing! I love the mechanics. Mis dieces.
Miqui Gaud
24. Apr 2018 · 09:38 UTC
Good job! :)
FeelTheDango
24. Apr 2018 · 10:22 UTC
11/10 Waiting for the sequel.
_str1pe
24. Apr 2018 · 10:55 UTC
this is extremely fun :o
sugarbyte
24. Apr 2018 · 11:03 UTC
The tank felt very physicsy - the separately rotating top component and the tracks really helped convince me it was a tank game.
justsWn
24. Apr 2018 · 11:05 UTC
Fun game, great idea. Loved it!
BloooBird
24. Apr 2018 · 11:08 UTC
This game was great fun to play, will probably keep a tab for boring lessons
Chema Esteo
24. Apr 2018 · 11:12 UTC
@BloooBird let us know if you reach the end of the level :)
SachaY
24. Apr 2018 · 11:22 UTC
Very good game :D, loved the begining, but got stuck when i unlocked the hook :/
FredricW
24. Apr 2018 · 12:16 UTC
Good idea and really addicting. I got frustrated kind of early but kept playing. Just one more try and then one more try until I finally gave up after falling off the same platform for the hundred time. The physics creates some humorous moments when just tumbling off the edge you want to stay on. Probably too hard for me in the long run but great job guys :)
Wolfein
24. Apr 2018 · 13:03 UTC
Awesome Game!!! can't stop playing it.... i hope this get to a next lvl and make a real BIG video game!
gegy1000
24. Apr 2018 · 13:10 UTC
I love the mechanics of this game! You have very successfully made these incompatible genres compatible!
Gurbx
25. Apr 2018 · 09:36 UTC
Really cool and fun game! The physics and feel of the game was great for the most part but I found the elevator section a bit annoying as I continuously fell down after landing upside down on a platform. Still a very fun game with really cool graphics and feel! Good job!
Roidz
25. Apr 2018 · 10:40 UTC
I liked it, great game to make during the timelimit !
nidup
25. Apr 2018 · 11:09 UTC
Great entry with a solid & well balanced match up of different gameplays, I like the concept, overall ambiance and mechanisms. Congratz :thumbsup:
Elendow
25. Apr 2018 · 20:59 UTC
Nice game overall, the physics went crazy sometimes, but I understand is part of the fun of the game. I like the concept and the implementation is solid. The art is nice, though I think a full 3D or full 2D would been better.

Nice job!
Chema Esteo
25. Apr 2018 · 22:57 UTC
@Elendow time issues with the environment, you know haha
thanks for the review and the feedback!!
Darby Costello
26. Apr 2018 · 10:51 UTC
Some wonderfully executed mechanics here. Those physics-based firing and jumping interactions are often tricky to pull off, but you've done a great job of it. It feels fun and never frustrating, like some other physics platformers can. Also, love that Wonderboy-esque flat graphical style. Really great job; develop this further!
Dan Violet Sagmiller
26. Apr 2018 · 11:36 UTC
Great game. Didn't finish. Really wished the hook had a little more range, and a faster recoil. I wanted more of the swinging tank. Also, instead of shots being pick one and shoot, try having all 3 ready, so you can use them in sequence easier. I.e. use the hook, then the blast shot to boost a little higher/farther. I think there could have been a lot to that. Also for the hook, perhaps an option to keep tethered. I.e. if you hold the button down? but great game. :)
dp3rucha
26. Apr 2018 · 11:42 UTC
Good job!. Really a very enjoyable game.
FrostGunn
26. Apr 2018 · 21:30 UTC
Nice concept !
Jupiter_Hadley
27. Apr 2018 · 15:05 UTC
Lovely idea! I included it in my Ludum Dare 41 compilation video series, if you’d like to take a look. :) https://www.youtube.com/watch?v=0cwbDpVj28g
bazld
27. Apr 2018 · 16:05 UTC
Wow - what a polished and fun game! That is crazy-good.
Lots of subtle gameplay mechanics as you get used to the physics.
radow
29. Apr 2018 · 19:10 UTC
Went in expecting your regular old boring shoot and drive tank game and then THIS. Amazing. Loved the physics.
SecretPocketCat
30. Apr 2018 · 16:20 UTC
This's a great deal of fun, but it's quite hard. I couldn't get past the platforms after getting the rope shot and I gave it a lot of shots (sorry, but not really), but I just couldn't.

One problem I had was the ability to lock myself in using the rope shot by getting stuck on a platform below the point of impact. I could free myself after shooting around blanks like crazy, but putting the rope on a timer or allowing the player to cancel the previous one by shooting a new one would be much simpler.
cristiano.m.garcia
06. May 2018 · 21:11 UTC
Good job! Cool game!

I left my rating of your game, if you can leave your feedback in our game, Witch's Escape.

I hope you continue with the project.

https://ldjam.com/events/ludum-dare/41/witchs-escape