Tower of Morale by Pixetrichor
Tower of Morale is a game where one ventures through his own psyche to achieve what is needed for him to begin a real journey. (...even though the story doesn't actually show up until you finish all 5 levels. ...good luck with the fifth one, by the way. :))
Inside, you'll have to solve puzzles by turning on bridges and elevators that function only for a certain amount of moves after they've been turned on.

DOWNLOAD AND SOURCE CODE: http://gamejolt.com/games/tom/273303 SOURCE CODE LINK 2: https://drive.google.com/open?id=0B5CaiDEk29Sbb2ZpczE5Z0xuZUU
(Windows only, however. I apologize to whomever doesn't have it.)
CONTROLS: * WASD/Arrow keys - Movement (Just in case, if WASD stops working for you by any chance, I recommend you switch to Arrow keys for a bit.) * Enter - Restart/Dialogue Progression (The dialogue's for when you pass all the levels. Don't pay it too much attention while you're focused on figuring out a puzzle.)
RESOURCES: * Game Engine - GameMaker:Studio (GML) * Visuals - Aseprite * Sound Effects - BFXR * Audio Editor - Audacity
This is just me rambling. Nothing really important or vital.
(This is my 2nd Ludum Dare Jam and, I think I've improved a bit. I have been able to make animations and sound effects as well (Shame I couldn't yet figure out how to create harmony out of composing a song. Doubt I even created harmony out of the sound effects. Gut instinct tells me they're bothersome. And maybe loud. Sorry.). And this time, instead of making my puzzle game "abstract", I've focused on a more logical ruleset. ...still, I think I might've overdone it. The puzzles this time might say absolutely nothing about their rules and are just "unscramble this" at the end. ...maybe I need to balance the two factors? Also, I've gone through weirder problems this time too. My AV suddenly starting to give a false alarm on the exported files (though for me, the solution is turning off the splash screen. I didn't really need it anyway, but why that.). I've also gone through some weird bugs and I had to diagnose the code deeply by seeing what happens when I remove this, add that... And once I've gotten enough info, I exploit the problem and fix it. I've gone through this before, but certainly not on such a deep scale. And as for the story and the dialogue font, I've made them in the last 8 or so hours, and I honestly had no time polishing any of those. Also this lacks an undo button. Mainly because this didn't even come to my mind.)
Ratings
| Overall | 294th | 3.559⭐ | 36🧑⚖️ |
| Fun | 263th | 3.412⭐ | 36🧑⚖️ |
| Innovation | 100th | 3.735⭐ | 36🧑⚖️ |
| Theme | 545th | 3.324⭐ | 36🧑⚖️ |
| Graphics | 697th | 2.735⭐ | 36🧑⚖️ |
| Audio | 526th | 2.452⭐ | 33🧑⚖️ |
| Mood | 612th | 2.839⭐ | 33🧑⚖️ |
| Given | 50🗳️ | 2🗨️ |
Like:
- mildly juicy animations, looks like a polished game
- crisp pixel graphics
- amazing game mechanic
- yay for GameMaker!
- credits in the game background, smooth!
Try Differently:
- steep learning curve
- on my 3440x1440 screen, double or triple pixel size would have been sweet :) I love 'em chunky, you know.
- add sounds to juice it up even more
Overall:
- very innovative puzzle game
- awesome title
- works on Windows 10 just fine (gives a nasty "Windows Protected Your PC" dialog, though)
- The SFX was little noisy, so I've to must my speakers.
- The game can't restart the level with "R" button, which is the universal thing for most of the GM games. I know you can restart the level in another way, it's what i figured out later form the page here, but usually when i play a game i don't read any of the above descriptions, so i can see how friendly the game is with my gamer soul :D
Overall, good job
-m
I wish there were more mechanics involved though!
Overall god job!
Keep up the good work!
Note that some people won't bother too much with level passing and will give up so it is wise to implement skip level so they see all levels and end of the game.