High Factory by Jima
I tried to make something like Factorio in very limited space. I had a lot of ideas, but too few time to implement them all. The result is some kind of a survival sandbox game with a bit of progression, because I had no time left to add a proper story.
If you want to have some fun, try to complete this challenges:
- Craft stone tools
- Craft iron tools
- Create auto miners for coal and iron ore
- Automate iron mining and iron ingots creation (iron and coal miners -> conveyors -> furnace -> conveyor -> crate)
- Craft launch pad and launch items across islands
- Unlock all islands
- Automate all resources (iron ingots, stone, wood)
- HARD: Place 3 crates for all resources at the last island and transport resources into them by conveyors (post screenshots if you did it)


Coal and ore go into furnace, ingots go out


You can launch items between islands with launch pads





| Source Code | https://gitlab.com/idg_dima/ld42 |
| Windows | https://idg-dima.itch.io/highfactory |
| Linux | https://idg-dima.itch.io/highfactory |
| macOS | https://idg-dima.itch.io/highfactory |
| Original URL | https://ldjam.com/events/ludum-dare/42/high-factory |
Ratings
| Overall | 80th | 3.875⭐ | 38🧑⚖️ |
| Fun | 218th | 3.514⭐ | 39🧑⚖️ |
| Innovation | 393th | 3.139⭐ | 38🧑⚖️ |
| Theme | 438th | 3.392⭐ | 39🧑⚖️ |
| Graphics | 24th | 4.23⭐ | 39🧑⚖️ |
| Humor | 397th | 2.207⭐ | 31🧑⚖️ |
| Mood | 275th | 3.111⭐ | 38🧑⚖️ |
| Given | 14🗳️ | 18🗨️ |
It burns my pc like some witcher 3 on hight settings....
I give it 19 :clap:s

I thought I had beat all the challenges but now realize I had forgotten stone. By that point I already left the game DX. If it makes it any better, I did all the smelting on the final island :P.

@rustycrow @cameronpenner extra thanks for screenshots! It is really cool to see what other people can create in your game!
Behavior of the conveyor belts is sometimes unintuitive, you cannot position one rotated by 90 degrees next to a producer, but you can next to another conveyor belt. That, of course, makes the positioning harder, so it can be considered a game challenge.
@toboggan I didn't design this game to be slow and boring, quite opossite, actually. Gathering resources with your bare hands is quite slow, sure, but you can craft stone tools in first two minutes of playing. Then next slow process is creating iron ingots, but you can place 2 furnaces and it become quite fast. In the next 10-15 minutes you can automate iron creation completelly. It may be considered as a lot of time in contrast with other games which can be fully completed in 10 minutes, but hey, normal games are a lot longer then this.
After watching some streamers play my game I can agree with you that gameplay can be a bit boring for some people, who are not used to games of this genre. This is because my game lacks a tutorial and some players go slow and boring way - just collecting everything by hand. It is much more fun if you create automatic iron production on third island. With this iron supply you can then craft more machinery to automate all resources collection.
That is the reason I have written a challenge list in the game description, the game should be fun if you try to complete it. Of course the game is boring if you just create a lot of ingots without automation, just placing ore and coal into furnace manually and unlock all islands.
I have rated your game, but all of my feedback was captured in the stream.
You can hear my comments in the archive at https://www.twitch.tv/videos/298329090
First off, I like this game. I haven't really played much in this type of genre, but I could see myself really getting behind this idea if you made it into a larger scale game. I like the concept, but I think there needs to be more reward for accomplishing these tasks. It's great that I can mine faster and more efficiently, but the upgrades I can make with them don't feel worth it to me.. I don't get more excited about mining with the abilities to mine better.
I did actually rate your game really highly though, you know it's missing sound FX, tutorial, and I think I saw in the comments the issues about how much CPU it sucks up.... but the artwork, I gave a solid 5. I don't think you have to spend anymore time working on it, that style really does work... I'd instead focus on animations. Things like the furnace that you have to wait for could use some kind of notification that it's finished it's work and ready for pickup.
Falling off the island wasn't a real concern, but I'm not sure why it's in the game if it doesn't punish the player... I actually used it as a way to get back to the wood quicker! I think the last critique is perhaps a way to "automine" with the mouse like @fenderbate said, I don't mind waiting for the mouse to do it's thing, but I don't like holding the mouse done while it does it.
All in all, this is a great ludum dare entry, I think you'll do really well! If you want to make it a full game, just focus on some over arching goal, and keep building on your original concept. Great work!
Yeah, you are right, furnace has no indication of what is inside and it is really inconvenient.
Falling of the island was made at the last moment, at first you were falling infinitely, which is really bad. So I added a quick workaround.
Manual resource gathering is boring, I agree, I should have focused more on automation. I think I should have made auto miner an really early craft and add an inventory to it. So you just place it at the beginning of the game and then just collect what it gathered.
I've done the hard challenge, but it took a while:
https://youtu.be/qs-GwGrfOeA
@icxon huge thanks for a video, it is really cool to see other people play your game a correct way! Especially when your game is as confusing as this one. I see that you had some problems with autominer but you absolutelly nailed it! Unfortunatelly a had no time to properly playtest my game and to add more hints and improve tutorial, I literally haven't played my game properly before I published it.
@velvetlobster that actually was my goal, I was trying to made a game which can be played for at least one hour, that is why I went with a sandbox genre. And I am more than happy with the result!
By the way please feel free to leave us some feedbacks on our game!
