Zolander Bebop by ellipticaldoor

[raw]
made by ellipticaldoor for LD34 (JAM)
Welcome to new the adventure of the space adventurer that can't turn to the left!

Good luck!! :D

Credits:

Daniel Blanco - @danielblanco3d
Celestino Gianotti - @CeleGianotti
Miguel Dorta - @ellipticaldoor

Music was taken from http://incompetech.com/

LD Theme: Two Buttons

Ratings

Coolness 28% 2043
Overall(Jam) 3.00 788
Fun(Jam) 2.72 848
Graphics(Jam) 3.61 435
Humor(Jam) 2.88 383
Innovation(Jam) 2.78 746
Mood(Jam) 3.00 679
Theme(Jam) 3.17 863

Feedback

AdamAlexander
15. Dec 2015 · 05:33 UTC
I like the graphics. The controls are really tricky to get used to though!
Troma
16. Dec 2015 · 18:57 UTC
That jazz! I like it! (Not your's, I presume, but it does contribute to Zolander's Bebop mood)

Good color composition and camera movement. Minimalism is well used which is quite rare.

Could be a lot more fun if it wasn't for the controls. The use of one sided rotation is hard, which I understand it's the whole point of the game, but aiming with it is hideous! We have done similar mechanics, not the best choice as well. Check it out.

Well done!
Hot Box Games
20. Dec 2015 · 16:38 UTC
Fun little game, the controls were a little hard to get used to :p
I liked the dynamic camera and the art style was cool :)
pcmaster
20. Dec 2015 · 16:48 UTC
Controlling it with 2 buttons was crazy and a bit imprecise but fun after all :) Nice graphics.
local minimum
20. Dec 2015 · 16:49 UTC
The game had a good feel to it, and I played it to the end (3-4 tries before I got it). However, though the use of the theme was obvious, the game felt like fighting the controls. And not in a good way. Like the theme destroyed the quality of your game. The amount of enemies was also rather large with respect to how hard it was to steer the little character. I did enjoy the graphics a lot and those camera moves where really great. It did happen though that the camera went one way and the character another at some stages... and that would need to be fixed. So, I think the basic layout of the game, its stages, the hit and run type of dealings with an hostile alien world. I think all that could be a marvelous setting for a game like yours, just with more normal controls. A good entry though.
HuvaaKoodia
20. Dec 2015 · 17:05 UTC
The camera angles are cool, the graphics are pleasant as is the music. That's the good stuff.

The gameplay is silly in a bad way. I'm not sure if you have any "lore" justification for the space adventurer to only turn clockwise, but it shouldn't be down to the controls.

Many other entries have figured out novel ways to make two buttons count. Here's an example:
Button 1 - turn right
Button 2 - turn left
Hold down both buttons - move forward
Double tap button 1 - Dash right
Double tap button 2 - Dash left
🎤 ellipticaldoor
20. Dec 2015 · 17:10 UTC
@HuvaaKoodia That´s very claver!

Yep, I agree that the controls are very bad.
gokottastudio
20. Dec 2015 · 17:24 UTC
Good graphics and cameras, but you must improve mechanics.
Weeping Rupee
20. Dec 2015 · 17:45 UTC
This was one of the strangest things I've played yet. Right on! I loved it!

I like the concept too-- purposefully difficult controls, autofire, waves of baddies.

If I'm not mistaken too I think theres a nod to cowboy bebop in here with that rad jazz music when the enemies come in.

My only complaint: the camera was a bit janky sometimes.
🎤 ellipticaldoor
20. Dec 2015 · 19:21 UTC
@Weeping Rupee you totally nailed it ;)
Skywilly
21. Dec 2015 · 12:32 UTC
Great visuals ;)
x92rwzb
21. Dec 2015 · 12:44 UTC
Amazing game. Really liked it.
Pat AfterMoon
21. Dec 2015 · 13:01 UTC
Nice graphics and good point for the music following the action (or the inverse). It miss me some sounds when hitting enemies and being hit.
dx0ne
21. Dec 2015 · 14:35 UTC
It was silly but fun in it. So basically LD essence ;)

I like the crazy camera concept. Controls ofc could be polished.
CPau
23. Dec 2015 · 17:56 UTC
Hard to play but really good work for the mood!
Geckoo1337
31. Dec 2015 · 18:44 UTC
Strange. Why this guy cannot turn to the left? I could be more interesting with another gameplay. However I liked aesthetic and enemies ++