Keyboard warrior by ango97
Enjoy a simple Hack 'n Slash... with a devious twist on controls! It starts out easy - then you run out of SPACE! And A, D and W as well!
(Use A, D to move, W to jump and Space to attack. Initially.)
There are some easter eggs in there - say hi to the hedgehogs! And if you notice a key missing.... try pressing it!
Ratings
| Overall | 371th | 3.592⭐ | 51🧑⚖️ |
| Fun | 340th | 3.49⭐ | 52🧑⚖️ |
| Innovation | 49th | 4⭐ | 52🧑⚖️ |
| Theme | 287th | 3.85⭐ | 52🧑⚖️ |
| Graphics | 375th | 3.755⭐ | 51🧑⚖️ |
| Audio | 546th | 2.979⭐ | 49🧑⚖️ |
| Humor | 448th | 2.859⭐ | 48🧑⚖️ |
| Mood | 285th | 3.479⭐ | 50🧑⚖️ |
| Given | 62🗳️ | 38🗨️ |
Cool little game ! You would gain in quality if you took time to polish the graphism.
We've experimented with hand-drawn graphics a little in the past but following this success I am pretty certain that this will be the direction we'll follow in the future too.
And I'll keep bringing overly literal interpretations of themes. They are the most fun to come up with!
And yes, @sam-machell those are great games. QWOP is a true legend.
Control scheme does get a lot wierd after a while. :smile: Though it doesn't seem to re-assign space, so you only run out of it once... So the theme is not totally implemented. :smile:
Granted, it's pretty hard to survive long enough for that to happen :)
I can't tell you how this game is hard to play on a azerty keyboard, the GUI just baited the shit out of me each time haha ! I like your game mecanism and it makes the game really tedious to play, that's an innovative and literal take !
I was really marveled by the art work (hand drawn is really beautiful !), and I'm really glad to see a game that uses an interface or GUI element as a kinda actual gameplay element, since it shows us the mapping + how many times before the function switches place on the keyboard !
Good job for this game :)
This caught me off guard in a good way! It gets extremely challenging once your controls get completely remapped. In my opinion it happens a bit too quickly, but that's just a balancing issue.
The style that you picked was consistent and rather pretty, quite refreshing to see!
Great job, keep it up!
This game is frustrating as hell... But a surprising take on the theme. I loved the style of the graphics and animations.
changing up all the keys makes this almost impossible to play, I think maybe a short break in the action to allow the player to get used to the new controls would help improve that.
If you don't bother take a look at our game when we focused on Graphics and visuals and see the results that we got:
https://ldjam.com/events/ludum-dare/42/spacelab-42
Cheers!