Puzzle Golf by Jiri Hysek

PuzzleGolf combines a puzzle game with a mini golf! Puzzle games seem to be incompatible with sports but give it a chance! You can play in a web browser but fullscreen desktop app is way more comfortable.


Controls
- drag ball to aim and stroke
- z (or y) - level overview
- r - restart level
Used technologies
- Godot engine 3
- Inkscape & Gimp for graphics
- Audacity & mobile phone for recording sounds
Have fun!
Ratings
| Overall | 67th | 3.91⭐ | 63🧑⚖️ |
| Fun | 88th | 3.811⭐ | 63🧑⚖️ |
| Innovation | 212th | 3.623⭐ | 63🧑⚖️ |
| Theme | 249th | 3.795⭐ | 63🧑⚖️ |
| Graphics | 129th | 3.811⭐ | 63🧑⚖️ |
| Audio | 190th | 3.271⭐ | 61🧑⚖️ |
| Humor | 466th | 2.263⭐ | 21🧑⚖️ |
| Mood | 199th | 3.351⭐ | 59🧑⚖️ |
| Given | 78🗳️ | 35🗨️ |
Excellent! Very innovative. I love how intuitive the mechanics are, and the first level is perfect for training those mechanics. Also, great job gracefully handling those moments when the ball gets trapped - I never felt like I needed to restart the game (except when I had too many strokes ;)
Oh, and the fullscreen's not working for me in HTML5.
@caeonosphere: thank you for feedback - try a desktop version, html version has fixed size. Moving it to fulscreen is good only for better controls (when you drag out of the game screen, you can still shot the ball on fullscreen)
@caeonosphere @vilix64 @fashionbatman: Thanks, i'm glad you like it!

I did have an issue with the ball sometimes taking a long time to come to a complete stop and me not being able to hit it until it did. Perhaps allowing the ball to be hit at very low speeds would work.
Overall very nice and polished work!
I did have an issue with the ball sometimes taking a long time to come to a complete stop and me not being able to hit it until it did. Perhaps allowing the ball to be hit at very low speeds would work.
Overall very nice and polished work!
@tayl1r Practice makes the master :) I'm glad you like it though :)
Anyway - just a thought - mainly because I'd be interested if you decide to pursue this further.
Great execution. I just wish I had the patience to get better at it!
-Rao
To all I haven't managed to reply: thank you all for your comments and feedback. I really appreciate it! I'll play and rate all your games (if there is a mac or web build).
I would like the buttons to not be times. Seems like more of a frustration since it adds a cooldown to a game where you have to use precision on aim and power.
:fox:
Good game, though!
https://www.youtube.com/watch?v=qY_9URr3URs
Thanks for making this game!
@jf1989: it's quite an interesting idea... this can be good "aha!" moment in later levels. I'm actually thinking about make a mobile game from this some day.. It depends how will people like this LD version.
Yeah, I love golf. And I like puzzles. But this game looks very strange. Maybe if game was more polished I'll love it with all of my heart! Nice concept and nice try!
Ballance difficulty is always hard - some people say it's too easy, for some it's too hard. It cannot fit to everyone, i guess it's normal.
There are only two types of buttons, I tried to introduce them one at the time. The first one in the first level, it's a pressure plate - when the ball is above this button, doors are opened. When ball leaves, doors are closed after a little delay. The second one - toggle switch - is introduced in second level. When balls enter this switch, it switch the state of doors. And the third level shows that there can be different colors of triggers and doors.
Unfortunately in two days there is nearly no time to do more testing and balancing or polishing it even better.
Anyway, thank you for your feedback!
About lags I mean that ball sometimes bounces unpredictable. For example I see part of level with diagonal walls and thinking: "If I hit the ball with all my force there is PHYSICS reflection rules and ball will be bounces along this tunnel with single shot". But on practice it stucks on second diagonal wall.
I can't "read" these rules from my expirience because rules for buttons looks too tricky and complex to understand.
Don't really have much too say apart from that since the game is good as is, not really anything to cut or add (except for a chill OST :P).
Feel free to look and vote for our entry also made with Godot Engine: https://ldjam.com/events/ludum-dare/41/way-out
Feel free to look and vote for our entry also made with Godot Engine: [Way Out](https://ldjam.com/events/ludum-dare/41/way-out).
@tim-ruswick Thanks for streaming my game, too bad I couldn't watch it live (you know.. european timezone)
@toulou @ashtrail Thanks for feedback, I'm glad you like it!
https://youtu.be/yYbAeT5CK-8

https://www.youtube.com/watch?v=rTF2_xtIwVQ
It's known that godot's web export is not still entirely bugfree (it should be OK in firefox though) but I didn't notice any issues when I was testing it before deadline so I published web build as well.
Tiny detail: If those tiles with two colors had the inner color square a bit "bigger", it might be easier for the player to assess both colors more efficiently. At my first playthrough I actually did not notice that the tile in the second level has two colors and then wondered what I missed. But maybe that's just me and my eyes, or you not holding hands...
And it looks so good as well! Great work!
I left my rating of your game, if you can leave your feedback in our game, Witch's Escape.
I hope you continue with the project.
https://ldjam.com/events/ludum-dare/41/witchs-escape
https://www.youtube.com/watch?v=IUjvukr54GQ
But yeah, more tutorial levels would be useful for sure.