Lab by Kristov
You wake up and immediately notice something's very wrong. The automated intelligence agent assistant seems to be glitching out. The lab you work in is crashing down. High voltage arcs from the walls as sections of ceiling and lights crash to the ground. Can you make it out before the escape is cut off? Its going to be a rough day at work.
Lab is a simple turn based game. Press WASD or Arrow Keys to move. Each turn there is a chance that a section of the lab will collapse nearby making progress more difficult (or impossable). Touch a wall and die. Find the opening in the outer wall and win.
goOd lUck hUman!
| HTML5 (web) | https://kristovcowen.itch.io/lab |
| Source code | https://github.com/CharlesMccown/ludum-dare-42-lab |
| Original URL | https://ldjam.com/events/ludum-dare/42/lab |
Ratings
| Overall | 801th | 3.197⭐ | 40🧑⚖️ |
| Fun | 1081th | 2.697⭐ | 40🧑⚖️ |
| Innovation | 712th | 3.068⭐ | 39🧑⚖️ |
| Theme | 487th | 3.618⭐ | 40🧑⚖️ |
| Graphics | 857th | 3.026⭐ | 40🧑⚖️ |
| Humor | 718th | 2.347⭐ | 38🧑⚖️ |
| Mood | 547th | 3.184⭐ | 40🧑⚖️ |
| Given | 7🗳️ | 36🗨️ |
The helpful AI is congratulating you because by being vaporized you met your weightloss goals, by being vaporized. Glad you enjoyed the gameplay though! Sorry if the reference was vague.
For more details see here:
https://kristovcowen.itch.io/lab/devlog/44436/update-added-difficulty-settings-and-safe-route
Thanks!
On harder difficulties this game is a labyrinth crawler.
There is not much variety to the gameplay.
Dying in one turn and flying out of the lab as a bunch of particles seems like the only true ending!)
1. The maze is actually completely random - at easier levels it's all just a matter of time, while at harder levels knowing that you couldn't win due to no mistake of your own is not very satisfying.
2. Without a repeating function on movement, tapping the direction endlessly is just not very pleasant.
3. Not sure what anything does - spinning block? I wouldn't dare testing it out by walking near it so... There are variations which doesn't mean very much.
4. Without any signs towards the exit (doesn't even have to super obvious, just have to be able to be worked out), how many moves you make to get to the end is completely arbitrary luck.
Despite the limited scope of the game, it's really quite well polished in terms of visual effects.
Sorry to be harsh but I hope that it helps you with future game designs!
- The way the red blocks spawn is too predictable, they never spawn right above/below/beside you, they always have an offset on both axis.

This was done by walking up and down over and over again as an example.
- The looks of the game are cool and have a nice vibe, I just wish the text was more readable.
Overall nice game :D
Other than that, the game is challenging, at the start I was confused but got the hang of it quickly.
Thank you for all the great suggestions and observations!
Super hard mode is all matter of luck, it should be super hard but winnable.
It's a pretty solid entry, polished and funny.
Thanks for your work!
congrats and hope it help.