Space Shack by Apple Dash

[raw]
made by Apple Dash for LD 42 (COMPO)

Logo_10x.png

Have you ever tried to run out of a hostile space in a small space shack with your lazy, but inexplicably rich friend? Well, now's your chance! Survive long enough to reach Victory station, open deliveries for your friend or burn them to keep yourself afloat (I mean, it's not a boat, but I can't find a better word. And objects do technically float in space, so whatever). Keep your shield space from running out and your fuel tanks (as well as your friend's heart) full!

Cabin<em>Friend</em>10x.gif

Features: - Highly animated cartoony art style; - Fast paced platforming action; - Jetpack! - Polish! - Cutscenes! - Stuff! - Excitement!

A few notes on technical issues, unrelated to the overly-excited marketing thingy above.

Web build has some framerate issues and audio bugs. They aren't enough to ruin the whole experience, but still, it's not ideal. Windows and Linux Builds are coming tomorrow (you aren't downloading them anyway itch has stats, I can see how pointless they are).

Also, it's using "Space" for flying around on a jetpack, so it's better to go full screen or you might experience some issues.

Ratings

Overall 549th 3.063⭐ 26🧑‍⚖️
Fun 561th 2.833⭐ 26🧑‍⚖️
Innovation 452th 3.021⭐ 26🧑‍⚖️
Theme 320th 3.646⭐ 26🧑‍⚖️
Graphics 317th 3.354⭐ 26🧑‍⚖️
Audio 460th 2.604⭐ 26🧑‍⚖️
Humor 101th 3.292⭐ 26🧑‍⚖️
Mood 416th 2.833⭐ 23🧑‍⚖️
Given 11🗳️ 9🗨️

Feedback

Scott Steffes
13. Aug 2018 · 16:32 UTC
Had a hard time with the controls. I really enjoyed Greenspawn Restaurant, it didn't laugh as much this time. Enjoyed the dialogue. Keep it up!
geeitsomelaldy
14. Aug 2018 · 10:37 UTC
This is ridiculous. I love it.
PatrickRMC
28. Aug 2018 · 14:22 UTC
The controls were hard to get used to! But once I got the hang of them it was fun!
AdroitConceptions
28. Aug 2018 · 14:44 UTC
- the definition scroll by - the definitions are only ever fully on the screen for a second or so, making it hard to fully read them.
- SFX need to be better balanced, the volume level difference makes it hard to have the quite ones clear to hear and the loud ones to not be overwhelming.
- it wasn't clear that you needed to open some of the boxes to keep up the "friendship" at first.
- controls were a bit stiff/unresponsive and challenging to use.
- it was odd that the friend was just watching TV while the ship was being attacked... -- why should I as the player character care about the friendship level, given that the friend doesn't seem to care about the player character?
walnoot
28. Aug 2018 · 14:51 UTC
Cool game! It's very polished and the premise is silly, but fun. You asked for more feedback in your post, so here it goes:

The controls are obviously very floaty, which I suppose is intentional, but it does make the game a bit frustrating. I wanted to stash the friends stuff in the lower right corner, but because of the slow movement that took to long to keep up with the fuel/shields. Perhaps it would be more fun if attacks came in waves, so that you wouldn't have to focus on three things at once. It was hard to notice when the fuel/shield/friend was low on health because the health bars were all the way in the corner. I think it would be better if the bars were over the objects themselves, and if there were some kind of notification when the object was low on health, so you can focus on it. Picking objects up was a bit fiddly because the prompt to pick it up showed up before you were close to picking it up. Also, you don't know which item(s) you are going to pick up before doing it. That could be solved by highlighting the object when it grabable.

I hope the feedback is useful for you. Overall it's a very complete and playable game, good job!
konsumopfer77
28. Aug 2018 · 16:26 UTC
Your game looks pretty cool and is fun to play but maybe a little more information about what you are doing there and why would help. I was a little confused with that but enjoyed it anyway.
Also some of the text are hard to read cause they pass by so fast (maybe thats intended, for the atmosphere thou) and some start somewhere outside of the screen. (i use an 16x9 display)
I liked the mechanics and how you get random things out of the boxes (even got myself an refridgerator)
Dominic Graziano
28. Aug 2018 · 19:30 UTC
The friendship mechanic feels a bit unpredictable and hard to manage, but I enjoyed the challenge and innovative idea!
Lagman9000
28. Aug 2018 · 19:56 UTC
Cool 8-bit style and a funny theme, enjoyed the opening! Mechanics are a tad unweildy but altogether a fun game :)
Team-on
28. Aug 2018 · 20:35 UTC
Maybe you can leave windows build too?
I feels like FTL engineer while play this game)
MartinTristan
29. Aug 2018 · 03:31 UTC
pretty cool game. i love the character art. the gameplay is okay and a bit challenging. the controls are a bit tricky. i wasn't able to read some of the dialogue / tutorials because they're all over the place and overlap. a little bit of polish and this would be amazing!
Shakedimus
29. Aug 2018 · 21:52 UTC
The esthetic and story is pretty funny, the gameplay was also pretty fun but got repetitive real quick. Overall nce game , but it needs a bit more to keep me entertained.
Axkarth
31. Aug 2018 · 23:29 UTC
I can't beat it and got stuck one time! Could be more fun if it was a little less frustrating. -1 for gameplay polishing, the rest is okay. The idea is brilliant and fits the theme.
F1Krazy
04. Sep 2018 · 18:48 UTC
This is a brilliant and highly-amusing game. When you're laughing before you've even started the game, that's a good sign. I like the pixelated graphics, and your friend's humorous statements.

I have two issues with this game. Firstly, you need to be able to pick up the objects that come out of packages. I ended up dying because the fuel incinerator thingy was blocked by a shield generator and a lamp, and I couldn't get them out of the way properly. Secondly, the description says that you're trying to survive long enough to reach Victory station, but there doesn't seem to be any indication of how close or far away you are. If there is an indicator, it needs to be made more obvious.

This is great fun, though! Would like to play a more polished version of it.