Shuffle Climber by miroky
Welcome to Shuffle Climber! A Platformer/Card Game.
In this game you are Anton, a bold climber and former gourmet (reference to a previous game ;D), who aims to conquer the top of the world and beyond! On the way up, you will face the grumpy Rock Guys. These rocky creatures will try to prevent you from accomplishing your objective, although you can use the power of the cards to defeat them.
SCREENSHOTS

CONTROLS
You have to tap or click the cards at the bottom to perform different actions:

Be wise with how you use the cards! Or else you will be punished with a well deserved death :) (or maybe just an unlucky one).
Have Fun!
CHANGELOG
- Adjusted the card spawn probabilities.
- Fixed a bug where the player got stuck when using the movement cards.
- Now the shield will work correctly upon using two or more in a row.
- Adjusted camera and player speed.
- The next card will show before the cooldown expires.
- Lowered SFX volume (no more headaches!)
THIRD PARTY ASSETS
'Silkscreen Font' by Jason Kottke
Every asset from this game, except those aftermentioned, was created from scratch by BytePlayers Team.
| HTML5 (web) | https://byteplayers.itch.io/shuffle-climber |
| Windows | https://byteplayers.itch.io/shuffle-climber |
| Original URL | https://ldjam.com/events/ludum-dare/41/shuffle-climber |
Ratings
| Overall | 421th | 3.593⭐ | 136🧑⚖️ |
| Fun | 476th | 3.418⭐ | 136🧑⚖️ |
| Innovation | 382th | 3.589⭐ | 137🧑⚖️ |
| Theme | 286th | 3.959⭐ | 137🧑⚖️ |
| Graphics | 295th | 3.948⭐ | 137🧑⚖️ |
| Audio | 245th | 3.62⭐ | 135🧑⚖️ |
| Humor | 590th | 2.868⭐ | 55🧑⚖️ |
| Mood | 464th | 3.419⭐ | 132🧑⚖️ |
| Given | 89🗳️ | 69🗨️ |
I really like this game. You should put it up on the google play store! (couldn't help but notice the mobile aspect ratio)
Also, the graphics and music are really good.
The only criticism I have is that it is a bit rng heavy, but so is my game.
https://ldjam.com/events/ludum-dare/41/bloodsport is my game for comparison hahah
The ? cards are a little odd though and wasn't sure how to use them.
Otherwise, you have something I'd love to see expanded upon and released to the world at large Good job!
Especially with the polish. However (as someone said above me) it was a bit random, as in you can only move in a finite number of ways based on cards you randomly receive. Of course, based on time there really is no other way to implement a system like yours without this, and it added a nice little thing to the game that made me feel like it wasn't just up to me to win, but my skill as a player still counted. A way to fix this would be to draw random cards from a player chosen deck like hearthstone, but imagine the time it would take to implement xD
All that aside it was a fun one ^-^
PS: Would be nice to have a skip button for the credits.. I pressed on that first, haha.
:D
I think I may have gotten higher than that also but I forgot to check before I mashed the retry button.
Anyway super fun game, I played it for way too long. It can get extremely frustrating when you are stuck on a level and have no up cards though. I burned through like 5 sheilds and attacks trying to get an up card once to no avail. 10/10 would die again.
Other than the randomness stuff, the art is super great, do the job pretty well, the sounds also. The mechanics are interesting and combine the two themes pretty well. Great job!
PD: I'm still laughing at the credits song, is amazing!
What I loved
* Really easy to get into
* The graphics, sounds, the overall feel, ambience & vibe
* The credits song lol
What could be improved
* Too much luck based
* Can get frustrating when you have no up keys
* Decrease cooldown of the cards?
* Maybe a way to get rid of the cards?
Thanks for sharing. I’d love for you to try out my game as well! https://ldjam.com/events/ludum-dare/41/keyboard-warrior
Input rant aside, I really enjoyed this game; agree with the above comments on needing more contextual cards (no point in attack or shield if there is no enemy on that platform) and I definitely see it doing well in the mobile market.
Great work!
We appreciate the feedback and we are glad about you loved those features ^^
In order to make the game a little bit easier (at the beginning), one of the improvements will be the cooldown of the cards, yeah!
I will try out your game right now! Thanks for the feedback again!
Maybe even randomize while the player is looking? (With signaling)
The cooldown was a bit to long too.
Still, I loved the music, credits, graphics and idea.
https://crispypear.itch.io/stealth-farmer
Oops, I slipped. I didnt mean to drop this link to my game, which you without a doubt should try! Sorry about that...
I saw a post about your game in the feed, and I thinked to myself that it looked nice : And it did ! Even if the random side was a little too harsh combined with the screen movment and card cooldown, somtimes making myself in a checkmate situation, the gameplay was pretty efficient, interesting, and really well respecting the theme.
I don't know how the card distribution algorithm is made, but maybe making up-cards appearing a li'l more often could make the game more pleasing (I know, i know, it's not always good to make a game easier but I think it would suit well your intentions).
Overall, good job !
I wouldn't really post a link to my game here, cause this is about you're game but since they are so similar I though your team might want to give it a shot. I definitely got a lot of cool new ideas for my game playing yours. https://ldjam.com/events/ludum-dare/41/bridge-run
:v:
However, it could use some balancing. Now the card mechanic just feels like random moves being drawn for you. The player is so reliant on the jump card that every game just goes to trying to get rid of other cards to *hopefully* get a jump. The absolute worst example of this is the possibility to die right at the beginning if you don't get jump card in your first draws.
If you wanted to make the card game theme more integrated with the game, player should maybe have some ways to manipulate the deck or the cards that are getting drawn. Give more power to the player, tune down the RNG factor.
Other than the points mentioned, I still think it is a charming game with nice idea. Just a little bit more thought and it could be a very cool game!
You can do some more worlds to improve it even better like changing the scenes and characters, reward system maybe and this type of games is more popular on phones so maybe you'll make a phone version of it it would be the better!
Amazingly Done, Keep up the good work!
Really enjoyed the game, well done to everyone involved. I think there was a bug when clicking on the cards too quickly (webGL version?). It wouldn't perform the action.
It's super difficult at the start, it would be nice if the camera started off a little slower and ramped up over time just to get a bit of a head start. The RNG was tough on me, didn't get many up cards which led to the constant spamming of left and right!
Congrats!
If you have time to play and rate my team's game that would be awesome! We'd love to hear your feedback in the comments section too! https://ldjam.com/events/ludum-dare/41/check-please
Anyway, it's something that can be done in following releases. In my opinion this game has lot of chances of success as a mobile game. What about selling packs of 50 UP-cards to be used moreover the random ones?
Regarding the graphics, I loved its detailed pixel-art style. The animation is perfect! (I need to learn doing better animations)
Resumiendo ;P , que está genial y que puede dar lugar a algo mucho más grande. ¡¡Enhorabuena!!
But I think it would be even more fun if there was a way to discard cards and get new ones
Pues lo dicho. que muchas gracias y nos alegramos de que te haya gustado
The pixel art looks so great, I love it. The sound effects and music are also really good. Great job.
Switching out cards would be a great addition with some additional time penalty or something else like a score penalty or something. Maybe a combo that counts up if you use only the cards you are given? Anyways, a great entry, good luck!
I already feel guilty for the spam, but since you guys gave so much feedback, I thought it'd be nice to let you know that you have been listened! Adjusted several values to the game so it feels more dynamic and fun to play :kissing_smiling_eyes: you can find the changelog up there in the post or in itch.io! And if I annoyed someone with the spam, really sorry :sweat_smile: And don't worry if we have not yet tried your games! We'll surely check them all before the event ends :wink:
- The natural drawback of this genre combination is that the card control panel requires separate attention from the main gameplay, so it's hard to look up and down at the same time. If you use 1 2 3 4 5 for card selection, and maybe color coded cards, could be a good way to alleviate that divide of attention.
- The enemies turn back too early to be intuitive, hence players will jump up when they think enemies have gone right when they have actually turned around and gone left. Should go all the way to the end of the platforms.
That's all the recommendation I have, please consider expanding on that to make a full length release. Kudos!
The enemies issue I guess it could be fixed by making obvious when they're going to stop via animation or just do what you suggested, and make them go all the way to the end. We tried to make the rock guys have a little bit of free will, but maybe that was not the best idea :sweat_smile:
GOTTA STOP.
Would u like to try our game, the link is https://ldjam.com/events/ludum-dare/41/pinboy-an-rpg-pinball-game
Maybe adding a form to "hold" some cards for later use would come in handy.
Nice work!
I thought it was a mobile game XD
Very nice interpretation of the theme, and I absolutely love the graphics and especially sound and music. I'm always amazed at entries in game jams that include music...
I'm not sure whether there is level progression; the game seems to be easier at the beginning than later on in the game, but I'm not entirely sure...
The only thing I dislike a bit is the aspect ratio - this game is truly optimised for phones.
The idea is interesting and you exploited it well.
Maybe the beginning could be a bit more progressive, for the player to have time to get used to the gameplay, but this is done by losing and retrying and it is great like that.
Very beautiful graphics, and a music that suits the game, this is a great work!
Good job! Cool game!
I left my rating of your game, if you can leave your feedback in our game, Witch's Escape.
I hope you continue with the project.
https://ldjam.com/events/ludum-dare/41/witchs-escape
@D-Studios Thanks for the feedback! And yep, the probabilities need to be managed in another way. Regarding the credits "song", it was just supposed to be a funny easter egg, I'm sorry you didn't like it :sweat_smile:
Given that you wrote you wanted to continue developing, I have a small suggestion: Before the defence bubble bursts, you could make some kind of animation to warn the player about it.
I think taking out some of the randomness by ensuring the player always has what he needs.
Here is our if you want to try it!
https://ldjam.com/events/ludum-dare/41/me-da-miedito-la-oscuridad-i-get-goosebumps-in-the-dark
@Budaniel Glad you found it enjoyable! Now that I think about it, it's somewhat similar to Ice Climbers :smile:
It was quite hectic managing and strategising the cards so you have enough top jump up and navigate the obstacles :smile:
I loved how well crafted the scrolling up climber genre and the card system was together, really worked well!
Nothing else I can really suggest other than a local/global leaderboard!
Thanks, and best on futher development :smile:
@Blinkenlights Thanks! And don't worry, it's not meant to be precisely easy at the moment :smiley:
@Frederika Thanks! The Unity web player is supposed to resize automatically, I don't know why it wouldn't, you can zoom out the browser with ctrl - to make the screen fully fit :wink:
It's a pretty solid entry. It surely needs some polishing (Like SFX and more animations to improve the player experience) but is an awesome game. Please, work on it and release a post-jam improved version!
Thanks for you work!
PS: What are these things I'm destroying? they are too cute!
@maysick Thanks! They are little rock foes, rolling without a care around the tower :wink:
Other than that, great idea, great execution. Congratulations!
But as I said, it's just nitpicking in case you're thinking about developing it further. Congrats for the game again!