Fuite / Escape by Thomas Lacroix

[raw]
made by Thomas Lacroix for LD 43 (COMPO)

Fuite

A game where you have to escape... but will everybody make it? :rocket:

Controls: - LMB and RMB on hums to control them. - R to restart the current level.

Post-LD update

There is a post-LD update available which tries to address all your comments :slight_smile: Here are the changes: - Level 2, the comment is now: "LMB, RMB or R to restart". - New level that showcases how to make a useful sacrifice. - The last level is now more difficult. - New game over message. - Some other small improvements/tweaks to levels. - For touchpad users, you can use Space+Click for right click. Post an Issue if you have a better idea! :grin: - Hide logs.


nice-and-easy.png


hard-core.png


This is my first Ludum Dare, I started pretty late and I used a new library + a fairly new language... I tried my best, it's pretty playable but way too short.

There were quite a few things I didn't know how to implement, so I decided to keep everything pretty simple in the end: no eyes, no borders, no jumping (only falling), no rocket explosion, no sleepy state,... But the result is still pretty close to what I had imagined, so I'm happy :slight_smile:


Have fun!! :tada:

Thomas Lacroix / totorigolo

Ratings

Overall 388th 3⭐ 30🧑‍⚖️
Fun 393th 2.821⭐ 30🧑‍⚖️
Innovation 281th 3.107⭐ 30🧑‍⚖️
Theme 371th 3.089⭐ 30🧑‍⚖️
Graphics 408th 2.679⭐ 30🧑‍⚖️
Audio 385th 1.875⭐ 22🧑‍⚖️
Humor 277th 2.635⭐ 28🧑‍⚖️
Mood 395th 2.68⭐ 27🧑‍⚖️
Given 26🗳️ 24🗨️

Feedback

Papercookies
03. Dec 2018 · 03:47 UTC
The game could have done with a tutorial/explanation because I had absolutely no idea what to do. Congratulations on doing your first Ludum Dare, though!
Darylsteak
03. Dec 2018 · 04:02 UTC
Needs a tutorial, took me awhile to figure out the left and right click thing.

Overall it's a nice little game that can stand up on its own feet, but it lacks polish.

Not bad for your first entry, better luck next time.
Game_Coder28
03. Dec 2018 · 13:55 UTC
Should have a tutorial as it took a while to figure out how to play, but, very nice game and very good for your first entry, try to polish it a bit more next time :D
Berkin
03. Dec 2018 · 13:58 UTC
I need also a tutorial :smile: Looks good, i am sure its fun though.
BinaryLynx
03. Dec 2018 · 14:36 UTC
Very well made game. Good scope with such a simple idea makes it so enjoyable to play)
oxrock
03. Dec 2018 · 15:23 UTC
First LD with new language has got to be rough. I'll bet you learned a ton though! The important thing is that you actually made a playable game in 48 hours. A lot of people never do that. Congratulations on crossing the finish line!
glimaleite
03. Dec 2018 · 15:55 UTC
Took me a while to understand what was going on. It's really important to teach the game! You can do it here, even now, after you've published the game, so make sure you do it!

I like the looks of the game, nice colors, fairly simple graphics, but still look nice, mostly because of the palette. The font you chose is also fitting with the geometric style of the art.

Congratulations for your first entry, starting with a compo entry is crazy and you've successfully completed it! Cheers!
🎤 Thomas Lacroix
03. Dec 2018 · 16:07 UTC
Thanks you all for the nice comments :)

@papercookies @game-coder28 @berkin @glimaleite I thought it was enough to hint for the mouse with no enemy around, guess I was wrong :sweat_smile: I edited the game description with the controls.

@glimaleite Yeah, especially since I have zero drawing skills ^^' But I really wanted to do the compo :)
Berkin
03. Dec 2018 · 16:20 UTC
Game looks great, you have a nice composition even you have not perfect drawing skills. I am not an artist too though :smile:
xlambein
03. Dec 2018 · 16:25 UTC
This is much better than when I tried to make a LD game in Rust! :P It looks pretty and the gameplay is fine, though as you said it could've used more time.
Ratrat44
03. Dec 2018 · 17:34 UTC
I love the aesthetics
jandourek
03. Dec 2018 · 19:14 UTC
Pretty good for your first entry! I'm sure with more time you could turn this into something great! I really liked the captions. :D
🎤 Thomas Lacroix
03. Dec 2018 · 19:24 UTC
@xlambein It's sad I couldn't find your previous Rust game ^^'

@ratrat44 thanks you :)

@jandourek I'm glad you liked the captions :) I tried to make sacrificing the Hums less painful ;)
xlambein
03. Dec 2018 · 19:25 UTC
@thomas-lacroix I didn't post it here because it was barely a game :P It's on GitHub tho: https://github.com/xlambein/ldjam42/
Sargonius
03. Dec 2018 · 19:28 UTC
Very cool, but short. I wish you had more time ;)

Visuals are also great.
ByGGy
03. Dec 2018 · 20:37 UTC
At first I thought there was a nasty bug cause the only interaction that I could have was to prevent the good guys from reaching the rocket. Then I re-read the Commands and I felt dumb.
Nice one for a first LD !
jhell
03. Dec 2018 · 20:56 UTC
Hi, nice game! I was drawn by the minimalist art direction and I must say I really dig the look of your game :). Too bad you didn't have any sound, could have made for an awesome overall mood. Good job!
omercanbalandi
03. Dec 2018 · 22:26 UTC
Congratulations for your first ludem dare !.I think this game is fairly good enough for a hard programming language like rust.I really liked color scheme and game consept.Maybe also i can use rust at my next game jam.Overall i loved this game, good job !
Cristiano T.
03. Dec 2018 · 23:20 UTC
First Ludundare humm.... What I will say, Congratulations! Your game is very creative your idea is genial! Great work. And continue
continue on this developer game journey!
kippllo
04. Dec 2018 · 16:41 UTC
WOW! This is a really fun game! Really good for using a new framework! I understand how hard that can be for a game jam!

Pros:
- Hums are cool! You made the most of a simple art style! I love it!
- The story and dialogue add a lot of fun to the game!

Cons:
- Needs more levels 😝
- For some reason "S" and "D" keys move the camera, and you can't reset it 😳

Really Great game over all!
mrwillowb
05. Dec 2018 · 12:50 UTC
Nice game It took some time to figure it out but it was fun.
DerLasseHenrich
05. Dec 2018 · 18:53 UTC
Not bad! I really like the physics of the hums. As already everybody said it needs some form of tutorial. I would suggest writing one on this page in the description.
Thanks for that entry!
KunoNoOni
06. Dec 2018 · 04:18 UTC
No one mentioned it so I'm not sure if I did anything wrong but there was no audio at all when I played.
Also when I started the game a command window opened with it and it had debug information in it when I would press the LMB or the RMB, I'm thinking this is just how the framework is.

Anyways, Congrats on submitting your first LD game! I really enjoyed it and would have liked to have seen more levels, but for a game jam game it's a good length. Overall this was a good entry.
🎤 Thomas Lacroix
06. Dec 2018 · 11:23 UTC
Thanks again for all your great comments :smiley: I tried to address all your remarks in a small post-LD update. Some changes:
- Level 2, the comment is now: “LMB, RMB or R to restart”.
- New level that showcases how to make a useful sacrifice.
- The last level is now more difficult.

Check out on the description :arrow_up: for more details and download link :slight_smile:


(you should receive a notification if you mentioned that this game should have a tutorial)

@papercookies @darylsteak @game-coder28 @berkin @glimaleite @kippllo @mrwillowb @derlassehenrich

---

@kippllo You're right about S and D, and in fact it's ZQSD (french keyboard) that move the camera around. I wrote it because I initially wanted bigger levels, but I didn't find how to make a good gameplay with a moving camera, and I never removed it ^^' but if you press left and right the same amount of time, the camera should return to its initial position ;)

---

@kunonooni Yeah there is no audio, I simply didn't have time to create the sounds and a music. I think the command window you mention is only for games made with Unity. But here you control Hums with your mouse, so no need of such a window ;) And I hid logs in the post-LD update.