First Ludum Dare Submit (Hackerman) by Tiberiusuciu
Hackerman is about a thief/hacker who's on a heist, but he forgot his power cord. With too much ego, he doesn't want to turn back and move on forward. He must make his way past the guard to the vault before his laptop gives up on him.
Game made for Ludum Dare#39 The theme of this game jam was: Running out of power
Made in the span of 48 hours using
The game relies heavily on trying to sneak your way past the guards. However the game is fairly easy to beat. With more time, there are definitely many ways to improve and expand on this game. This was also my first attempt at both making a video game and using Game Maker Studio.
I wish there was music, but that concept requires a lot more discipline than i have anticipated.
I am also aware that there might be a few bugs here and there that i have neglected due to a lack of time. Furthermore, I would like next time to offer more platform support than just windows :sweat_smile: But I am happy to say that I do have a playable game when I have submitted this game!

Enjoy!
Tiberius - SuciuTiberius
P.S, Thanks to all that watched my 48 hour stream on twitch
| Source code | https://github.com/tiberiusuciu/ludum-dare-39 |
| Windows | https://tiberiusuciu.itch.io/hackerman |
| Original URL | https://ldjam.com/events/ludum-dare/39/first-ludum-dare-submit-hackerman |
Ratings
| Overall | 400th | 3.2⭐ | 22🧑⚖️ |
| Fun | 434th | 2.95⭐ | 22🧑⚖️ |
| Innovation | 401th | 2.95⭐ | 22🧑⚖️ |
| Theme | 420th | 3.35⭐ | 22🧑⚖️ |
| Graphics | 122th | 3.8⭐ | 22🧑⚖️ |
| Audio | 299th | 2.9⭐ | 22🧑⚖️ |
| Humor | 163th | 2.944⭐ | 20🧑⚖️ |
| Mood | 243th | 3.167⭐ | 20🧑⚖️ |
| Given | 21🗳️ | 18🗨️ |
I actually had a hard time getting by some guards - you have to hide for a pretty long time before they go away.
I really liked the stealth mechanics, though sometimes you had to just risk it and run cause the guard wouldn't move out of the way. Maybe making them have defined paths would make would make it more interesting.
Overall, good game!
Thank you for playing!
I'm glad you like my art style, I only learned how to pixel art (or draw anything for that matter) about a month ago. I've been practicing a lot for this :^)
As for the difficulty, yes there should be some sort of checkpoints throughout the game.
Thank you for playing!
Happy to read that you enjoyed my art! Yeah the guards move at random so I can understand the frustration of waiting. Close to the end of the compo, I thought about making the guards only see you if they are facing you. But I didn't have time to implement that. Perhaps post-compo!
Thank you for playing!
This was one of my fears for this game, I was convinced that people will not get the cue of when a hacking is done due to a lack of audio feedback or simply better visual feedback. I love the suggestion you made about the tutorials because that's exactly what I had initially in mind, but due to the fact that I was running out of time and I left the UI for last, I quickly gathered up the fastest way to make the tutorials.
The art is pretty well done. The hacking animation is the my favorite of the lot. Also, it'd be cool if you made the sneaking animation more distinct than the the normal walk animation.
I must say I'm not great at these kind of stealth games, but I think this game really hard. Especially that you are reset to the beginning of the game each time you die, it can be frustrating after a while.