Altair's Quest by CarlosBueloni
A platformer where you literally run out of space.
Controls:
Move: Left/Right or A/D
Jump / Double Jump / Wall Jump: Space bar
Wall Climb: Space bar + wall direction
Dash: left Ctrl or left Shift
Reset Level: R



Ratings
| Overall | 687th | 3.295⭐ | 24🧑⚖️ |
| Fun | 595th | 3.227⭐ | 24🧑⚖️ |
| Innovation | 1203th | 2.357⭐ | 23🧑⚖️ |
| Theme | 1090th | 2.727⭐ | 24🧑⚖️ |
| Graphics | 1004th | 2.773⭐ | 24🧑⚖️ |
| Mood | 1087th | 2.263⭐ | 21🧑⚖️ |
| Given | 27🗳️ | 6🗨️ |
@swini Thank you very much, and the colliders are a little bug we're planning on fixing it in the next release.
@thecommonthug thanks for the feedback about the camera and we were thinking about music too but we ran out of time xD.
@netguy204 thanks and I'm glad you liked, we actually took some inspiration from super meat boy while making it xD
@aaron-horrar Thanks, yeah sorry about the platforms they are a little buggy we ran out of time and couldn't debug anymore or add the music but I'm glad you liked the backstory
@zariel Thanks for the feedback, we'll try to make it easier for the player to get the gameplay.
@kaipi Thanks, and yeah we are planing on making more enviroment in the next release.
For me as in inexperienced jump-and-run person it was a bit too hard. ^^
And yeah, since I couldn't manage the jumps in the first level properly, I started jumping up the left-side wall until I stood on top of it.
Didn't finish the first level to my shame, but I know there exist more because my friend has. :)
@cheetahcat I'm glad you liked it, and yeah we made it a little too hard sorry about that, and thanks for the feedback on the level we'll try and address that in the next build of th game :smiley:
but was it intentional that you can climp up a wall by tapping space all the time or is it a sideffect because of the wall jump mechanic??
@stames Thanks for the feedback :smiley: and it was intentional we wanted two kinds of wall jump one to jump away from the wall and another to climb up
@carlos-giraldo Thank you very much for the feedback it really helps, we'll look into the double jump, and about the wall climb it had to be that way due to the final level desing and time constraint, but it will probably change in the next iteration of the game.