Mudul's Trial by Kanacell
We are french game dev students and we met to participate to this Game Jam together. To have a great time and make a game. We really want to thanks our school (Objectif 3D) for lending us their premises. We hope you'll have a great time playing. Have fun ! ;)
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You play as Mudul-43, a robot programmed to fight endless waves of aliens in a closed arena. You can upgrade yourself with terminals but nothing is free and you must put the price.
How long will you last before getting overwhelmed by the aliens' hordes ?

See you soon ! ;)
PS : Consider to post comments and rate our game ! :v:
| Windows | https://outside-dev.itch.io/muduls-trial |
| Windows | https://www.dropbox.com/s/1ulqfb7fbsphqc3/LUDUM%27S%20TRIAL.zip?dl=0 |
| Original URL | https://ldjam.com/events/ludum-dare/43/muduls-trial |
Ratings
| Overall | 618th | 3.323⭐ | 50🧑⚖️ |
| Fun | 692th | 3.043⭐ | 49🧑⚖️ |
| Innovation | 824th | 2.766⭐ | 49🧑⚖️ |
| Theme | 674th | 3.228⭐ | 48🧑⚖️ |
| Graphics | 371th | 3.806⭐ | 51🧑⚖️ |
| Audio | 498th | 3.023⭐ | 46🧑⚖️ |
| Mood | 781th | 2.943⭐ | 46🧑⚖️ |
| Given | 46🗳️ | 38🗨️ |
At the end of a wave, one of the 3 basic merchants (stats, skills, weapons) appears and if what it sells/takes don't suits you, a random merchant appears too and take something to you randomly to also give you something randomly. Hope you liked it ! :D
2 things: the sound was really very loud for me (was wearing headphones). And 8 people in my opinion is a little too many for a game jam.
Nonetheless, good job!
The robot animation is a little "rigid" but it was cool to play!
Well done ;)
I really like this as a start of something little bigger (if the time would allow), like, player could specialize in some build, melee (upgrade armor, melee weapons, melee splash/AoE damage), or maybe pure ranger (upgrade ranged weapon, slowing traps, automatic cannons mounted on player) or like "tinker", who could build towers etc.
Nice game!
I kinda like the shop but I think in general the contras are too contras in relation to the pros.
Pd: I got a bug in one run, when I got to wave 2 I push E in the red terminal and it crashed :C
Great game congratulations!
(vous venez de quelle école au fait ? :P une partie de mon équipe et moi sommes aussi des étudiants venant d'une école de jeu, Gamagora à Lyon :D)
Ways to improve:
+ add radar or minimap to find mobs stuck on the edge of the map.
+ some sort of cursor showing where AOE splash will be.
+ balancing mobs and characters speed.
+ scrolling through weapons is not very convenient, binding weapons to 1-9 would be more suitable in the heat of the battle.
Liked the idea of changing walls on the arena!
I managed to pass 2 waves. And died on 3rd one.
Any way, nice work, well done for 72 hours!