Temple of Greed by fusionnist




Temple of Greed is a metroidvania with a twist - the more progress you make, the more movement abilities you lose! Will you be able to carry all that heavy loot, make it out alive and buy your dream house?
Gameplay: You are an adventurer on a quest to loot as much from the Temple of Greed as you can - once you feel like you have enough, simply go home! Literally!
Controls: Arrows: Move and jump Space: Start game R: Restart (when you lose)
Double press left/right: dash. You can double jump and jump from walls, until you get hindered by that shiny loot!
Extra notes: There are a couple secrets in the game, will you be able to find them all? Keep your eyes open!
Made in 72 hours by the Action Team Fusion-Keder-Korp-Inc. Ltd.
Lobsterblues: Music, Art, Design, Concept
Distorter: Lots of code, Map design, Sound effects
Fusionnist: Art, Concept, Code
(((updated the file a couple hours after submission time, only fixed a game crash issue)))
| Windows | https://drive.google.com/open?id=1341KQ1fHxcHOpHFd-fyGzb9kifrI-9lz |
| Original URL | https://ldjam.com/events/ludum-dare/40/temple-of-greed |
Ratings
| Overall | 434th | 3.575⭐ | 22🧑⚖️ |
| Fun | 385th | 3.5⭐ | 22🧑⚖️ |
| Innovation | 561th | 3.175⭐ | 22🧑⚖️ |
| Theme | 281th | 3.8⭐ | 22🧑⚖️ |
| Graphics | 373th | 3.81⭐ | 23🧑⚖️ |
| Audio | 412th | 3.275⭐ | 22🧑⚖️ |
| Humor | 543th | 2.972⭐ | 20🧑⚖️ |
| Mood | 506th | 3.375⭐ | 22🧑⚖️ |
| Given | 22🗳️ | 21🗨️ |
Windows 7 64, here's crash details if it help:
Problem signature:
- Problem Event Name: CLR20r3
- Problem Signature 01: TempleOfGreed.exe
- Problem Signature 02: 1.0.0.0
- Problem Signature 03: 5a267fce
- Problem Signature 04: mscorlib
- Problem Signature 05: 4.7.2114.0
- Problem Signature 06: 59a63ab8
- Problem Signature 07: 1077
- Problem Signature 08: 8e
- Problem Signature 09: System.FormatException
- OS Version: 6.1.7601.2.1.0.256.1
- Locale ID: 1049
- Additional Information 1: e8ac
- Additional Information 2: e8acbfd1d9f69886ba134f54489f456d
- Additional Information 3: 7f99
- Additional Information 4: 7f99a4eb23735870d609c76521eb2af6

For the game itself: I really love the graphic! The color is vibrant and warm.
Control is very well made, but double tap for dashing is something I think of as bad design: you always end up dashing when what you really want is to move small steps.
The level design is quite good as well, got me hooked. There are 3 particular turnoff for me though:
- Not knowing which artifact will open new paths and which doesn't. This end up making me take whatever I see anyway, and defeat the should-be purpose of the theme (don't take more than you can handle).
- Places with lava on equal ground with platform feel really cheap: you take damage for overstepping platform when jumping - not natural and not fun. imo for the same difficulty just make lava lower than platform but make the jump longer.
- The content after you lost all power (the part to the right after all 4 doors open) feel too long and tedious. It's not too hard but it's tedious, and I hate the 3 space lava jump mentioned earlier. I really wanted to know if there's a better ending than "got my own house" but I never made it back from there.
- As said before, controls are pretty well-made but making players double tap to dash should be avoided.
- The artstyle was charming, though stages and character/items didn't seem to fit that well together.
- UI was a bit hard to read.
- I was confused about which artifacts openned which gates.
- It was pretty fun and engaging. Don't know if it needs more hazards or I just play too many platformer games.
- Only found one major bug (the one that kept me from finishing the game). Putting that aside, the game is quite polished.
Check out my game if you like!
https://ldjam.com/events/ludum-dare/40/virus-detected
Nicely done!
- Solid gameplay, but the double tap to dash was a bit pain in the butt and I kept dashing when I didn't want to.
- Graphics and audio are decent. The tileset could use a bit more variation, seeing the same brickwall pattern everywhere was quite an eyesore.
- The game was fun overall. and it made you think about the route you need to take to get home with the most loot. I never got all of the loot but that's fine. :P
The graphics are great and immersive (the cohesion of it all is super) and the premise is nice too. The reverse metroidvania is a nice twist and actually forces you to think more and more as you progress.