Tiny Explorer by rijnswand
Drive a tiny rover through an alien planet. The game ends once you reach the site of the lander or run out of power.

Input:
Keyboard
Mouse
Tips:
There's a bug with power stations where the power bar doesn't get reset until you leave them, just drive away after being on top to see it update.
Follow the green circles
This is not a racing game, better tap A and D to turn instead of keeping them pressed.
If you think you're losing control of the vehicle, stop pressing W and tap A and D to adjust the rotation of the front wheels.
Move the camera to spot holes ahead.
Tools used:
Blender Gimp Inkscape Audacity
Ratings
| Overall | 614th | 3.073⭐ | 43🧑⚖️ |
| Fun | 822th | 2.268⭐ | 43🧑⚖️ |
| Innovation | 629th | 2.707⭐ | 43🧑⚖️ |
| Theme | 352th | 3.6⭐ | 42🧑⚖️ |
| Mood | 237th | 3.561⭐ | 43🧑⚖️ |
| Given | 34🗳️ | 47🗨️ |
But I kinda like it as a chill/explore type vibe? I'd suggest more than focusing on challenge, focus in on enabling exploration and removing unintentional navigational challenge with more solid locomotion. I think that'd also alleviate the 'chore' sensation that Kade mentioned! C:
Thanks everyone for the feedback, working with the physics to make the vehicle work was a pain in the ass, and it translated into being a pain to play with too, sorry. I'll try to make it more responsive/fast.
The graphics are enjoyable and interesting though, so here's to hoping you apply some pizzazz to the controls.
I don't have a mac, so couldn't try the build for it, sorry. Thanks for the info, I'll look into it and try to fix it.
@kiyaha-jr
I was going to add sandstorms at first, but I wasted too much time in the beginning trying to make the terrain spherical and then trying to make the rover rig not fall apart so I had to cut that down. I'll try to add them in a post-jam release.
@captaindreamcast
Thank you! That feels really nice to read. :)
@teddydd
Yeah, that seems to be the consensus opinion, I'll try to add an arcade mode where the vehicle is fast so you all can have fun with it.
Exploring while looking at landscape can be really enjoyable.
Problem is, the camera is quit buggy (or at least it was for me). It was keeping its momentum even without moving my mouse. Making it really frustrating to even try to look in other directions.
So I ended up trying to block the camera in the next green circle direction, hoping that i wouldnt had to move it again, ruining the experience of exploration :(
So beside this big problem, the game could have been quit enjoyable / relaxing. With the addition of maybe some context to add a little bit of implication, with some visual narration.
Overall, the game has potential, graphics and audio was great.
https://www.youtube.com/watch?v=12ffc0VIHK4
Thanks for being part of the stream :)
Our first trip was mostly spent figuring out controls and the best way to go about getting to where we needed to go. We ended up falling into that giant crater after the second power pad - lesson learned haha. Marvin's not much of a climber. My camera glitched through the bottom of the world when we got to the bottom of the hole which was a silly and interesting experience.
Round two, we carefully avoided the giant crater and pressed on. We got to the third pad and night began to fall, which was scary to me, because the terrain was slippery. While waiting for daybreak I accidentally hit esc and killed us. Again, lesson learned.
Round three, we eventually made it all the way to the end! Marvin got home. I felt accomplished.
Although the rover is slow, I think it is appropriately so. The power levels were really well-balanced and I liked being able to take my time and figure out the best path to where we were trying to go. The turn radius/controls were a bit janky, but it sorta made me feel like we were driving through sand, and looking from it at that angle, Marvin's behavior suddenly made a lot of sense.
It was fun to fight with the terrain and there were a few "oh shit don't slide!" "Marvin we ain't about to climb that mountain where are you going?!" moments but I had a lot of fun with it. Very relaxing game, the art is clean and the sounds are really well-suited.
Fun features I'd consider adding if you're gonna keep at it: More open-world exploration, taking samples of things, little easter eggs, maybe some new terrain features or different worlds.
Overall you nailed the theme and I had a great time with this one! Nice work!
I don't think making it a little faster would turn it into a racing game or anything (unless you're actually doing 10m jumps off the hills). A faster rover with faster wheel turning along with maybe a faster energy drain would have been good, I was getting impatient just reaching the first checkpoint.
The main stuff was here, you just needed some work on some of the smaller things to make the game a little less frustrating! I think some music started playing when I was running out of power which was a nice touch if it was intentional, though at that point I was 2 feet away from the checkpoint and it was a little blech!
I love the graphics, being low poly goodness, though not the rover model. It looks almost stock, the 2 missing wheels being a telltale sign.
I loved the music as well! Very atmostpheric.
The sounds were good too. Servo and driving sounds were high quality and realistic sounding.
However, the experience was realistic as well. The journey is very slow, with little diversions or challenges. Also, having the steering hold the last position was good, but throttle would've benefitted from this as well, as holding W for half an hour or more gets painful.
Realism != always fun. That's why we have games. So gamefy the game a bit more, speed it up a bit, and I'm sure it'll be a more fun game! But solid attempt nonetheless!
[Danae streams Ludum Dare 39: Day 3, part 1: Tiny Explorer](https://youtu.be/LN1svjCl2z0?t=48m30s)
This was a simple "walking simulator", but it was a simple, chill-out experience. I enjoyed it, the sky (with the Moon, oops) was pretty, the darkness and the following morning, added a nice atmosphere. In the morning I especially liked the glossy, low-poly ground, weird as it sounds :D
Good job!
Honestly, I was rather surprised. The slow speed in the game makes certain things that would be boring in other games a triumph. Just going from one power station to the other on a flat plane felt like a journey. And being able to overcome slipping into deep pits was like a victory in improvising. This game succeeds in making the small parts feel significant, even if at its core, the game plays like a walking simulator. I liked it!