Raise the sea by Erkberg

[raw]
made by Erkberg for LD 42 (JAM)

A short interactive experience about pollution.
Use mouse to move.

All platform versions and source are available here: https://erkberg.itch.io/raise-the-sea

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~ Mini postmortem ~
I had very little time this LD because I was at a festival over the weekend and only returned and started working on the game Sunday night. I thought a bit about ideas at the festival, but my brain was pretty busy with metal and beer at the time, so I only came up with a concept on my way back. I did however instantly like the idea of combining running out of space for sea animals due to pollution and the rising sea level caused by global warming taking the land from humans. I was a littled worried though that these two sides might not go along together well and cause and effect could be misunderstood. Still, I decided to use this concept and started working. Well, Sunday night was not productive at all, because my body and mind were very exhausted from the festival, so I went to bed after two hours, with only one day left to finish a whole game, which was kind of a frightening thought.
I slept quite well for six hours and got to work. I knew I had to scale down tremendously, so I decided upon a minimalistic art style and quickly scribbled the basic art within 2h. After that, I went on to implement the mechanics and make the game fully playable. I achieved this goal with still 8h left, which was fantastic. To get there this fast, I had to cut a lot though, i.e. I wanted to implement some baby fish following the big one, which could not all be saved, to increase the emotional impact. Also the different kinds of trash should behave differently underwater, like some should not fall but float up and down, but this would've been to hard to balance. So I concentrated on polish and boy, do I love polishing stuff! So the rest of the time went by pretty fast and I had a lot of fun polishing everything up, creating the music and sounds and watching the game become shinier.
So what is left to say? I had a lot of fun again, am really satisfied with how the game came out and I like the message (and I hope it isn't delivered too bluntly ^^). Now I'm really looking forward to see what you all came up with!

~ Timelapse ~
https://youtu.be/7xNv9XuY13U

PS: One could potentially interpret the penguin as the evil guy. Please don't do that :)

Ratings

Overall 378th 3.581⭐ 33🧑‍⚖️
Fun 930th 2.875⭐ 34🧑‍⚖️
Innovation 569th 3.194⭐ 33🧑‍⚖️
Theme 306th 3.823⭐ 33🧑‍⚖️
Graphics 718th 3.25⭐ 34🧑‍⚖️
Audio 110th 3.828⭐ 34🧑‍⚖️
Mood 32th 4.156⭐ 34🧑‍⚖️
Given 33🗳️ 23🗨️

Feedback

SecondDimension
15. Aug 2018 · 13:13 UTC
I like that your games have a story or a message, they always portray a good sense of atmosphere even when the graphics are simple. I enjoyed the short game and the sentiment behind, audio was great too!
knarf
15. Aug 2018 · 19:07 UTC
Hey cool small game !
This was short and easy but the message is here ! Great job managing the short amount of time you had and using minimalistic graphics to bring it. I liked the music, that was sync when I ended the game. As a quick suggestion i would like to see the mouse cursor to ease controls. Ho, and I've made a fish game about pollution too <3
Cheers :)
Eclahn
15. Aug 2018 · 19:25 UTC
Loved it. The gameplay is spoiled by the fact that standing at the far right edge makes you safe for the whole game, downplaying the fish's struggles, but the message is still clear and I like it. The sound design and music are nice the graphics serve their purpose really and the theme of the jam is nailed.
FuriousWitch
15. Aug 2018 · 20:54 UTC
Hey Erk, nice entry, and congratulation on overcoming the difficult situation :)

I particularly loved the music of course and the minimalist graphics were very fitting for the idea.

Good work :)
Andrei9
20. Aug 2018 · 22:25 UTC
Nice!!! :thumbsup:
Brandon Napky
23. Aug 2018 · 21:59 UTC
Nice entry considering the crunch you had to do. Watching the timelapse before playing the game was cool. I like the mood of the game and the minimalistic aesthetics. Good job man!
Kaipi
23. Aug 2018 · 22:09 UTC
I Like the theme a lot!, you used the theme in a very original ways and i love how do you bring awareness with a videogame, i would love to have more mechanics, like a guy that trys to clean for example.
Really nice work specially considering the lack of time!
Ryomayonnaise
23. Aug 2018 · 22:11 UTC
Wow i didn't excepted that ! Nice surprise !
AlexOSA
25. Aug 2018 · 10:08 UTC
I like very much this game. The main reason for that is because of the fish control which feels quite amazing. Also, I liked that with such limited graphics there are bubbles with oxygen which are floating from the fish.
metamorphling
25. Aug 2018 · 13:34 UTC
Beautifully crafted piece of art. There is not much potential in terms of monetization, but it's the kind of experience I expect to see at indie games festival. It has a message, it looks good, it has a challenge and overall is made to stop right there and think for a minute. Thumbs up and highest score from me, please don't stop making games
alobker
25. Aug 2018 · 14:25 UTC
The earthquake effect were really well done.
AnlaXix
28. Aug 2018 · 23:10 UTC
Great game and great message, well done !
wildcard
29. Aug 2018 · 11:21 UTC
The game is surprisingly depressing in the best way possible. I like the effects and events that you managed to create (like making the iceberg melt). Add the message is strong(although I'm unsure how defiling the water makes the ice melt). The aestetic is very professional looking actually, at first glance it looks like something you quickly threw together but you use it so well that it looks fitting. The game also felt good to controll. Well done!
Squid
29. Aug 2018 · 20:18 UTC
Loved the Audio. Not enough junk is thrown at the edges.
HuvaaKoodia
29. Aug 2018 · 22:47 UTC
First time seeing an environmental take in a jam, innovation points there!

The message is certainly in slight opposition to the interactivity. Concentrating on trash would have fit the theme and focused the environmental angle more effectively. The rising sea level increases the amount of space available, watering down the challenge; is completely out of the player control; and has nothing to do with the trash *directly*. It is the darn ~~penguin~~ factory behind it all!

Overpopulation (or higher standards of living for everyone) ramping up the volume of plastic might have been a better fit.

I like the hand drawn black and white style; the music fits too. It kind of restarts in the end after the icebergs go down, which was slightly distracting for some reason.

Stylistically solid work with such a limited schedule. The interactivity design is lacking.

Overall: *Above average (3.5)*
Fun: *Bad (2.0)*
Innovation: *Good (4.0)*
Theme: *Bad (2.0)*
Graphics: *Good (4.0)*
Audio: *Good (4.0)*
Mood: *Great (4.5)*
wowbagger
30. Aug 2018 · 03:47 UTC
I was able to just sit on the left side of the screen, might want to change how the trash is thrown to make this a little more difficult
bentglasstube
30. Aug 2018 · 05:23 UTC
I really enjoyed the graphics of this one, although the screen shaking was a bit much at times. Great job with a short time.