Fuite / Escape by Thomas Lacroix
Fuite
A game where you have to escape... but will everybody make it? :rocket:
Controls: - LMB and RMB on hums to control them. - R to restart the current level.
Post-LD update
There is a post-LD update available which tries to address all your comments :slight_smile: Here are the changes: - Level 2, the comment is now: "LMB, RMB or R to restart". - New level that showcases how to make a useful sacrifice. - The last level is now more difficult. - New game over message. - Some other small improvements/tweaks to levels. - For touchpad users, you can use Space+Click for right click. Post an Issue if you have a better idea! :grin: - Hide logs.


This is my first Ludum Dare, I started pretty late and I used a new library + a fairly new language... I tried my best, it's pretty playable but way too short.
There were quite a few things I didn't know how to implement, so I decided to keep everything pretty simple in the end: no eyes, no borders, no jumping (only falling), no rocket explosion, no sleepy state,... But the result is still pretty close to what I had imagined, so I'm happy :slight_smile:
Have fun!! :tada:
Thomas Lacroix / totorigolo
Ratings
| Overall | 388th | 3⭐ | 30🧑⚖️ |
| Fun | 393th | 2.821⭐ | 30🧑⚖️ |
| Innovation | 281th | 3.107⭐ | 30🧑⚖️ |
| Theme | 371th | 3.089⭐ | 30🧑⚖️ |
| Graphics | 408th | 2.679⭐ | 30🧑⚖️ |
| Audio | 385th | 1.875⭐ | 22🧑⚖️ |
| Humor | 277th | 2.635⭐ | 28🧑⚖️ |
| Mood | 395th | 2.68⭐ | 27🧑⚖️ |
| Given | 26🗳️ | 24🗨️ |
Overall it's a nice little game that can stand up on its own feet, but it lacks polish.
Not bad for your first entry, better luck next time.
I like the looks of the game, nice colors, fairly simple graphics, but still look nice, mostly because of the palette. The font you chose is also fitting with the geometric style of the art.
Congratulations for your first entry, starting with a compo entry is crazy and you've successfully completed it! Cheers!
@papercookies @game-coder28 @berkin @glimaleite I thought it was enough to hint for the mouse with no enemy around, guess I was wrong :sweat_smile: I edited the game description with the controls.
@glimaleite Yeah, especially since I have zero drawing skills ^^' But I really wanted to do the compo :)
@ratrat44 thanks you :)
@jandourek I'm glad you liked the captions :) I tried to make sacrificing the Hums less painful ;)
Visuals are also great.
Nice one for a first LD !
continue on this developer game journey!
Pros:
- Hums are cool! You made the most of a simple art style! I love it!
- The story and dialogue add a lot of fun to the game!
Cons:
- Needs more levels 😝
- For some reason "S" and "D" keys move the camera, and you can't reset it 😳
Really Great game over all!
Thanks for that entry!
Also when I started the game a command window opened with it and it had debug information in it when I would press the LMB or the RMB, I'm thinking this is just how the framework is.
Anyways, Congrats on submitting your first LD game! I really enjoyed it and would have liked to have seen more levels, but for a game jam game it's a good length. Overall this was a good entry.
- Level 2, the comment is now: “LMB, RMB or R to restart”.
- New level that showcases how to make a useful sacrifice.
- The last level is now more difficult.
Check out on the description :arrow_up: for more details and download link :slight_smile:
(you should receive a notification if you mentioned that this game should have a tutorial)
@papercookies @darylsteak @game-coder28 @berkin @glimaleite @kippllo @mrwillowb @derlassehenrich
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@kippllo You're right about S and D, and in fact it's ZQSD (french keyboard) that move the camera around. I wrote it because I initially wanted bigger levels, but I didn't find how to make a good gameplay with a moving camera, and I never removed it ^^' but if you press left and right the same amount of time, the camera should return to its initial position ;)
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@kunonooni Yeah there is no audio, I simply didn't have time to create the sounds and a music. I think the command window you mention is only for games made with Unity. But here you control Hums with your mouse, so no need of such a window ;) And I hid logs in the post-LD update.