Mistral - Wave-based Survival Retro Game by Syndelis

About Mistral
You play as a fearless and greedy archer who is after the treasure of the great graveyard. Little do you know that the money is cursed, and that the more you collect, the more enemies come after you!
Gameplay
You didn't really prepare yourself too much for this challenge ~~(because of how fearless you are)~~ and thus you're only equipped with your trusty bow and your shiny dagger.
Press the action buttons to draw your bow and shoot arrows, or jump to automatically start stabbing upwards!


Kill every enemy alive to get your well deserved reward, but remember that every action comes with consequences.
About Mistral's development
The Code
Mistral was coded in PICO-8, the 8bit fantasy console; PICO-8 executes Lua 5.5 code. The game was entirely coded by Syndelis.
The Art
Pixel art
Pixel arts were done by Syndelis, Lowres and Tapiraat, and were refined by Syndelis.
Box art
The box art was drawn by Lowres and designed by Muijf.
Audio
The whole soundtrack, including the SFXes and the Songs, was made by the musician Christian Royle. Check out more of his awesome music at his SoundCloud page
Eluvious
Overall, the game was made by the Eluvious Development Team, the Eluvious' division that makes games.
Eluvious also has its Code division, which aims to teach people how to code through several free tutorials. Although that's a big dream of ours, we are doing whatever we can to make that possible, and we're currently looking for Writers who share this dream. Check out our website for more details.
Also, check out our own and complete Discord Bot made by the same people.
Download
Access the itch.io page for all of the available downloads and HTML5 player.
| Other (document) | https://syndelis.itch.io/mistral |
| HTML5 (web) | https://www.lexaloffle.com/bbs/?tid=30395 |
| Original URL | https://ldjam.com/events/ludum-dare/40/mistral-wave-based-survival-retro-game |
Ratings
| Overall | 449th | 3.556⭐ | 29🧑⚖️ |
| Fun | 319th | 3.593⭐ | 29🧑⚖️ |
| Innovation | 749th | 2.981⭐ | 29🧑⚖️ |
| Theme | 559th | 3.463⭐ | 29🧑⚖️ |
| Graphics | 429th | 3.722⭐ | 29🧑⚖️ |
| Audio | 287th | 3.519⭐ | 29🧑⚖️ |
| Humor | 664th | 2.738⭐ | 23🧑⚖️ |
| Mood | 419th | 3.481⭐ | 29🧑⚖️ |
| Given | 12🗳️ | 11🗨️ |
Man the gameplay was fast, frantic, and frankly really satisfying. It is pretty hard though, but never enough to stop playing
I would echo most of @virtual-turtle-studio comments: the bats are hard to hit (which is cool - but perhaps not as an early enemy). Just a suggestion. :D
@lance-krasniqi PICO-8 is the best, man! Thanks for the compliments as well haha <3
@virtual-turtle-studio Although the bats somewhat hard to hit with the sword from below, you can still shoot them with arrows while you jump. With that being said, I may adjust the knockback, because it's really smash 300% haha. Ty for the suggestions!
@liquidream Yeah, the bats are a pain haha, which was kinda the way I wanted them, but they might need a slight nerf. Thanks for playing the game!
Nah, puns aside, thanks for the compliments, hope you had a good time with it ;)
@hertz14 Oh wow, I'm really grateful for your comment, thanks for all the compliments! I do also share of your opinion about the bats, their difficulty is what makes them unique.
I will be looking into expanding this game post-LD, and one of the first things I want to do is add a cut enemy from the game; Slimes.
With that being said, I hope you end up loving Pico-8 as much as I do, it's a really cool piece of software for coding enthusiasts and you call pull uncredible results with it, given the right skills.
@aj-jones Thanks, although the choice might not seem like the best for game jams, I love the idea of doing *almost* everything by yourself. And yes, the hitbox of dagger X bat is a bit off, and I will be fixing it on later updates, if I do end up continuing the game after the Jam is done.
Jogo com uma boa sensação e gostei da permanência dos elementos, como as flechas. Parabéns!
:flag_br:
Valeu por dar uma olhada no jogo!
The controls are kind too fast and floaty and the the screen is too small.
Or maybe, I just suck at it. haha
Solid entry, guys.
Controls feel floaty because of how limited of a screen you have.
The difficulty has a reason behind it; As our choice of engine was a fantasy retro console, we really wanted it to feel like an 80s/90s game, as you can tell by the cover art. Games made in this era were short in content, but had extremely high difficulty levels, in order to keep people playing it for longer, compensating the lack of content.
With that being said, I hope you had a good time with it and didn't rate it low on all categories solely because of your own difficulties with the game, as this is a recurrent thing I've faced during other Ludum Dare's.
Feliz por saber q tem Br nesse time ai haha, mt bom, o game é bem diferente eu achei mt criativo, e o mais importante é mt divertido. Bom trabalho. Parabens !
The game itself very loosely tackles the theme though, as coins felt more like an "end the level and start another" gate rather than something that really had any meaningful impact to the game. Regardless, that can be brushed aside.
Good submission right there. In behalf of my team, we congratulate you on submitting a very fun game. Cheers! :whale:
@moski Yeah, the system did limit some aspects of the game, but in the end I think that's its charm.
Abraços direto do Brasil :)
@elendow Thank you for enjoying it, and thank you for thinking the results were so impressive haha.
About the coins, I made them spawn 50 pixels away from the player, but that is not much considering the movement speed, so I'll need to patch it on a later update. Thank you again!
@jiayjo The agressiveness you're referring to might be the fact that the notes are basically square waves, due to Pico-8 limitations.
Finally got around to playing your entry! And whew, what an entry. My first impressions were feelings of overwhelming-ness. When I first started the game and collected the first coin, I immediately felt like there was a lot happening at the same time before I was able to grasp everything that was going on, and it felt over-the-top fast-paced. Overall, it felt like the gameplay was really harsh on me.
Hitting skeletons with the arrows wasn't a problem at all, and it felt really responsive with the whole juice with the screen-shake giving a real feel of accomplishment. It was hitting the birds that really felt out of my control and very luck based. Most of the time that I'd try to hit them, they'd move and I would end up falling on top of them, hitting another enemy on the way, and being pushed out of the screen into an instant game-over.
That being said, with a _small slowdown_ I can see this being a very neat experience, especially with the screenshake and all the other juice involved. Like my colleague, @moski, mentioned above the coins could have had a more significative impact in the game, although that's probably more a fault of mine for already having the concept of coins being used as a currency hard-coded into my mind. :moneybag:
The graphics and audio were also really nice and it was overall very nicely packaged, it just felt like an experience that, sadly, I couldn't keep up with.
Obrigado pela a experiência, e espero ver mais de vocês no futuro! :smiley:
Congrats on the entry!