Batteries Low by GhostRunners25

[raw]
made by GhostRunners25 for LD 39 (COMPO)

In Batteries Low you are a battery that has to complete the level before you run out of power (Made With Unity)

Controls : A / Left Arrow (Move Left) | D / Right Arrow (Move Right) | S / Down Arrow (Pick Blocks Up) | Space / Up Arrow (Jump) | Esc (Pause Menu)

This Game Supports The Following Platforms : Windows, Mac OS X

This is my first Ludum DareUntitled.png

Links Have Been Removed...

Ratings

Overall 643th 2.45⭐ 22🧑‍⚖️
Fun 645th 2.05⭐ 22🧑‍⚖️
Innovation 657th 1.85⭐ 22🧑‍⚖️
Theme 581th 2.85⭐ 22🧑‍⚖️
Graphics 538th 2.6⭐ 22🧑‍⚖️
Audio 485th 2.053⭐ 21🧑‍⚖️
Humor 327th 2.278⭐ 20🧑‍⚖️
Given 21🗳️ 4🗨️

Feedback

🎤 GhostRunners25
30. Jul 2017 · 21:56 UTC
For the next Ludum Dare, i will make a longer game with a story.
🎤 GhostRunners25
30. Jul 2017 · 21:56 UTC
// Removed Double Post
Sarah
31. Jul 2017 · 12:23 UTC
When I tried to play the windows version I got an error :(
oxrock
31. Jul 2017 · 12:24 UTC
I suggest more neatly packaging your game for jams. A lot of people won't even bother unless it's playable in a browser. A lot more won't try to go through the hassle of trying to figure out how to install a game with hard to find pieces. I see the EXE listed in the downloads but when I click it says there's a missing data folder. I'm probably missing it, but I don't see the required data folder anywhere on the linked site. Just a bunch of source files to sift through.
LogFlames
31. Jul 2017 · 12:24 UTC
About to play the game. The download was reeeaaaallllly slow ;D
alejandrodlsp
31. Jul 2017 · 12:26 UTC
Nice game, i feel like you could have worked more on some parts.
🎤 GhostRunners25
31. Jul 2017 · 12:27 UTC
Okay, i will do that next time, if you download the windows one you need to download the folder that has 27 files in it and also says Windows on it, that is the data for the game and helps the game to work. i will work on making it better.
IKStreamIvo
31. Jul 2017 · 12:30 UTC
nice game, funny soundtrack (but maybe it could get annoying after a bit longer...) and funny character. Good job
Kthulhu1947
31. Jul 2017 · 12:51 UTC
I love the concept and the graphics. Really good. But unfortunately, I didn't pass the second level. The s key thingy didn't work... :-(
Keep moving forward.
gonutz
31. Jul 2017 · 17:27 UTC
First off - OneDrive has a very confusing user interface. Would I not have had to deal with it in previous LDs I would still not know when to hit download. But that is obviously not a problem with your game, just maybe think about using something else next time :-)

While being at it, please do not call your download "Windows.zip" or I will not know whether your download was "Windows.zip (1000)" or "Windows.zip (1001)" ;-)

I have to tell you - the music is very annoying and I am turning it off right now :-)

Consider using [Bosca Ceoil](http://boscaceoil.net/) next time, I use it a lot because it is so easy to get good music out of it.

The graphics are simple but nice. A consistent style is much more important then shiny graphics so good job there!

The gameplay is a little irritating. I am not quite sure what to do and I got to the level where you have to builda tower up the wall but then I quit there. The Unity collision thing really throws me off. Maybe a simpler approach without a 2D collision framework would have worked better here.

Overall my hat's off to you for creating a game in 48 hours, keep up the good work!
JnKrambrich
01. Aug 2017 · 14:30 UTC
As already said the the hosting of the game was a miracle.
The game looked nice, the graphics wasn't that good but they fitted in the style and the style was good and that is importand.
The music was too loud an anyoing. I would suggest to use http://www.beepbox.co/ or one of the other suggestions in the feedbacks.

As usual the collision in the unity were a bit buggy so i would suggest that you use next time an another engine or that you try to avoid levels where the collisions could make Problems :)
JnKrambrich
01. Aug 2017 · 14:30 UTC
//Removed double post
🎤 GhostRunners25
01. Aug 2017 · 14:35 UTC
Okay, That is understandable. Thanks for the feedback.
🎤 GhostRunners25
01. Aug 2017 · 14:35 UTC
// Removed double post
Zelos
03. Aug 2017 · 13:02 UTC
Pretty okay entry. I'll just throw in some random thoughts:
- Graphics are servicable. I was confused as hell when the level select opened up, but I got it after a few seconds.
- The music is terrible, sorry. It gets annoying very quickly and I had to turn it off. It sounds like a bunch of random noises and it's a bit ear-grating.
- I found it extremely hard to get the boxes in to the holes. So hard in fact that I needed about 30 seconds for the first one.
- The idea isn't bad, but it definitely needs a bit more fleshing out. Maybe also fit it to the theme a bit more. I'm not sure about the relevance of a battery pushing boxes around.

As I said, it's okay, but it needs a lot more polish. Good work for finishing it though!
🎤 GhostRunners25
28. Aug 2017 · 21:37 UTC
Thanks for all the feedback. I understand the reasons for the thing that went wrong with my game. i was trying something new within unity (raycasts (not my strong suit)). I will use this to help me develop more better games