Food Force by Kinjin
I'm glad to present you the first public game of my engine.
You're the mouth guardian !
Apples are good.
Sodas avoid you.
Microbes chase you.
You can touch or hit them with a repulsive bubble.
Bubbles collision do an explosion.
There is a cooldown while the animations.
You can’t shoot while you’re sick.
Sorry I didn’t have time for scoring and sound.
Thanks to Mike for accepting my game after the deadline.
Have a good 15th Ludum !
Controls - Move : arrow keys (Web : I J K L) - Shoot : space (Web : F) - Gamepad recommended on desktop versions
Tools

- Kinjin
- Blender
- GIMP
Link - http://www.kinjinengine.com/LudumDare38/FoodForceLinux64.tar.gz - http://www.kinjinengine.com/LudumDare38/FoodForceLinux32.tar.gz - http://www.kinjinengine.com/LudumDare38/FoodForceWindows64.zip - http://www.kinjinengine.com/LudumDare38/FoodForceWindows32.zip
Thanks for your feedback. This game will be continued and released on Kinjin.
Todo - More food type - Classic controls - Score - Sound - Improve gameplay - Coop multiplayer - Level evolution
| Original URL | https://ldjam.com/events/ludum-dare/38/food-force |
Ratings
| Overall | 681th | 2.769⭐ | 54🧑⚖️ |
| Fun | 678th | 2.51⭐ | 53🧑⚖️ |
| Innovation | 550th | 2.811⭐ | 55🧑⚖️ |
| Theme | 227th | 3.731⭐ | 54🧑⚖️ |
| Graphics | 370th | 3.558⭐ | 54🧑⚖️ |
| Audio | 510th | 1.45⭐ | 42🧑⚖️ |
| Humor | 381th | 2.592⭐ | 51🧑⚖️ |
| Mood | 697th | 2.449⭐ | 51🧑⚖️ |
| Given | 24🗳️ | 17🗨️ |
Nice work :)
This is my compo game: https://ldjam.com/events/ludum-dare/38/space-honey-the-adventure-of-little-bee
The controls feels somewhat unresponsive... The player simply stand still after shooting or hitting anything, instead of playing a little animation or anything. This cooldown should have been better explained...
I also had some trouble with the actual inputs, at first. Since the game screen is too big, I couldn't see the controls when I entered fullscreen mode. Then, since this game uses an unconventional control scheme, I was utterly clueless about how to control it... I later saw it and was able to play the game, though!
Next time, describe the controls on the game page. Or, at least, don't hide it after a few seconds!
I added the desktop versions.
@gfm There is already a shoot animation but it look like a little the walk animation, that's why. The cooldown is too long, I note for the next version. I resized the game screen.
Also the window was way too big, so hopefully there weren't any UI elements on the bottom!
Aside from that, I like the artwork- great job! :)
Would love to hear your thoughts on my game Sling Ship:
https://ldjam.com/events/ludum-dare/38/sling-ship-search-for-a-small-world
Cheers!
The animations are fun, the take on the theme is interesting, the control could have been smoother. ;)
- very good graphics
- gameplay is not that good .
- controls are really difficult
The control scheme could stand to be remapped. I had a bunch of issues with Movement and shooting, and there was no feedback to what I was supposed to be doing, if I had lost, or if I could win. I think the core game loop could use some inspecting.
Great game overall!
@occultone Thanks for your stream.
@npatrick96 A gamepad is very recommended but sorry for people that don't have it.
@grahhhhhhhhh Yes apples are good and there is no difference in reactions because it's the guardian who choice what go through.
Fun little game. My one main complaint of IJKL you've already addressed, but yea, otherwise this is a fun little game. I was stupid and didn't read about it first so it was MILDLY confusing what was going on at first - but the graphics being good enough I guessed rather shortly heh.
For a comp entry - very nice :)
Good job!