{"author_link":"\/users\/blaster391","author_name":"blaster391","author_uid":"1014518","comments":[{"author_name":"Rapter","author_uid":"1043826","time":"2017-08-01T21:59:28Z","epoch":1501624768,"modified":1501624768,"text":"AWESOME MECHANICS!!!GREAT WORK IN THIS GAME , GOOD IDEA AND GOOD WORK!!! Congratulations 5\/5 !!! GOOD LUCK ^..^","likes":1,"format":"md"},{"author_name":"piscythe","author_uid":"1002145","time":"2017-08-02T06:21:07Z","epoch":1501654867,"modified":1501654867,"text":"This was really interesting. I didn't comprehend it instantly, but I caught on quickly enough. There's certainly a balancing act to be struck with this one, trying to keep all the different stats in line while fending off enemies. Fortunately, since it's a turn based game the player has as much time to think as they need. I did, however, find it unclear when I was and wasn't allowed to attack. Sometimes I would walk right up to an opponent, but the attack command would never materialize. Maybe that's just what I get for using the WebGL version. Good work!\n\nFirst run: Level 15\/Turn 32","likes":1,"format":"md"},{"author_name":"blaster391","author_uid":"1014518","time":"2017-08-02T12:47:28Z","epoch":1501678048,"modified":1501678048,"text":"@piscythe thank you for the detailed feedback, overall I was quite pleased with the balance of the stats and enemy progression too. \n\nAs for the issue with attacking enemies, I have not encountered this bug myself but I have had issues where enemies have not been targeted and the player hasn't noticed, really I should have made the target indicator clearer, and perhaps made the auto targeting work better ","likes":1,"format":"md"},{"author_name":"blackquiltro","author_uid":"1001552","time":"2017-08-02T13:27:31Z","epoch":1501680451,"modified":1501680451,"text":"Fun game! :) Mechanics are well designed and I loved how the AI provides a good challenge. The UI could use some work so it can be clearer what you can and cannot do. ","likes":1,"format":"md"},{"author_name":"AdroitConceptions","author_uid":"1014035","time":"2017-08-02T20:56:20Z","epoch":1501707380,"modified":1501707380,"text":"Things I liked\n- sound feedback on actions\n\nThings for improvement\n- Needing to swap hand between arrow keys and mouse \n- having to click to target\n- UI could be adjusted to not cover up arena\n","likes":1,"format":"md"}],"format":"md","images":["ld39\/45756-b568cc859c594e73e97790c382dda87f.png"],"links":[{"url":"https:\/\/drive.google.com\/open?id=0B5Ae5F19PtOadmdiY2JJcVhBalE","text":"Windows"},{"url":"http:\/\/52.51.225.104\/","text":"HTML5 (web)"},{"url":"https:\/\/drive.google.com\/open?id=0B5Ae5F19PtOaNW5FNURYY1BuRTA","text":"Linux"},{"url":"https:\/\/drive.google.com\/open?id=0B5Ae5F19PtOaMWtCVDFGbmZ2ejA","text":"macOS"}],"metadata":{"g_key":"46421","g_author":"1014518","g_event":"LD39","g_eventkey":"74","g_subevent":"JAM","g_urlkey":"244312","g_title":"Mecha Warriors","g_status":"USEAR3","g_place":"99999","g_commentcount":"5","g_site2_node_id":"45756","g_hide":"N","g_has_icon":"Y","g_rqueue":"0","g_random":"0"},"nds":{"n_key":"45756","n_urlkey":"244312","n_parent":"32802","n_path":"\/events\/ludum-dare\/39\/mecha-warriors","n_slug":"mecha-warriors","n_type":"item","n_subtype":"game","n_subsubtype":"jam","n_author":"14518","n_created":"1501534818","n_modified":"1501612935","n_version":"131043","n_status":"COMMIT"},"node":{"id":45756,"parent":32802,"superparent":9,"author":14518,"type":"item","subtype":"game","subsubtype":"jam","published":"2017-07-31T21:13:25Z","created":"2017-07-31T21:00:18Z","modified":"2017-08-01T18:42:15Z","version":131043,"slug":"mecha-warriors","name":"Mecha Warriors","body":"# Face off against endless hoards of robots! #\n\n![screenshot1.jpg](\/\/\/raw\/6b8\/3\/z\/8339.jpg)\n\nEndless waves of enemies grow ever stronger! Manage your stats well, or you might find yourself *** running out of power! ***\n\n## CONTROLS ##\n- Left Click - Target\n- WASD - Move\n- Arrows - Move Camera\n- Space - Attack\n- 1,2,3,4,5 - Abilities (see UI)\n- Enter - Restart\n- Escape - Quit\n\n![screenshot2.jpg](\/\/\/raw\/6b8\/3\/z\/833b.jpg)\n\n## Notes ##\n- It seems unity has changed the way WebGL works, it seems stable, but the native builds will always be more reliable.\n- Created by Robert \"Blaster391\" Arnold\n- Special thanks to Matt Raynor for gameplay\/balance testing <3\n\n","meta":{"cover":"\/\/\/content\/6b8\/3\/z\/6e45.png","link-01":"https:\/\/github.com\/Blaster391\/LD39","link-02":"https:\/\/drive.google.com\/open?id=0B5Ae5F19PtOadmdiY2JJcVhBalE","link-02-tag":"42337","link-03":"http:\/\/52.51.225.104\/","link-03-tag":"42336","link-04":"https:\/\/drive.google.com\/open?id=0B5Ae5F19PtOaNW5FNURYY1BuRTA","link-04-tag":"42341","link-05":"https:\/\/drive.google.com\/open?id=0B5Ae5F19PtOaMWtCVDFGbmZ2ejA","link-05-tag":"42339","author":[14518]},"path":"\/events\/ludum-dare\/39\/mecha-warriors","parents":[1,5,9,32802],"love":0,"notes":5,"notes-timestamp":"2017-08-02T20:56:20Z","grade":{"grade-01":10,"grade-02":10,"grade-03":10,"grade-04":10,"grade-05":10,"grade-06":10,"grade-07":8,"grade-08":9},"magic":{"cool":70.196411816303,"feedback":3,"given":4.25,"grade":9.625,"grade-01-average":3.375,"grade-02-average":3.25,"grade-03-average":3.125,"grade-04-average":3.25,"grade-05-average":2.75,"grade-06-average":2.375,"grade-07-average":2.5,"grade-08-average":3.429,"smart":-22.708176538356}},"text":"# Face off against endless hoards of robots! #\n\n![screenshot1.jpg](\/\/\/raw\/6b8\/3\/z\/8339.jpg)\n\nEndless waves of enemies grow ever stronger! Manage your stats well, or you might find yourself *** running out of power! ***\n\n## CONTROLS ##\n- Left Click - Target\n- WASD - Move\n- Arrows - Move Camera\n- Space - Attack\n- 1,2,3,4,5 - Abilities (see UI)\n- Enter - Restart\n- Escape - Quit\n\n![screenshot2.jpg](\/\/\/raw\/6b8\/3\/z\/833b.jpg)\n\n## Notes ##\n- It seems unity has changed the way WebGL works, it seems stable, but the native builds will always be more reliable.\n- Created by Robert \"Blaster391\" Arnold\n- Special thanks to Matt Raynor for gameplay\/balance testing <3\n\n","title":"Mecha Warriors"}