Light The Way by BobbyTables
Light the Way is a maze game set in a dark world filled with bloodthirsty ghosts whose only weakness are the occasional crystal towers that provide temporary light and safety when activated. Find your way out or die trying. This is both my first Unity game and first Ludum Dare. Enjoy!
Note: The Web version takes about 10 seconds to load. I would recommend the OS versions as the shadow quality is better.
Ratings
| Overall | 793th | 2.7⭐ | 22🧑⚖️ |
| Fun | 794th | 2.4⭐ | 22🧑⚖️ |
| Innovation | 671th | 2.6⭐ | 22🧑⚖️ |
| Theme | 820th | 2.35⭐ | 22🧑⚖️ |
| Mood | 574th | 2.9⭐ | 22🧑⚖️ |
| Given | 26🗳️ | 16🗨️ |
Great work though with getting it together:)
I would have liked another way to kill them like using your light(vision?) and having a limited time of light to force you to rush and use your light "power" wisely.
One thing that would have been nice would be to bind your space key on a button of a controller because it's really easier to use the controller to play your game.
In the game itself, the music and sounds also worked well to enhance the feeling of urgency.
A few suggestions: The main character turns a bit abruptly when you change to the opposite direction, which can be confusing when the vision cone suddently shifts. A gradual (but fast) turning animation might have alleviated that. Also, a side-effect of the floor being the same color was, that sometimes in long tunnels, it was hard to see whether you were moving or not. Some floor-features might alleviate that optical illusion.
The light towers worked well as a game mechanic, and tied in well with the theme. I amount of health vs. the damage dealt by the ghost was also good. You had to be careful, but it was not punishingly difficult. Having a proper ending screen was also a nice touch.
Nice work!
>Lost in the darkness.
>Chased by ghosts! Sear them with light!
>Escape from the maze.
For your first Unity Game however, it is really good :thumbsup:.
Gameplay would need a bit more polishing, but others have already mentioned that – and I understand that would be mostly impossible in your first game made with Unity, so no hard feelings there :grin:.
The mood was excellent – you get *5/5* there. It really suited the game and I really got a bit scared seeing the ghosts starting to move toward me.
As there really isn't much more to say (that hasn't been said before), I conclude:
**Great work, a decent game (a very good one for your first LD and Unity Game) => :thumbsup:**