Pecto by rodel77
Pecto is a dungeon crawler/card game
Collect cards, destroy them, randomize EVERYTHING, kill depressed orcs, cute ghosts and schizophrenic snowmans







Development Timelapse (20 hours of footage in 6 minutes):
https://www.youtube.com/watch?v=MSeQ47FTBm4
| Source Code | https://github.com/rodel77/LD43 |
| Other (web) | https://rodel.itch.io/pecto |
| Other (document) | https://soundcloud.com/rodel-bixo/sets/pecto |
| Original URL | https://ldjam.com/events/ludum-dare/43/pecto |
Ratings
| Overall | 333th | 3.632⭐ | 21🧑⚖️ |
| Fun | 366th | 3.447⭐ | 21🧑⚖️ |
| Innovation | 152th | 3.684⭐ | 21🧑⚖️ |
| Theme | 513th | 3.474⭐ | 21🧑⚖️ |
| Graphics | 679th | 3.19⭐ | 23🧑⚖️ |
| Audio | 413th | 3.211⭐ | 21🧑⚖️ |
| Humor | 613th | 2.656⭐ | 18🧑⚖️ |
| Mood | 488th | 3.342⭐ | 21🧑⚖️ |
| Given | 23🗳️ | 12🗨️ |
I also released a timelapse of the development (20 hours of footage in 6 minutes)
https://www.youtube.com/watch?v=MSeQ47FTBm4
Glad to hear you slayed the schizophrenic snowman, his life was a little bit hard. And about the Exspectans card: it works and avoid that enemies hit you for 6 turns (you lose the effect when an enemy is slayed) but there was no time for adding feedback effects or an overlay that tells your current "powerups"
@plagueofminds also thanks! Actually I am really proud of it :smirk:
Randomness is one of my guilty pleasures. It's never fair nor cruel, nor a good or a bad thing. It just exists, is extremely frustrating when you miss your chance, and extremely satisfying when you manage to pull off a boost or a extra item by pure luck. Your game hit a sensitive zone, so props for that :)
Good game, I like it the "sacrifice" system, it's one of the most original and the player care about that.
And also, it would be nice to have some sort of indication for which effect took place from random cards. For healing, sacrifice, and duplicate, it was pretty obvious, but other cards not.
An end goal would've also done nicely. Maybe killing the snowman could've been a 'game end' screen.
As for bugs, I've encountered two. One, is that the "enemy loses 6 turns" card does not remove itself from your inventory on use, nor does it leave the use/disenchant/cancel screen. Another is that the snowman is labelled as a cute ghost after it respawns.
The card and gem mechanics are very neat though, could definitely see where this goes as a full adventure game. Random equipment with enchantment cards? Progressively better cards as you get further into the game?
I wish I could move freely when not in combat, like in Dungeons of Dreadmor, otherwise I really enjoyed my time!
@nul thanks for your feedback and reporting the bugs, I will check them to know what is wrong and avoid it next time! Actually this was an idea I had from lot of time ago, originally it was a multiplayer/survival/card game with dungeon crawler too (with random generation inspired on the binding of isaac and spelunky)... A bit crazy but I had planned everything, even the name. When the theme was announced was the first and only thing I could think of. So yeah, probably will do it a full adventure or rogue like game in the future, seems like people enjoyed it ;)