Abyssal Zone by Leddev
Abyssal Zone is a puzzle game similar to Sokoban.
There's no spoonfeeding, so if you're stuck, remember you haven't tried everything.
There's no spoonfeeding, so if you're stuck, remember you haven't tried everything.
Ratings
| Coolness | 97% | 2 |
| Overall(Jam) | 3.77 | 143 |
| Audio(Jam) | 3.02 | 508 |
| Fun(Jam) | 3.44 | 295 |
| Graphics(Jam) | 3.95 | 241 |
| Humor(Jam) | 2.24 | 726 |
| Innovation(Jam) | 3.43 | 301 |
| Mood(Jam) | 3.71 | 167 |
| Theme(Jam) | 3.74 | 454 |
This is my first time exporting something out of Xcode, so i hope players don't encounter problems opening the game.
dyld: Library not loaded: @rpath/SDL2_image.framework/Versions/A/SDL2_image
Referenced from: /Users/ianh/Desktop/Abyssal Zone.app/Contents/MacOS/Abyssal Zone
Reason: image not found
Trace/BPT trap: 5
https://www.libsdl.org/download-2.0.php
https://www.libsdl.org/projects/SDL_image/
https://www.libsdl.org/projects/SDL_mixer/
https://www.libsdl.org/projects/SDL_ttf/
As for the windows binary, i might make one in the future. I might even extend the game. I enjoyed making it so much.
While minimal, the graphics & audio work well together to conjure mood & a narrative haiku of sorts. Excellent job.
(Oh, and FYI: Trying to quit normally (cmd+Q, right-click -> quit, etc) isn't working for me; for some reason I have to force quit.)
@ianh you can pack frameworks into app file or link executable statically with them. It's to tricky to replace frameworks, particularly when you have some incompatible versions installed as dev or other apps requirement.
btw, finally, game is really worth these dances with libraries ;)
Also fixed a bug where if you respawned it would be impossible to get past a certain area.
As for the theme, I think that the extra challenge the 2 button controls add to puzzles are pretty well thought, but they feel really annoying when just traversing the level. And the way those spiky enemy things that move around stones were a bit too hard to understand at first.
Nice game, will definitely keep playing for a while.
Very good ambiance, minimalist pixelated graphics, sounds, and a nice challenge until the end!
(tested under Windows 8, works great)
The graphics are very well done! and it has a nice mood, but i would liked to ear some music or some kind of soundtrack to make it even more "mooding".
great job
Very good ambiance, minimalist pixelated graphics, sounds, and a nice challenge until the end!
Tested under Windows 8, works great! A fullscreen option would be a plus, though, for better immersion.
You are getting 5 across the board except for 4 over all, because of a few tiny little things:
First of all XZ buttons are awful on qwertz keyboards. Please avoid them or throw Y in there for good measure.
The first puzzle with the spiked moving pearl holding the button was far too hard. The last one after that was a little easier, but even that wasn't too well suited for introducing the mechanic. Far better would've been a section where all you do is open a door which releases one of these to move onto a button without fail.
Also if you expand on this in the future (and I really hope you do) the game would benefit from traditional directional keys (or dpad) for easy movement, while keeping the spin in place mechanic to advance the step timer or turn wheels etc.
You could even make that an upgrade you only get during the game (as well as add a second upgrade & button to spin in the other direction - this opens up more possible level designs once everything without spin or a single spin has been exhausted).
Alternatively just upgrading to a counter spin during the game in addition to retaining only forward movement would also work as a relief without using full directional input and staying closer to what makes these puzzles great.
I like the idea but it felt like the two button control was forced on, and my fingers didn't like all the turns at the end of the second try.
I had no idea about this bug. Nice catch.
When the spider hits the switch it becomes a brick so it cannot move anymore.
When you reset to the checkpoint, the game takes the spider back to it's position, but it didn't reset the spider to it's alive state! So the spider remained a brick when being brought to it's original position, which is the center of the room.
Thanks for letting me know, and thanks to everybody else for playing!
Great job
Realyl good job