{"author_link":"\/users\/ivan-garcia-filho","author_name":"Ivan Garcia Filho","author_uid":"1000555","comments":[{"author_name":"cottontshirtz","author_uid":"1011109","time":"2017-04-26T04:53:42Z","epoch":1493182422,"modified":1493182422,"text":"Not sure if I'm doing right, but I can't get the game to run...","likes":1,"format":"md"},{"author_name":"Ivan Garcia Filho","author_uid":"1000555","time":"2017-04-27T02:51:59Z","epoch":1493261519,"modified":1493261519,"text":"Thanks! We are fixing the itch.io page as fast as possible !!! ","likes":0,"format":"md"},{"author_name":"Rahtainka","author_uid":"1001151","time":"2017-05-01T17:54:12Z","epoch":1493661252,"modified":1493661252,"text":"I played it and it's right that it don't really ends if the red caracter is defeated? I don't like the controls and the camera. It's really confusing. ","likes":0,"format":"md"},{"author_name":"Rahtainka","author_uid":"1001151","time":"2017-05-01T17:54:12Z","epoch":1493661252,"modified":1493661521,"text":"sorry doulble post ...","likes":1,"format":"md"},{"author_name":"Ivan Garcia Filho","author_uid":"1000555","time":"2017-05-01T18:27:59Z","epoch":1493663279,"modified":1493749515,"text":"Thanks! We're trying to optimize the camera and controls... first time using unity's state machine behaviours... and we couldn't put the dialogues and an \"ending\" to the boss battle!\n","likes":0,"format":"md"},{"author_name":"simonhutchinson","author_uid":"1002685","time":"2017-05-01T19:53:10Z","epoch":1493668390,"modified":1493668390,"text":"Totally sweet visuals. I love the character and the neon, Tron-like world.\n\nI don't do a lot of area fighters, so I might not be the best to comment, but the controls feel a bit bumpy, and I wish I had multiple attack (like a Dark Souls kind of thing--hard vs. soft, moving vs. still).\n\nKeep these visuals and refine the gameplay and I think you've really got something here!","likes":1,"format":"md"},{"author_name":"Ivan Garcia Filho","author_uid":"1000555","time":"2017-05-02T05:14:24Z","epoch":1493702064,"modified":1493702064,"text":"Thanks!!! We dove into this jam to test our new scripting framework and also try out the Unity's mecanim and StateMachineBehaviours!!! ","likes":0,"format":"md"},{"author_name":"Marcio Gastaldello","author_uid":"1012604","time":"2017-05-04T14:09:55Z","epoch":1493906995,"modified":1493906995,"text":"This game is very frenetic, I was lost on controls, but I'm not a good player.\nNice job and congrats","likes":1,"format":"md"},{"author_name":"Ivan Garcia Filho","author_uid":"1000555","time":"2017-05-04T15:12:06Z","epoch":1493910726,"modified":1493910770,"text":"Thanks! we're improving the camera and controls experience.\nWe hope to deploy a new version as soon as possible!","likes":0,"format":"md"},{"author_name":"Jupiter_Hadley","author_uid":"1000562","time":"2017-05-22T18:08:12Z","epoch":1495476492,"modified":1495476492,"text":"Lovely graphics! I included it in my Ludum Dare 38 compilation video series, if you\u2019d like to take a look :)\nhttps:\/\/www.youtube.com\/watch?v=nKbr96NdjUs","likes":0,"format":"md"}],"format":"md","images":["ld38\/16964-da0e0b1ceb591f7ccc91b031b07059f1.png"],"links":[],"metadata":{"g_key":"46432","g_author":"1000555","g_event":"LD38","g_eventkey":"69","g_subevent":"JAM","g_urlkey":"244318","g_title":"#LD38\/new World();","g_status":"USEAR3","g_place":"99999","g_commentcount":"10","g_site2_node_id":"16964","g_hide":"Y","g_has_icon":"Y","g_rqueue":"0","g_random":"0"},"nds":{"n_key":"16964","n_urlkey":"244318","n_parent":"9405","n_path":"\/events\/ludum-dare\/38\/ld38nameofgame","n_slug":"ld38nameofgame","n_type":"item","n_subtype":"game","n_subsubtype":"jam","n_author":"555","n_created":"1492815071","n_modified":"1493092800","n_version":"63780","n_status":"COMMIT"},"node":{"id":16964,"parent":9405,"superparent":9,"author":555,"type":"item","subtype":"game","subsubtype":"jam","published":"2017-04-25T01:52:59Z","created":"2017-04-21T22:51:11Z","modified":"2017-04-25T04:00:00Z","version":63780,"slug":"ld38nameofgame","name":"#LD38\/new World();","body":"![newWoruld.png](\/\/\/raw\/b22\/z\/215a.png)\nMade by : \n\nIvan Garcia Filho (Game & Level design + Team Guidance & Assistance);\n\nElvis Leite (Programming);\n\nLeonardo Borges (Composer & Sound Designer)\n\n\n\nAvailable at : \nhttps:\/\/elvismd.itch.io\/ld38\n\nControls:\nAWSD to move your character \n\nright mouse buttom to aim mode\n\nleft mouse buttom to sword attack\n\nleftmouse buttom while holding right mouse buttom will shoot player projectile\n\nthe bounds will warp you and projectiles DOUBLE SPATIAL AWARENESS\n\n\nObjectives:\nstay alive or defeat the boss ... most important thing .... ENJOY THE RAVE!!!! \\O\/\n\n\n\n\nTools Used: \nUnity 5.6.0f3;\nVisualStudio 2017;\nSourcetree;\nGitlab;\n\n\n\n3rd Part Assets Used:\nMesh Maker : https:\/\/www.assetstore.unity3d.com\/en\/#!\/content\/11625?aid=1100lHMT\n\nSabre CSG : https:\/\/www.assetstore.unity3d.com\/en\/#!\/content\/47418?aid=1100lHMT\n\nPro Draw Call Optimizer : https:\/\/www.assetstore.unity3d.com\/en\/#!\/content\/54360?aid=1100lHMT\n\nUnity's Standard Assets : https:\/\/www.assetstore.unity3d.com\/en\/#!\/content\/32351?aid=1100lHMT\n\nUnity's Post Proccessing Stack : https:\/\/www.assetstore.unity3d.com\/en\/#!\/content\/83912?aid=1100lHMT\n\nSound Manager Pro : https:\/\/www.assetstore.unity3d.com\/en\/#!\/content\/9209?aid=1100lHMT\n\nRobot Kyle : https:\/\/www.assetstore.unity3d.com\/en\/#!\/content\/4696?aid=1100lHMT\n\nUsfxr : https:\/\/www.assetstore.unity3d.com\/en\/#!\/content\/18619?aid=1100lHMT\n\nUnity's Volumetric Lightning : https:\/\/github.com\/Unity-Technologies\/VolumetricLighting\n\nKeijiro's Skinner : https:\/\/github.com\/keijiro\/Skinner\n\nKeijiro's KavantWig : https:\/\/github.com\/keijiro\/KvantWig\n\nOCASM's SSMS : https:\/\/github.com\/OCASM\/SSMS\n","meta":{"grade-07-out":"1","cover":"\/\/\/content\/b22\/z\/35bd.png","author":[555,559,5605]},"path":"\/events\/ludum-dare\/38\/ld38nameofgame","parents":[1,5,9,9405],"love":0,"notes":10,"notes-timestamp":"2017-05-22T18:08:12Z","grade":{"grade-01":3,"grade-02":3,"grade-03":3,"grade-04":3,"grade-05":3,"grade-06":3,"grade-07":1,"grade-08":3},"magic":{"cool":103.50983390135,"feedback":0,"given":1.875,"grade":3.1428571428571,"grade-01-average":3,"grade-02-average":2,"grade-03-average":3,"grade-04-average":2,"grade-05-average":5,"grade-06-average":3,"grade-08-average":4,"smart":-22.760702418334}},"text":"![newWoruld.png](\/\/\/raw\/b22\/z\/215a.png)\nMade by : \n\nIvan Garcia Filho (Game & Level design + Team Guidance & Assistance);\n\nElvis Leite (Programming);\n\nLeonardo Borges (Composer & Sound Designer)\n\n\n\nAvailable at : \nhttps:\/\/elvismd.itch.io\/ld38\n\nControls:\nAWSD to move your character \n\nright mouse buttom to aim mode\n\nleft mouse buttom to sword attack\n\nleftmouse buttom while holding right mouse buttom will shoot player projectile\n\nthe bounds will warp you and projectiles DOUBLE SPATIAL AWARENESS\n\n\nObjectives:\nstay alive or defeat the boss ... most important thing .... ENJOY THE RAVE!!!! \\O\/\n\n\n\n\nTools Used: \nUnity 5.6.0f3;\nVisualStudio 2017;\nSourcetree;\nGitlab;\n\n\n\n3rd Part Assets Used:\nMesh Maker : https:\/\/www.assetstore.unity3d.com\/en\/#!\/content\/11625?aid=1100lHMT\n\nSabre CSG : https:\/\/www.assetstore.unity3d.com\/en\/#!\/content\/47418?aid=1100lHMT\n\nPro Draw Call Optimizer : https:\/\/www.assetstore.unity3d.com\/en\/#!\/content\/54360?aid=1100lHMT\n\nUnity's Standard Assets : https:\/\/www.assetstore.unity3d.com\/en\/#!\/content\/32351?aid=1100lHMT\n\nUnity's Post Proccessing Stack : https:\/\/www.assetstore.unity3d.com\/en\/#!\/content\/83912?aid=1100lHMT\n\nSound Manager Pro : https:\/\/www.assetstore.unity3d.com\/en\/#!\/content\/9209?aid=1100lHMT\n\nRobot Kyle : https:\/\/www.assetstore.unity3d.com\/en\/#!\/content\/4696?aid=1100lHMT\n\nUsfxr : https:\/\/www.assetstore.unity3d.com\/en\/#!\/content\/18619?aid=1100lHMT\n\nUnity's Volumetric Lightning : https:\/\/github.com\/Unity-Technologies\/VolumetricLighting\n\nKeijiro's Skinner : https:\/\/github.com\/keijiro\/Skinner\n\nKeijiro's KavantWig : https:\/\/github.com\/keijiro\/KvantWig\n\nOCASM's SSMS : https:\/\/github.com\/OCASM\/SSMS\n","title":"#LD38\/new World();"}