Enceladus by mgoadric

A puzzle game, where you control astronauts fixing solar panels while orbiting Saturn's moon Enceladus. Coordinate your astronauts to arrive at their goals simultaneously and exactly the number of moves specified.
WASD or Arrow Keys will move the circled astronaut.
When there are multiple astronauts on the screen, your moves will be remembered and replayed as you cycle through control of all the astronauts.
Learn how each color of astronaut has a different way to resolve collisions in order to solve later levels.
Only levels 0-7 written for Ludum Dare, more to come!
Built in Unity.
Links
- WebGL: http://mgoadric.github.io/Enceladus/
- TWITTER: https://twitter.com/mgoadric
- Source: https://github.com/mgoadric/csci370/tree/master/Enceladus
| Original URL | https://ldjam.com/events/ludum-dare/38/enceladus |
Ratings
| Overall | 669th | 2.81⭐ | 23🧑⚖️ |
| Fun | 734th | 2.286⭐ | 23🧑⚖️ |
| Innovation | 158th | 3.619⭐ | 23🧑⚖️ |
| Theme | 666th | 2.65⭐ | 22🧑⚖️ |
| Humor | 657th | 1.611⭐ | 20🧑⚖️ |
| Mood | 704th | 2.421⭐ | 21🧑⚖️ |
| Given | 6🗳️ | 16🗨️ |
I like the basic puzzle mechanic of counting and memorizing moves.
Kudos to making a challening puzzler.
If you find the time, check out
https://ldjam.com/events/ludum-dare/38/the-mother-of-all-games
it's got some neat puzzle designs, might be right up your alley.
cheers~
The move counter should count downwards, rather than upwards. The max move count seems to be 4 every time, but I also needed to test it every time to find out, which is a waste of time.
Inventive work. I can applaud that. :clap:
Anyway, great puzzle, loved idea very much!
I don't know if it made the best use of the theme either but I could definitely see this being fleshed out into a bigger game if you continue to develop it.
@zarkonnen, sorry about that! I didn't see that early possibility when I was making the levels, error on my part.
Thanks for playing!
I had to trouble viewing the instructions though. They are being blocked by the game window on the webpage.

Still very innovative, good work !
I'm also guessing now, but was it the astronaut that was being moved that was the resolver of constraints or the one walked into?
That you could walk outside the world felt a bit weird. I would vote for either stopping astronauts from walking outside or killing them.
Otherwise it was a nice game and interesting puzzle mechanics. It would also be interesting if the player got to choose the order of the astronauts.
Then I got it, that you play them one after each other. It was very confusing, because the way the levels introduce it to you. Maybe don't let the other astronauts move with the old inputs, but start from anew when entering the level the first time? (And also providing a clear/reset button to do that manually mid game?)
This needs some work explaining it via text and via exploring - best with lots of redundancy. But then it is an interesting concept.
https://www.youtube.com/watch?v=uo0eF_2kFRY