LD42 Running out of Space by Gary Beebe
A space arena shooter where space is closing in on you.
| HTML5 (web) | http://www.gbeebe.com/games/LD42 |
| Source code | http://www.gbeebe.com/games/LD42/LD42.zip |
| Original URL | https://ldjam.com/events/ludum-dare/42/ld42-running-out-of-space |
Ratings
| Overall | 591th | 2.973⭐ | 39🧑⚖️ |
| Fun | 503th | 2.961⭐ | 40🧑⚖️ |
| Innovation | 696th | 2.211⭐ | 40🧑⚖️ |
| Theme | 535th | 3.167⭐ | 41🧑⚖️ |
| Graphics | 406th | 3.132⭐ | 40🧑⚖️ |
| Audio | 552th | 1.9⭐ | 37🧑⚖️ |
| Humor | 483th | 1.667⭐ | 26🧑⚖️ |
| Mood | 595th | 2.019⭐ | 28🧑⚖️ |
| Given | 34🗳️ | 31🗨️ |
I think background music is the only thing missing, here. I highly recommend [musagi](http://www.drpetter.se/project_musagi.html).
I'm sure I'm going to see at least a handful of battle royale games while rating LD42 games, and this sets the bar pretty high.
For example, the initial size of the field is very large, but it felt like the AI barely moved out of your screen. If the Ai chased you or flew around it would've made movement a bit more interesting. Also, when there was only 1 enemy left, it seemed like he didn't move until I did?
While music is kinda missing, what I think is even more important is the _sound effects_. Hearing a short bleep every time you shoot, while the low sound of engines plays when moving forward, and perhaps additional sound effects for when you hit an enemy or _get_ hit would make the game so much more interesting.
At the start menu, I'm not sure why I had to pick my ship with enter. If the "main" button is going to be Z, why not make that the default selection? (Of course, even better if both enter and Z work, but it feels weird to use enter for only this purpose).
And lastly, autofire would also be really great to have. It gets kinda tiring spamming the shoot button :)
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Now, there are also definitely some good things!
I love how the ships are little 3D models, it shows the work you put into them. Very interesting and fun compared to only pixel art in my opinion!
Also, the upgrade system was definitely on point. It felt like most of the classic space shooters I know and that is a great thing!
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So, while definitely one of the better games I've played thus far, there are still some important (and easy?) things to implement which would make the game even better.
I like the weighty ships, they're fun to handle! I felt like my opponents were weirdly intelligent and I enjoyed dogfighting them! It reminded me of IO games, and I wanted my opponents to be real, but they acted intelligent enough!
I actually liked how at the end when everywhere is dangerous the game became about managing collecting powerups in "sudden death", that was actually an interesting spin mechanically. One thing I wasn't as fond of was how I felt at the end that my opponent and myself were unable to really damage each other enough to make an impact, it basically became a stalemate. Overall excellent though!
At times the collision didn't seem to work and my shots flew right through an enemy.
Does the red area actually damage ships? It seemed I was unaffected as were the enemies sitting inside and shooting at me.
Other than those really nice :)
@erendelous Yea I wasn't happy with the sound, told myself that I would go back and change it, but ran out of time.
lstr.js:26 Uncaught TypeError: Cannot read property 'appendChild' of undefined
at lstr.js:26
(anonymous) @ lstr.js:26
Cheers!
Try our game too, maybe you'll like it)
Good luck, Don't forget to take a look at ours if you don't mind and see what it's like when we just focused on graphics in this game jam!
Game Link: https://ldjam.com/events/ludum-dare/42/spacelab-42a