Frosty Fort Fight - [FFF] by AwesomeAlliterationAlliance

Awesome Alliteration Alliance presents:
FROSTY FORT FIGHT
This is what happens when an unstoppable force
meets an immovable object (because the AI was unable to calculate a new path!)
Icebears and Penguins.
Two forces of nature locked in a vicious cicle, forever doomed to fight each other (and perhaps global warming). Stuck in a frosty and very hexagonically shaped world where the ground crumbles beneath their very feet, their destiny is determined by their skills in:
- Mining the ground for snow and ice to make powerful snowballs and to build/upgrade mighty forts.
- Throwing snowballs in the enemies dumb ugly face to stop him from building his own forts (and because it's genuinely funny).
- Knowing when to destroy the ground for material and when not to (unless senseless destruction is your thing).
- Tying a perfect sailor knot (has absolutely nothing to do with the game, but seems like a nice skill to have).
As foretold in the ancient prophecy of generic plot justification, whoever has built the most forts when the time is up shall emerge victorious!
TL;DR:
Use WASD to move
Use BACKSPACE to collect snow and ice from the ground. This will destroy this part of the ground!
Use SPACE to throw a snowball at the enemy or his forts to destroy them
Use ENTER to build a fort or upgrade an existing one.
UPGRADED forts CAN'T be destroyed!
You need to have more forts than your enemy to win!
CREDITS
Lead programming - Janosch
Menu programming - Juliane
Level Design - Anna (Shamandalie)
Audio - Simon (EgonBegon)
3D Art - Duzi
2D Art - Rachel
PostJam Changes/Additions:
Multiplayer Mode
GameOver Screen
Highlighted tiles
A lot of bug fixes (bugs everywhere!)
Ratings
| Overall | 395th | 3.57⭐ | 52🧑⚖️ |
| Fun | 397th | 3.43⭐ | 52🧑⚖️ |
| Innovation | 460th | 3.31⭐ | 52🧑⚖️ |
| Theme | 351th | 3.78⭐ | 52🧑⚖️ |
| Graphics | 253th | 3.95⭐ | 52🧑⚖️ |
| Audio | 211th | 3.578⭐ | 53🧑⚖️ |
| Humor | 338th | 3.078⭐ | 47🧑⚖️ |
| Mood | 456th | 3.266⭐ | 49🧑⚖️ |
| Given | 72🗳️ | 38🗨️ |
:smirk:
It's a little hard to tell what tile you're currently interacting with, maybe just by making it a little brighter would help a lot. Also, when you die, you should be able to select where to land, as sometimes you can keep falling on the water even if there are many available tiles.
Also, AI is busted, if you break the tile beneath him he won't fall, but he can do it to you.
Coulpe of issues I found:
- exit button doesn't work
- AI could build fort in the air in some cases (no ice under the fort)
- It is possible to jump over small gaps (I'd consider this as a feature, but for sure it's not intentional)
Unfortunately my first recording has invalid offset so I can't show you the proofs :smiley:
Although, you can see a piece of the soaring fort here:

Here is my second vid:
https://youtu.be/WDgEYkNKVZY
The only weird thing I found is that the button sound effects seem to play a bit after you press the button, but that might just be me.
Nice job!
Thanks for the great feedback everyone.
@aszu : The tile your character targets will now be highlighted, so thanks for the input on that one!
@mrsylar59 : We thought about being able to destroy the tile beneath you but ultimately decided against it, because we didn't want the player or the AI to accidently kill itself all the time.
The crooshair thing was also considered, but because we decided not to include mouse controls (because of the planned multiplayer) and wanted to keep the UI a bit simpler we didn't implement it.
@icxon : thank you so much for the bug reports! Hopefully fixed all of them. It was the first time we used the NavMesh AI of unity so a few hickups were to be expected. So any feedback on it is greatly appreciated!
One issue i had was the way the ui covers the top part of the screen. I feel like there could be a slight border around the play area for those elements to sit comfortably without blocking off a part of the play area.
Anyhow, it was fun to play and this is a very solid contribution, great job!
Keep up the good work! :smiley:
Indestructible tiles could be nice, or a way to create tiles (maybe automatically). Also, throwing could be fairer -- the enemy throws in any direction, but it's hard for the player to do that. You could make quick key presses change slightly the direction, so you can aim, or constraint the direction in which the enemy throws.
I had fun! :smiley:
Really cool game
@gaming-night nope, we haven't prepared anything. Our artists are just really fast. :)
Btw: Nice nickname! :D
First of all the sounds of the title screen made me laugh, and the 3D low-poly art is awesome (the only bad point about the graphics are the colours, i think they're kind of drab). Then this bluesy/jazzy music is very cool! It really sounds like we're in a party-game and we're going to have fun playing with friends!
As for the gameplay, i had to take a little time to get comfortable with the controls, but it's very fun once we've got it! Once again, i only have one negative point to bring out : i find it a bit hard to aim the enemy with snowballs. I often miss my target, but maybe i'm just bad at this.
We can elaborate different strategies, building a lot of forts or building less but upgrading them. This give the possibility to change our behaviour in order to take the opponent by surprise (for example by suddenly attacking the forts or by upgrading one), which make the game even more interesting to play with friends. I think each player will influence with his actions the way his opponent will react, and i like this relation the game put the players into. (In fact i only played with the IA so this is only how i imagine it, but i'll show the game to some friends as soon as i have the occasion)
I also praise the great amount of levels! It's a simple change but bring a lot of variation to the game! Finally your game really stick to the theme, since the forts are occupying space and we have to destroy little by little the arena in order to build them.