Uncanny Dodge by Dubgron
Simple game which allows you to test your agility. Unfortunately I had no time to add SFX nor music :cry:
Controls: * Space – clone and dodge * q, w, ..., n, m – change characters' direction
In my opinion, the game isn't easy so don't give up :stuckouttongue:!
Have fun!
| HTML5 (web) | https://dubgron.itch.io/uncanny-dodge |
| Source code | https://dubgron.itch.io/uncanny-dodge |
| Original URL | https://ldjam.com/events/ludum-dare/40/uncanny-dodge |
Ratings
| Overall | 538th | 2.977⭐ | 24🧑⚖️ |
| Fun | 568th | 2.773⭐ | 24🧑⚖️ |
| Innovation | 205th | 3.455⭐ | 24🧑⚖️ |
| Theme | 240th | 3.636⭐ | 24🧑⚖️ |
| Graphics | 351th | 3.25⭐ | 24🧑⚖️ |
| Humor | 519th | 1.929⭐ | 23🧑⚖️ |
| Mood | 581th | 2.381⭐ | 23🧑⚖️ |
| Given | 12🗳️ | 5🗨️ |
So yeah, that kind of defeats the purpose of the game i guess. That being said, very cool interpretation of the theme!
I also hit a bug where if I cloned on the far right, I couldn't move the original character anymore. I wish that if you hit the side of a pillar it just stopped you instead of killing you.
Sound would add more atmosphere!
Most of the complexity of the game came from the controls itself. Maybe either displaying the control keys on the characters or colour coding them would have made things more clear.
I liked the simply graphics style as well.