Feed your demon by MrYoglu

[raw]
made by MrYoglu for LD34 (JAM)
In this game you can try yourself as a cultist, who summons the Demon. But he is so weak you have to feed him souls. As a regard the Demon gives you dark magic abilities. Help the Demon to reach maximum power, and he will let you rule the world.
Game's features:
Random waves of enemies
You always have random set of powers which makes the game exciting
Amazing music and graphics
Contacts:
- programmer xdgonx@yandex.ru
- artist dimaasoon@yandex.ru

Ratings

Coolness 98% 2
Overall(Jam) 3.73 168
Audio(Jam) 3.50 240
Fun(Jam) 3.38 339
Graphics(Jam) 4.00 211
Innovation(Jam) 3.00 603
Mood(Jam) 3.69 170
Theme(Jam) 3.24 835

Feedback

xdgonx
15. Dec 2015 · 15:00 UTC
I like it)
Reggianito
15. Dec 2015 · 16:01 UTC
Interesting game, the controls were a bit odd, but it was enjoyable. It's also pretty challenging. Even if it would have clashed a lot with the graphical style (which is awesome by the way) I'd have probably had a better time remembering the different symbols from the tutorial if they had different colors.
Music is also p. cool
NuclearCellar
15. Dec 2015 · 16:13 UTC
This one was great! I can finally put words: beatiful and slaughter in the same sentence.
Found difficulty a little high (partly from not remembering all the powers) Would be nice to have a list while playing.
jim3wg
15. Dec 2015 · 16:35 UTC
Controls could be better but love the game
maunovaha
15. Dec 2015 · 16:39 UTC
Pretty good game. I liked the mood the most, and graphics/audio worked out well too.. I did struggle with the controls a bit.. e.g. player should be able to hit faster at least.? :d
Catblocker
15. Dec 2015 · 17:06 UTC
Really nice graphics and audio. If you could make the hitbox for the swing a little bit better would be nice thougt. Because sometimes it feels like you should hit but you miss.
NoWandStudios
15. Dec 2015 · 17:56 UTC
Wow! I love it. Random generation is a good feature. Nice job!
DrFallos
15. Dec 2015 · 18:06 UTC
My respect for pixel art! The mood and game overall is very solid. I had some vibes of the Crawl, this is a good thing by the way)
timsjostrand
15. Dec 2015 · 20:23 UTC
Love the art and the mood! There were a lot of cheap deaths though, I couln't figure out how the hitboxes worked and whether I hit the enemies not.
DonEngland
15. Dec 2015 · 21:00 UTC
A touch violent. A bloody mess in fact.
Ithildin
16. Dec 2015 · 00:01 UTC
Cool take on the theme I really like the game mechanic, the idea and aesthetics, especially the music. Mechanics are also very cool, but collisions were a bit clunky when I tried to attack.
tantumgames
16. Dec 2015 · 16:52 UTC
Отличная игра, залип. Привет из холодного СССР)
🎤 MrYoglu
16. Dec 2015 · 16:59 UTC
tantumgames, ;)
doos
17. Dec 2015 · 00:06 UTC
I thought it was pretty cool, I just kept dying all the time.. Nice touch to add my soul to the pile.. :)
anv
18. Dec 2015 · 21:38 UTC
Great art and atmosphere. Controls are a bit hard (long swinging cooldown and short range make it hard to dispose of enemies). Good call on adding some randomization for replayability.
Ludum34
19. Dec 2015 · 16:58 UTC
Шикарное мессиво! Привет из Минска!
tribrain
19. Dec 2015 · 20:38 UTC
Cool game! Nice concept, din't like the controls that much, i think it could be easier to play if you use the directionals (arrows) instead of a,w,d. It makes it less frustrating. Good music!
Echo Team
19. Dec 2015 · 21:10 UTC
Bit too hard for me :P
Bastienre4
19. Dec 2015 · 21:30 UTC
I didn't find the game extremely fun but mostly frustrating because of the controls and the difficulty that i think is pretty high. But the graphics and music are pretty cool!
Chewie
19. Dec 2015 · 22:05 UTC
Player attack has too small hit are for me.
Otherwise great game with good pixel art graphics.
Cake_Catastrophe
19. Dec 2015 · 23:37 UTC
Fantastic work on the sounds, visual and overall feel. Attacking felt really awkward though, I could never tell if an attack would hit or not, especially if I was moving. Enemies tended to blob together as well, which made it difficult to collect the souls afterwards. Got as far as wave 5 after 20+ attempts, and only saw a couple of the powers.

I would love a full game with this mood and aesthetic if the mechanics were more polished.
🎤 MrYoglu
19. Dec 2015 · 23:47 UTC
Only I can easily get to a 30 waves?
lucentbeam
25. Dec 2015 · 01:21 UTC
Great visuals, music, and mood! As others have said, the slow attack feels needlessly punitive, and on top of that the hitbox seems a bit small (or lower on the screen than expected?). Once I got used to it, it wasn't so bad (I had to sort of "joust" enemies), but I still think it warrants changing.
NirabazGAMES
26. Dec 2015 · 23:42 UTC
мясцо) править миром - глобальная затея! )
Tselmek
31. Dec 2015 · 15:00 UTC
Really nice game, had a lot of fun. The idea is really cool and well executed. The hitboxes could use a little work but apart from that, great entry.