Exiled out of homeland by Risist
Simple rts game where you play as an group of vikings exiled from their society. They are pursued by their enemies. They have a little time to prepare themselvs from unending stream of deadly warriors.
Fight with enemies! Mine gold! Create enormous army! Build structures! Ride on heads on your allies! Sail To the end of the world and see what hides on the corner!
And what’s the most important: Be like a Jesus and run through the water! (yes it’s possible :D )
Remember. Every bugs can become you allies. It’s enough to just try it out :)
Addictional post jam info about the game (some of you can find this usefull)
Most buildings are used just by atacking them
To build building press one of buttons around the builder unit then select place to build (LMB) by one click and once more to celect rotation. Then wait until unit arrives.
You can cancel build by pressing RMB.
About more technical informations about the game
Music and sounds: every sound you can hear in game is created using electrick guitar with several sound effects applied
Graphics: Programmers art with many effect which has made it to be beautiful! (nah, just joking xD )
https://www.youtube.com/watch?v=yqXakLdoiG4









Ratings
| Overall | 837th | 3.158⭐ | 40🧑⚖️ |
| Fun | 938th | 2.868⭐ | 40🧑⚖️ |
| Innovation | 959th | 2.816⭐ | 40🧑⚖️ |
| Theme | 1116th | 2.658⭐ | 40🧑⚖️ |
| Graphics | 487th | 3.579⭐ | 40🧑⚖️ |
| Audio | 393th | 3.25⭐ | 40🧑⚖️ |
| Humor | 673th | 2.441⭐ | 36🧑⚖️ |
| Mood | 453th | 3.269⭐ | 41🧑⚖️ |
| Given | 84🗳️ | 6🗨️ |
Na początku irytowało mnie, że chwile pograłem i zaraz mnie najechali i tyle. Dopiero po chwili zorientowałem się, jak trzeba grać. Ciachanie drzewa budowanie kopalni i wysyłanie axe-manów do pracy. Po czym farmienie najmocniejszych jednostek. Nie mogłem się oderwać od tej gierki. Puki co nie udało mi się jej przejść (jeszcze).
Propsy za inwokacje z Pana Tadeusza :smiley:
@aaron-horrar @raiexgezz yes we can make it a little bit brighter. We are currently subbmiting other versions for various platforms with changed light. I hope you will enjoy it a little bit more now :)
- Music could have looped better (was harsh)
- spawning multiple units they would kind of stack
- Warning on escape would have been nice, I accidentally closed the game once haha
Well done :)
but other than that, i think this was pretty good
All that said, I didn't particularly have fun playing this game. It could be that this game is intended as more of a sandbox or clicker and just isn't a game for me. If so, please don't mind the rest of this post, because I'm going to assume you were aiming for something a little more RTS.
With all the elements that need to be brought together to play the game, how is a beginning player meant to get started? Do they know how to select units? Do they know how to identify different units? Do they know what the different units are for? Do they know what to expect when a ship comes to attack?
On the strategy front, is there a reason that the builder doesn't do anything besides build, or conversely, that every other unit is capable of doing everything else? Are there any trade-offs between the "everything else" unit types, or are they effectively axe man lvl 1, lvl 2, lvl 3? Except for occassionally building a mine, what reason would I ever have to do anything besides building lvl 3 axe men?
I'm picking on these things in particular because it looks like you built everything you would need to get started. If I ran into this game outside of Ludum Dare, I wouldn't have played past my first death. To get me started playing, I'd bet those menus could be easily repurposed to point a couple things out. To keep me playing, just swapping around some of the unit skills would probably do the trick. Maybe only the builders can mine, then I'd have to decide between ramping up how quickly I'm building and having enough axe men around to keep me safe.
I hope you find this feedback helpful.
Awesome work! I hope to see future game jam submissions!
My recommendations:
- Make the number of attachers progressive so for the first attack it's one enemy, so easily defeatable, then two enemies in the next attack and so on.
- Make your players attack automatically when enemies are within certain distance.
- Make your players start with bigger numbers
- Increase the players' number with time or when you capture more land.
I like the style of the game and it reminds me of "Stonehearth" if you know it. Wish you the best of luck. If you decide to keep working on it let me know of the game's progress to check it :)