High Factory by Jima

[raw]
made by Jima for LD 42 (COMPO)

I tried to make something like Factorio in very limited space. I had a lot of ideas, but too few time to implement them all. The result is some kind of a survival sandbox game with a bit of progression, because I had no time left to add a proper story.

If you want to have some fun, try to complete this challenges:

  • Craft stone tools
  • Craft iron tools
  • Create auto miners for coal and iron ore
  • Automate iron mining and iron ingots creation (iron and coal miners -> conveyors -> furnace -> conveyor -> crate)
  • Craft launch pad and launch items across islands
  • Unlock all islands
  • Automate all resources (iron ingots, stone, wood)
  • HARD: Place 3 crates for all resources at the last island and transport resources into them by conveyors (post screenshots if you did it)

001.png

002.png

Coal and ore go into furnace, ingots go out 003.png

004.png

You can launch items between islands with launch pads 005.png

006.png

007.png

008.png

009.png

Ratings

Overall 80th 3.875⭐ 38🧑‍⚖️
Fun 218th 3.514⭐ 39🧑‍⚖️
Innovation 393th 3.139⭐ 38🧑‍⚖️
Theme 438th 3.392⭐ 39🧑‍⚖️
Graphics 24th 4.23⭐ 39🧑‍⚖️
Humor 397th 2.207⭐ 31🧑‍⚖️
Mood 275th 3.111⭐ 38🧑‍⚖️
Given 14🗳️ 18🗨️

Feedback

Biodiesel
12. Aug 2018 · 22:17 UTC
I love the graphic style! Very impressive game. I think a chill soundtrack could add even more to the overall experience.
DangoGameDev
12. Aug 2018 · 22:18 UTC
Very good idea, art style looks great too.
Rytannic
12. Aug 2018 · 22:26 UTC
Great game! nice art style and a fun concept. It does slow down a considerable amount when you hit the 4th island, however.
Mero
12. Aug 2018 · 22:32 UTC
This game is nice to play but its a challange not only for player but also PC.
It burns my pc like some witcher 3 on hight settings....
MrMokka
12. Aug 2018 · 22:33 UTC
Amazing game! Super cool way to make a micro "factorio".
RustyCrow
13. Aug 2018 · 12:35 UTC
Making the first few items was cool, Visually very pleasing VERY COOL missing some sounds but hey i didnt even add any so 48 houers am i right.

I give it 19 :clap:s
![I am Doin IT.PNG](///raw/e62/91/z/17670.png)
CameronPenner
14. Aug 2018 · 08:41 UTC
Great work! The art is really clean, and the gameplay was very reminiscent of factorio, well done.

I thought I had beat all the challenges but now realize I had forgotten stone. By that point I already left the game DX. If it makes it any better, I did all the smelting on the final island :P.
![win.png](///raw/526/z/18fb0.png)
🎤 Jima
14. Aug 2018 · 08:51 UTC
Wow, nicely done, guys! I was a little afraid that conveyors would be hard to figure out, but now I see that I was wrong and you are absolutely killing it!

@rustycrow @cameronpenner extra thanks for screenshots! It is really cool to see what other people can create in your game!
ZenriS
14. Aug 2018 · 11:33 UTC
I am a sucker for these kind of games. I like the art style and it's realy cool that you can automate stuff. But the game realy missed sounds and some UI elements when you picked up something would have been nice, but I guess there wasn't time for that.
mshopf
14. Aug 2018 · 11:37 UTC
Very nice working simulation, great graphics, I love it! Unfortunately, I didn't read the challenge until after I closed the program, so no luck with additional screenshots ;-)

Behavior of the conveyor belts is sometimes unintuitive, you cannot position one rotated by 90 degrees next to a producer, but you can next to another conveyor belt. That, of course, makes the positioning harder, so it can be considered a game challenge.
Samurai Ducks
14. Aug 2018 · 15:23 UTC
Great entry for the compo! We are loving the low poly graphics. We believe that the game would benefit from some specific challenges or enemies to be on the lookout for.
Historymaker118
14. Aug 2018 · 17:09 UTC
I really like these types of games, and this is a brilliant entry for something made in a weekend. It's a shame there isn't any music for the game, and the sound effects are a bit lacking, I otherwise had a great time with this, and I'll be keeping it around to play it again later.
toboggan
15. Aug 2018 · 02:50 UTC
The art is really consistent and nice. I don't understand the appeal of making the player spend so much time waiting though...
🎤 Jima
15. Aug 2018 · 09:35 UTC
Thanks for feedback guys!

@toboggan I didn't design this game to be slow and boring, quite opossite, actually. Gathering resources with your bare hands is quite slow, sure, but you can craft stone tools in first two minutes of playing. Then next slow process is creating iron ingots, but you can place 2 furnaces and it become quite fast. In the next 10-15 minutes you can automate iron creation completelly. It may be considered as a lot of time in contrast with other games which can be fully completed in 10 minutes, but hey, normal games are a lot longer then this.

After watching some streamers play my game I can agree with you that gameplay can be a bit boring for some people, who are not used to games of this genre. This is because my game lacks a tutorial and some players go slow and boring way - just collecting everything by hand. It is much more fun if you create automatic iron production on third island. With this iron supply you can then craft more machinery to automate all resources collection.

That is the reason I have written a challenge list in the game description, the game should be fun if you try to complete it. Of course the game is boring if you just create a lot of ingots without automation, just placing ore and coal into furnace manually and unlock all islands.
iBalls
15. Aug 2018 · 17:44 UTC
amazing graphics
Nam Nguyen
15. Aug 2018 · 17:53 UTC
Great art work, I like the level design as well, seems to be more fast-paced than strategy. Im pretty bad with these resource management and crafting games but managed to make some stuffs in the game. Great work!!
RyanJavanshir
15. Aug 2018 · 18:03 UTC
Well it looks amazing, good job on the art! I had a great time playing. Amazing work for just a weekend.
Alex_ADEdge
16. Aug 2018 · 12:14 UTC
Neat graphics and some cool game mechanics. Good to see a game with so much to do!
Fenderbate
16. Aug 2018 · 16:56 UTC
I was lazy to mine so I just put my phone on the mouse :P
saoi-games
17. Aug 2018 · 04:56 UTC
Thank you for sharing your game with me. I played it on my stream tonight at https://www.twitch.tv/saoigames

I have rated your game, but all of my feedback was captured in the stream.

You can hear my comments in the archive at https://www.twitch.tv/videos/298329090
grahhhhhhhhh
18. Aug 2018 · 02:36 UTC
@jima I put a thread out offering honest and harsh feedback, and you asked for it, so here it is!

First off, I like this game. I haven't really played much in this type of genre, but I could see myself really getting behind this idea if you made it into a larger scale game. I like the concept, but I think there needs to be more reward for accomplishing these tasks. It's great that I can mine faster and more efficiently, but the upgrades I can make with them don't feel worth it to me.. I don't get more excited about mining with the abilities to mine better.

I did actually rate your game really highly though, you know it's missing sound FX, tutorial, and I think I saw in the comments the issues about how much CPU it sucks up.... but the artwork, I gave a solid 5. I don't think you have to spend anymore time working on it, that style really does work... I'd instead focus on animations. Things like the furnace that you have to wait for could use some kind of notification that it's finished it's work and ready for pickup.

Falling off the island wasn't a real concern, but I'm not sure why it's in the game if it doesn't punish the player... I actually used it as a way to get back to the wood quicker! I think the last critique is perhaps a way to "automine" with the mouse like @fenderbate said, I don't mind waiting for the mouse to do it's thing, but I don't like holding the mouse done while it does it.

All in all, this is a great ludum dare entry, I think you'll do really well! If you want to make it a full game, just focus on some over arching goal, and keep building on your original concept. Great work!
🎤 Jima
18. Aug 2018 · 06:08 UTC
@grahhhhhhhhh Thanks man, your feedback is actually really helpful!

Yeah, you are right, furnace has no indication of what is inside and it is really inconvenient.

Falling of the island was made at the last moment, at first you were falling infinitely, which is really bad. So I added a quick workaround.

Manual resource gathering is boring, I agree, I should have focused more on automation. I think I should have made auto miner an really early craft and add an inventory to it. So you just place it at the beginning of the game and then just collect what it gathered.
Jupiter_Hadley
18. Aug 2018 · 14:23 UTC
Nice graphics! I included it in my compilation video series of the Ludum Dare 42 compilation video series, if you’d like to take a look. :) https://youtu.be/pT1wbP1q_Ao
icxon
19. Aug 2018 · 05:28 UTC
Jumping resources -- pretty neat idea.
I've done the hard challenge, but it took a while:

https://youtu.be/qs-GwGrfOeA
velvetlobster
20. Aug 2018 · 00:52 UTC
Its amazing how you managed to make so much in such a short period of time, this game has a lot of complexity and is really well done. One can play this for hours. Wish I can make such games one day in a next possible ludum dare =)
🎤 Jima
20. Aug 2018 · 07:38 UTC
Thanks guys!

@icxon huge thanks for a video, it is really cool to see other people play your game a correct way! Especially when your game is as confusing as this one. I see that you had some problems with autominer but you absolutelly nailed it! Unfortunatelly a had no time to properly playtest my game and to add more hints and improve tutorial, I literally haven't played my game properly before I published it.

@velvetlobster that actually was my goal, I was trying to made a game which can be played for at least one hour, that is why I went with a sandbox genre. And I am more than happy with the result!
chrissx2
20. Aug 2018 · 19:26 UTC
Fantastic game. Reminds me of MineCraft mod and Factorio. Love the visuals! GJ!
Zinski
23. Aug 2018 · 16:19 UTC
I loved the concept of little management game! The minimalist graphic style really pleased me and fits well with the atmosphere of the game! I think with a little more feedback this game would be even better! Great job! :)

By the way please feel free to leave us some feedbacks on our game!
Ultrabi
25. Aug 2018 · 00:48 UTC
Hey! Loved the game, I really like how the resource collection system functions, how it's needed to have an smart usage of the small space, being able to automate everything and variety of tools you can use, it's incredible to know you only had 48 hours to make this game and made such a masterpiece! Also, I've finished the challenge, here is my islands collection:
![High Factory.png](///raw/68e/c1/z/1a72c.png)
mAnimal
27. Aug 2018 · 09:18 UTC
Dude huge respect to made this as compo entry. This will be my study material for a while.
coomzy
29. Aug 2018 · 18:58 UTC
I really wanted to like this, but I'm just so impatient and those collect times were too slow for me sorry :/ Looks cool though.
Saurabh
30. Aug 2018 · 09:45 UTC
This game was so much fun, I can't believe you made this in 48 hours! I couldn't stop playing (although I didn't complete the hard challenge) but I had tons of fun building up some automation. It was a bit difficult to get a grasp of at first but it was amazing overall. Thanks for this great entry and I look forward to seeing it develop in the future, maybe even into a full game!
Saurabh
30. Aug 2018 · 10:22 UTC
I actually ended up finishing the hard challenge, here's a pic. ![hard.jpg](///raw/4a0/3/z/1a8cb.jpg)
🎤 Jima
30. Aug 2018 · 10:57 UTC
@saurabh @ultrabi Wow, you two are killing it! Huge thanks for doing challenges and posting screenshots! I am really glad that you enjoyed my game
Bonyok77
01. Sep 2018 · 21:21 UTC
great game! i love the 3d art style and mood...
bob152
04. Sep 2018 · 10:13 UTC
Fun game! Took a while to get the conveyers to work (and are the launcher things meant to turn into conveyers when you break them?), but it was really enjoyable and the art style was amazing - a real feat in 48 hours, although the game did kill my potato laptop a little :P. Great job!