The Treachery of Game Dev by ratking

Ce n'est pas un clone de Snake.
Download this game on itch.io.
EDIT: I noticed the game doesn't work properly on Macs. Sorry to everybody who tried it and didn't find the actual content... I removed the Mac builds for now and will hopefully fix it some day.
EDIT2: I uploaded v0.9.3 which should run on Macs. Hopefully!
Ratings
| Overall | 41th | 4.091⭐ | 35🧑⚖️ |
| Fun | 116th | 3.727⭐ | 35🧑⚖️ |
| Innovation | 1th | 4.606⭐ | 35🧑⚖️ |
| Theme | 367th | 3.469⭐ | 34🧑⚖️ |
| Humor | 38th | 4⭐ | 32🧑⚖️ |
| Mood | 103th | 3.867⭐ | 32🧑⚖️ |
| Given | 31🗳️ | 35🗨️ |
a mix between the beginners guide and pico8...
I like the idea that you list bugs in the end, this fit well with the main idea...
EDIT: I'm an idiot, it does show that res fine if I untick Windowed :P
Now that I've played through, really impressed with the immersion and depth of this one.
It does a good job showing people how games are made, which is really cool!
**pros:**
Very innovative idea
great music and sound
npc interaction/dialogue was well done and even though it was simple it didn't seem lackluster
Educational experience! :D
well polished
**cons:**
It wasn't very game-y for a video game /:
the theme was kind of there but very vaguely. Was it supposed to be because the gameMachine ^tm was really small?
lighting was annoyingly dark and too high contrast
@TechnoNugget: I'm never good with the theme. Usually I try to get inspired by it, but fail with doing something tightly focused on it. I then transform my concept until I have something that would be fun to make. For "Small World" thoughts went into the direction that computer games are small worlds, and that game development is like creating your own world. So I guess I just wanted to make something meta.
but i didnt
On the other side I don't know why everything has to be totally game-y just for the sake of it. I tried to make a personal experience. That is all. There IS a goal though.
I love the concept and I even learned a few things about LUA. :smile:
I tried really hard but I could not get trough the last puzzle. :cry:
When I have more time, I'm definitely coming back to this one and trying to beat it. :thumbsup:
1. I can use my own editor to edit code.
2. I really like the funny person in game, I guess it's your picture?
3. I've finished it
4. I'm not very good at lua, so I might have learned something.
Those photos of yours acting like that masked guy, the masked guy is brilliant and you really should reuse it in some other game.
One thing that stuck out quick was player movement seemed to have a lower refresh rate than the camera movement, but I think that's just the usual default controller behavior. (Just a small nitpick.)
I especially love the sincerity in it, that sense of conversation between creators and audiences.
Some criticisms:
- The code editor needs quite a few improvements. The two things that tripped me up the most were the lack of undo, and that recompiling didn't also save (I had to re-write one of the programs because I exited without saving)
- I would have liked to see more physical puzzles (I assume the plan was to include more, but time ran out?)
- Having to backtrack to find the solution to the physical puzzle was a bit annoying and could have easily been avoided. It would have been more interesting if instead of finding the solution code in a random machine, the snake machine from the start actually contained some necessary code for progressing.
This is my first 5/5 across the board this time around; great job!
Each room serves a purpose, with the last one (with the pillars) being the end of the game. I'm not sure what exactly you expect. Maybe you got stuck in the game, but I am not sure about that.
That was a very original concept. However, I do agree with some other users that says it doesn't really feel like a game. There are few gameplay elements, and it doesn't quite is an exploration game.
Still there is an impressive amount a work here, so well done!
But I'm sure to play in a day or two. I wanna find out the ending.
Well done!
(I had some problems with performance on that last broken machine thing when I used the shut-later). Maybe wanna check it?
I really like a lot of the small details here - the character animation, the subdued palette and music, the game controls being written on the very first wall you see... And that's before I even get started on the actual game itself. (Although which game is the actual one?...) I really want to see a longer version of this game now, maybe with a giant coded snake rampaging through the small world with reckless abandon because someone forgot to set an upper bound on a for loop. Good game!
Oh and the coding stuff was cool too ;)
the only problem i have is at the broken machine / bridge part of the game, i have created a perfectly fine bridge that i could walk across to get to the door, however i cant use it because when i close the code editor (broken game machine) the bridge disappears so i cannot walk on it. it only exists while the broken machine is open. there are no commands in the learn machine that address this so i cannot get to the next part of the game and its killing me!!!! can you give me a hint or a push in the right direction??
After you finished the exam, carcass tells you about a new computer in the first room. Its code might contain a hint...