Delete After Reading by AndrewW
You are a Cia Operative trying to solve a case of international espionage by grabbing information from diskettes to store on a limited hard drive. You have to quickly read and delete extraneous data as new data comes in to solve the case!
Controls: All controls are mouse based. * Diskettes fall into the bin on the right. Click and drag them to the drive on the computer to load them. * Interact with buttons on the computer screen. Save disks to the hard drive if they are relevant. Only keywords from saved disks can be used to solve the case. * Review saved files by clicking on the diskette icon on the computer. Delete them if they are not necessary to make room for new disks. * To solve the puzzle at the end click on the keyword that matches the highlighted replacement character to fill it in. * If you're ready to solve and don't want to wait for the timer, click it to instantly jump to the solver.
Click here to play in HTML5 now!



Credits
Kevin Kohler (@Bobgar): Programmer, Music, Level Designer
Andrew Wilkinson (@AndrewW): Producer, Programmer, Master Tweener
Jason Patrick (@frothy): Artist
Ideas and Play testing: Tristan Jenkins, Orion Crocker, Daniel Shaffran, Wes Socia
| HTML5 (web) | https://androidlabs.itch.io/ludum-dare-42 |
| Source code | https://github.com/AndrewWilkinson88/Ludum-Dare-42 |
| Original URL | https://ldjam.com/events/ludum-dare/42/delete-after-reading |
Ratings
| Overall | 193th | 3.793⭐ | 31🧑⚖️ |
| Fun | 289th | 3.554⭐ | 30🧑⚖️ |
| Innovation | 27th | 4.093⭐ | 29🧑⚖️ |
| Theme | 275th | 3.875⭐ | 30🧑⚖️ |
| Graphics | 122th | 4.241⭐ | 31🧑⚖️ |
| Audio | 177th | 3.643⭐ | 30🧑⚖️ |
| Humor | 193th | 3.442⭐ | 28🧑⚖️ |
| Mood | 266th | 3.5⭐ | 31🧑⚖️ |
| Given | 28🗳️ | 23🗨️ |
Awesome job though!
@tyler-funk You can skip to the solver by clicking the countdown timer. It isn't mentioned anywhere in game so its easy to miss, but it is listed in the controls section on this page.
@thecommonthug I wish we had a few more levels too. We were hoping to have at least 3 but we ran out of time towards the end.
Top effort!
I love it, good job @andreww and team!
I would say the lack of backtracking is an issue (i.e. can keep ejected disks on the side for re-insertion), but maybe the one-time-only decision is an intended part of the gameplay. Love the graphics, retro done right!
My only issue is that we are obliged to play a few times to know wich disk we have to keep. It would be a better mecanism if we could erase a stored disk with a new one.
God job !
Really great job. I agree with @vfabien21 about needing to play each level at least twice, especially in the case of the second mission; I don't think the note prepares you for that sentence structure. I think this could be just as fun if you could see the sentence all the time, or if the note had more of a 1-to-1 mapping.
There's just a little bug where you drop the floppy and it goes out of screen (despite being green)
Otherwise, well done!! 👌
@pennycook You're probably right. I think it could also be fixed by me making the structure of the final sentence a bit cleaner, or maybe even instead of [1] [2] having [Country] [Person] or something.
A lot of people are mentioning the disks falling off screen after saving / ejecting as an issue and we agree. There was a plan to have them recycle to the top of the disk pile after ~10 seconds but sadly it never got implemented.