{"author_link":"\/users\/poller","author_name":"Poller","author_uid":"1006108","comments":[{"author_name":"Vegevan","author_uid":"1005137","time":"2017-07-31T09:44:08Z","epoch":1501494248,"modified":1501494248,"text":"Hey there,\nI played your game and there are a bit to say:\n* First, I enjoyed it, that was easy to take in hands, really ergonomic.\n* You have music ! That's not that common apparently, thanks for this effort. Actually, you have graphics, sounds and music, congrats ! :D \n* The level seems to be proceduraly generated, right ? I felt in a map where I couldn't go back (5 tile height, a gap and 1 tile height requiring while coming back a jump of at least 4 tiles); take care to those naughty cases ^^\n\n I liked the idea and found it fun to play, so to conclude, nice entry, even more with Java\/libgdx instead of a big game engine, good one :) ","likes":2,"format":"md"},{"author_name":"Poller","author_uid":"1006108","time":"2017-07-31T14:43:01Z","epoch":1501512181,"modified":1501512262,"text":"@vegevan \nwow rating not startet yet but already a comment. firstly thank you a lot!.  \nyeah the levels are indeed generated proceduraly(i cenerate chunks of 32 blocks wide if the player processes far enough.   \nthis high jum case is pretty bad. i will take care of it tomorrow evening and update my post if its done. \nthank you for your good words(who doesnt like hear thos on mondays ^^) and pointing out this bug. \n\nas last question, do you remember how far you got into the game?(the loosing screen counted you a time aand burned items)","likes":0,"format":"md"},{"author_name":"incobalt","author_uid":"1001938","time":"2017-08-02T20:59:15Z","epoch":1501707555,"modified":1501707555,"text":"With some polish, this could be a really nice, caring game about holding on to the last bit of beauty in the world. I thought it was a good take on the theme. I'm glad for the fact that you had music, but try to make a longer, slower loop to keep it from being too repetitive. If you like this one, then keep working at it and make it something special :)","likes":0,"format":"md"}],"format":"md","images":["ld39\/32867-98dfa9bea0c7b9390c7a98d0571613b4.png"],"links":[{"url":"bp-softtech.de\/ld39\/BUILD.rar","text":"Windows"},{"url":"bp-softtech.de\/ld39\/BUILD.rar","text":"Linux"},{"url":"bp-softtech.de\/ld39\/BUILD.rar","text":"macOS"}],"metadata":{"g_key":"46458","g_author":"1006108","g_event":"LD39","g_eventkey":"74","g_subevent":"COMPO","g_urlkey":"244458","g_title":"Power (for) the Flower","g_status":"USEAR3","g_place":"99999","g_commentcount":"3","g_site2_node_id":"32867","g_hide":"N","g_has_icon":"Y","g_rqueue":"0","g_random":"0"},"nds":{"n_key":"32867","n_urlkey":"244458","n_parent":"32802","n_path":"\/events\/ludum-dare\/39\/power-for-the-flower","n_slug":"power-for-the-flower","n_type":"item","n_subtype":"game","n_subsubtype":"compo","n_author":"6108","n_created":"1499522320","n_modified":"1501438878","n_version":"107163","n_status":"COMMIT"},"node":{"id":32867,"parent":32802,"superparent":9,"author":6108,"type":"item","subtype":"game","subsubtype":"compo","published":"2017-07-30T18:21:18Z","created":"2017-07-08T13:58:40Z","modified":"2017-07-30T18:21:18Z","version":107163,"slug":"power-for-the-flower","name":"Power (for) the Flower","body":"Collect Straw, Wood or even Coal to power the 2 Firespots.   \nFor what you ask?  \nThe Fire heats the water; the created steam powers a invisible generator; with the now archieved Electricity you power the last remaining LightBulb to keep 1 Single Flower alive.  \n\n**_IT IS YOUR LIFE TASK!_**  \n\n\n**I used for this project:**  \n--Java(IDE: Eclipse)  \n--Libgdx(OGL lib)  \n--Audacity  \n--Bosacxaceoil(Soundgenerator)  \n--Paint & Gimp  \n\n\n\n[GAME](bp-softtech.de\/ld39\/BUILD.rar)  \n[SOURCE](bp-softtech.de\/ld39\/SOURCE.rar)\n\nHF guys and thank you a lot for testing and rating!\n\nps: little sidenote: this weekend time was prettya tight so i cut down on a lot, i am sorry for the arts and unfinished pieces in there.","meta":{"cover":"\/\/\/content\/cd7\/1\/z\/5701.png","link-01":"bp-softtech.de\/ld39\/BUILD.rar","link-01-tag":"42337","link-02":"bp-softtech.de\/ld39\/BUILD.rar","link-02-tag":"42341","link-03":"bp-softtech.de\/ld39\/BUILD.rar","link-03-tag":"42339","link-04":"bp-softtech.de\/ld39\/SOURCE.rar","author":[6108]},"path":"\/events\/ludum-dare\/39\/power-for-the-flower","parents":[1,5,9,32802],"love":0,"notes":3,"notes-timestamp":"2017-08-02T20:59:15Z","grade":{"grade-01":4,"grade-02":4,"grade-03":4,"grade-04":4,"grade-05":4,"grade-06":4,"grade-07":4,"grade-08":4},"magic":{"cool":93.541434669349,"feedback":0,"given":2.625,"grade":4,"grade-01-average":3,"grade-02-average":3,"grade-03-average":2.5,"grade-04-average":4.5,"grade-05-average":2.5,"grade-06-average":2.5,"grade-07-average":2.5,"grade-08-average":2.5,"smart":-23.623738417403}},"text":"Collect Straw, Wood or even Coal to power the 2 Firespots.   \nFor what you ask?  \nThe Fire heats the water; the created steam powers a invisible generator; with the now archieved Electricity you power the last remaining LightBulb to keep 1 Single Flower alive.  \n\n**_IT IS YOUR LIFE TASK!_**  \n\n\n**I used for this project:**  \n--Java(IDE: Eclipse)  \n--Libgdx(OGL lib)  \n--Audacity  \n--Bosacxaceoil(Soundgenerator)  \n--Paint & Gimp  \n\n\n\n[GAME](bp-softtech.de\/ld39\/BUILD.rar)  \n[SOURCE](bp-softtech.de\/ld39\/SOURCE.rar)\n\nHF guys and thank you a lot for testing and rating!\n\nps: little sidenote: this weekend time was prettya tight so i cut down on a lot, i am sorry for the arts and unfinished pieces in there.","title":"Power (for) the Flower"}