Laws Of Attraction by SelfTitled
Gather charge and charge up the gate to escape the level, but be careful the more charge you have the more other particles will be attracted to you. Being hit by another particle will cause you to lose charge, lose all your charge and you will become another mindless particle doomed to float around the void forever.
## Controls
- WASD to move around.
- Space to collect and deliver charge.
## Software Used
- Unity 2017.1
- Paint.Net
- Visual Studio
## Screens



| Windows | http://www.selftitledgames.net/games/LudumDare40/LawsOfAttraction.zip |
| Original URL | https://ldjam.com/events/ludum-dare/40/laws-of-attraction |
Ratings
| Overall | 220th | 3.595⭐ | 23🧑⚖️ |
| Fun | 171th | 3.619⭐ | 23🧑⚖️ |
| Innovation | 145th | 3.595⭐ | 23🧑⚖️ |
| Theme | 185th | 3.762⭐ | 23🧑⚖️ |
| Graphics | 83th | 4.024⭐ | 23🧑⚖️ |
| Audio | 437th | 2.571⭐ | 23🧑⚖️ |
| Humor | 566th | 1.441⭐ | 19🧑⚖️ |
| Mood | 371th | 3⭐ | 23🧑⚖️ |
| Given | 10🗳️ | 8🗨️ |
the major criticism that I noticed is that it lacks a tutorial or a description of your game, so that we can understand instantly your concept.
Good job!
The curve of difficulty is well done, good flow. First level was good to get a feel of the mechanics to get started. Had fun playing it through. The light looks great.
Cons:
Its a little bit confusing how the attraction works. Felt a little random.
Ideas: Sound of Neon Lights or any electric noise as a ambient soundeffect. And maybe also a audio feedback sound when the enemy particles hit the walls.
I can see this being turned into a fun mobile game! Some of my thoughts:
- I'm not sure about how the scenario looks. It doesn't look bad, but somehow I think it's a bit off. Maybe you may try to give it of glow, too? Or maybe it could be somehow more minimalist?
- I also think that the levels should not be randomized (particles seem to start in a random state each time). That way, the game will be a bit more "puzzle" (unless you actually want a quick action game :P).
Good luck!